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Adeptus Ministorum Orders Militant v1.3

 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Wed Oct 26, 2011 1:46 pm 
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I thought the invulnrable save fitted quite well with the current Faithful rule, though I'd be interested to see what you make of it.

Been mulling over a re-write of my list for tonight, I'm having a fairly dificult time constructing a BTS that doesn't need to get stuck in.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Oct 27, 2011 2:14 am 
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random note - at 40k level, retributors are now pretty much HB users.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Oct 27, 2011 10:17 am 
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Well I got thoroughly smashed, 2-0(DTF & TSNP). If you've seen the other thread I went for the Fraternis militia again as my BTS fm and they were again a weak link. My opponent took:

Reg HQ
LR Co
Mech Inf Co
Vultures
Vultures
Stormtroopers & Valkyries
Thunderbolts
Warhound Pack

With Vultures on OW I perhaps started a bit conservatively, my Exorcists played almost no part in the game, bar holding off a squad of vultures on the flank. I did manage to neutralise one Vulture fm early on but the other influenced my decisions far too much. My opponent also kept his Russ Co for last, influencing my decisions further. A lack in ranged firepower really hurt me here.

Without the rest of guard firepower to back them up, I'm not sure the militia formation is worth taking. In hindsight a Reaver would have been a better BTS and a better unit choice for the army but leaves me with a weaker AA choice.

Retributors are another formation I'll be reconsidering taking, by themselves they are weak, weaker than a normal Sisters fm IMO. I may have another rethink and tool them up with Exorcists & Immolators but otherwise I may just leave them in the case. If I were to try improving them I'd perhaps make them another FM that can take the Hunter.

Are sentinels meant to be armour '-'?

Nothing else either underperformed or overperformed so no thoughts there.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Oct 27, 2011 10:37 am 
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Sentinels are meant to be armour 6+ like normal.

I'll be adjusting a few points costs in the next revision, which should make a few more formations worth taking.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Oct 27, 2011 5:16 pm 
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zombocom wrote:
I'm definitely going to be making a Dominions formation with scout, but they won't be losing the MW.

That's cool. The MW attack is what really distinguishes them from normal sisters squads, they'll just need to be costed appropriately.

Quote:
Celestians are still just Veteran Marine equivilents so don't need representing. They'd look much to similar on the table.

My thinking on including celestians was that the Dominions upgrade option would be removed from the normal sisters formation. There are not many formations in the game that can add scout units as an upgrade, so I figured having a celestian unit would be a convenient way of keeping the upgrade option (without the scout ability) under a different name.

With regards to the unit not being distinguishable on the tabletop - that same issue is true for dominions and retributors. In each case players will have to paint them in special colors or be consistent with what mix of figures indicates each type of unit.

I figured normal sisters will be 4 normal figs plus 1 heavy weapon fig, retributors will be 3 normal figs plus 2 heavy weapon figs, dominions will be 3 normal figs plus 2 special weapon figs, and celestians would then be 3 normal figs, 1 hvy weapon fig, and 1 special weapon fig.

Quote:
Also interesting is the number of units that now get invulnerable saves in 40k.

I agree with the other poster who stated that your current faithful rule covers that aspect pretty well.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Oct 27, 2011 5:45 pm 
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I think I'd keep the dominion upgrades too, they'd make for some interesting options as scouts.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Nov 10, 2011 10:48 am 
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Had another game last night against a different guard(Steel legion) player, my opponent conceded at the end of turn 3 as I'd just destroyed most of his BTS leaving him with just an Infantry company and an empty Vulture Sqdn at full strength, everything else was nearly dead and/or broken.

He had:

Russ Co + Russ Upgrade BTS
Russ Co
Reg HQ
Inf Co + Ogryns + Hydra
Vultures
Stormtroopers + Valkyries

My opponent had been having migraines lately so he took what he called an 'in your face' army as he didn't think he'd last very long.

I swapped out the Fraternis militia from the last game for a Reaver and dropped the Retributors in favour of a standard Soroitas formation. Both came out as better choices.

I had some rotten luck, conceding the initiative twice at crucial points to a draw on the dice roll, I also failed 3 2+ activation rolls in a row and to top it off my Reaver took damage every time a single hit got past it's voids. My dice may well have a date with a sledgehammer if they don't stop taking the piss. :/

Vultures decimated my exorcists again, I honestly thought they'd save their missiles for my reaver. No such luck, must be a tasty treat for vultures.

My core sisters formations performed excellently as usual. I used the repentia & penitents mainly as 'Scare' units, the guard steered well clear of both when they could. The Seraphim also performed really well, I used them to crossfire the BTS Russ Co and initiate assults when my core sisters fms were in position to support.

Looking forward to what you come up with as I'm really enjoying using the army.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sat Nov 26, 2011 4:52 pm 
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Updated to 1.3!

Attachment:
Adeptus Ministorum v1-3.pdf [117.95 KiB]
Downloaded 248 times


Changes since 1.2:

Rewrote the Faithful rule. It can now be used for any activation with a -1 initiative penalty, and gives Fearless and Invulnerable Save. It bugged me that the previous version gave no option to assault, which in 40k is what many Acts of Faith are there for. I foresee this version actually getting used from time to time, and it may or may not be overpowered. I considered having custom acts of faith for different units (fearless for battle sisters, +1FF for dominions etc), but I think that'd end up overcomplicated. Feedback is appreciated on this.

Added two new big tracked beasties, the Emperor’s Chapel and Cathedral of Purification. The Chapel is a DC3, Stormlordesque Baneblade hulled thingy, in line with many of the conversions people have done in 40k. The Cathedral is DC6, with bigger weapons and transport capacity etc. Take a look, see what you think.

Dominions gained Scout, in line with the new 40k codex. I added a Dominion Recon formation to take advantage of this.

Added a second heavy flamer to Pentient Engines and increased the price of the upgrade and formation. The extra heavy flamer is to match the new 40k version, and they were probably undercosted before, so it's the perfect excuse to bump the price.

Increased Redemptionist CC to 4+, and added Civilian Vehicles as a transport upgrade. Hopefully this will give them more of a role in the list now.

Dropped Arco-flagellant price as they were probably overcosted.

Sisters Repentia gained Faithful, in line with the new 40k changes.

Fraternis Militia lost Supreme Commander upgrade, as I didn't see a high level priest hanging with them. They also got the option for the same Civilian Vehicles as the Redemptionists, for a cheaper, more rough and ready option than the Chimeras.

Fixed Sentinel armour typo, they're now 6+ as they should have been.

Renamed Retributor, Seraphim and Penitent Engine formations; I just thought of cooler names.


Feedback most welcome!

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:37 am 
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I'll put the changes in the army book today Zombo.

A couple of things with the list I noticed...

Lightning fighters need to be renamed if you give them the Long-Barrelled autocannon as a Standard LFs don't mount that weapon.

Have you thought about calling the Immolators "Hellfire(flamer)" and "Brimstone(Melta)" patterns? :D Also, just as a formatting issue, as both cost the same you can save a couple of lines on the list if you list the upgrade as "Immolators (either type)". I did this in the army book to save space if that's ok?


Last edited by Dobbsy on Sun Nov 27, 2011 1:30 am, edited 2 times in total.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 12:49 am 
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Dobbsy wrote:
Lightning fighters need to be renamed if you give them the Long-Barrelled autocannon as a Standard LFs don't mount that weapon.

You're wrong on that Dobbsy - a long barelled autocannon (and two lascannons) is what a Lightning Fighter is armed with.

There's also a Lightning Strike Fighter, which is a variant of the Lightning with the autocannon removed and Hellstrike Missiles in it's place.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:00 am 
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As Glyn says, I'm pretty sure I have the correct weapon load for the lightning fighter, which is what's in this list.

I like the "Hellfire" name for the "Standard" pattern immolator, but "Justice" pattern is an official name for the Multimelta, so needs to be kept.

I'm fine with the space saving.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:29 am 
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Then a few Imperial guard units are incorrect :D

I think Dominions could stay "Dominions" not "Dominion Recon." The word recon looks out of place to me anyway :)


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:40 am 
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Dobbsy wrote:
Then a few Imperial guard units are incorrect :D

Note the Elysian list for one includes both Lightning Fighters and Lightning Strike Fighters.


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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:55 am 
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Oh one other thing. I think civilian vehicles are a little over armoured. At 5+ they're likely to be armoured vehicles not cars and trucks. I think 6+ is even pushing it but I would assume agility on their part at 6+.


Last edited by Dobbsy on Sun Nov 27, 2011 1:59 am, edited 1 time in total.

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 Post subject: Re: Adeptus Ministorum Orders Militant v1.3
PostPosted: Sun Nov 27, 2011 1:56 am 
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GlynG wrote:
Dobbsy wrote:
Then a few Imperial guard units are incorrect :D

Note the Elysian list for one includes both Lightning Fighters and Lightning Strike Fighters.

Explain why the Elysians LFs have the same weaponry as the Lightning Interceptor of the Harakoni then... :)

Anyway, we're off topic


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