Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 338 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 23  Next

Adeptus Ministorum Orders Militant v1.3

 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Jun 23, 2011 10:47 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
Have gotten 2 3k games in since my last post, both victories.

Vs Rulebook Marines I won 3-0 on turn 3 (BTS, T&H, Blitz)

The Marines took, IMO, a list containing many sub-par units(at least using the updated rulebook stats) but specifically units I'd have trouble dealing with i.e Land Raiders, Preadators, lots of AV. The BTS ended up being a Dev detachment with attached Land Raiders which was easily dealt with once I broke enough of his force to turn my attention to it.
I had the intention of doing a batrep for both of these but kept forgetting to take notes/photos; I do have some photos but will try to do it properly next time.

Vs Rulebook Steel Legion I won 2-0 on Turn 3 (T&H, Blitz)
List from Memory
Reg Hq + Hydra
Mech Inf + Hydra
Russ co + Hydra
Artillery battery
Artillery battery
Vulture Squadron
Warhound Pack

Soroitas Convent + Heroine +Supreme Commander + 4 Rhinos
Soroitas Convent + Heroine +2 Imolators(Justice) + Dominions + 4 Rhinos
Retributor Convent
Repentia Confessional + 3 Rhinos + Immolator(standard)
Exorcism Battalion
Seraphim Convent + Heroine
Seraphim Convent
Redemptionist Crusade + Penitents
Fraternis Militia BTS + Russ + Flak
Lightning Squadron

Descriptive Batrep(apologies if this isn;t what you're looking for)

Against the guard I managed to get an early turn 2 assault between a pair of Warhounds intermingled with his Regimental HQ, using my supreme comander to call in a FM of seraphim and the FM of redemptionists; I also had support from my larger sisters fm and another seraphim fm. I destroyed all but the SC himself, leaving the warhounds with a hit apiece and no voids. This opened up the entire right flank allowing the supporting units pretty much full access to his back field and artillery batterys. This alone pretty much won me the game.
My garrisoned retributors were busy holding the left flank against a mech co and a russ co praying to make it dificult for them. The russ just ignored them pushing past to get to my cowering BTS militia, which by end of turn 3 were broken but not destroyed.
Turn 3 I pushed his artillery off his blitz and took one other objective with some seraphim assaulting his Vultures, the guard didn't have enough unbroken/fast units to respond.

Thoughts
I feel I've got a decent idea of how to wield the army now, I try to lure the opponent into a forward position using the units that are just asking to be shot at (redemptionists, exorcists, repentia, militia) leaving the sisters fms till last to get them into position for an early turn 2 assault. I have been quite lucky with this lately managing to get at least 2 FMS intermingled in the early assault, something my opponents will likely cotton onto the more they play me and this list.

Neither of my opponents think the list as a whole is overpowered and quite enjoyed their games, we discussed the list afterwards and what they'd change, I'll try to summarise the thoughts below.

Penitents: These are terrifying for their cost, I know comparing accross lists is asking for trouble but they are hands down the best cc walker of their type. Our thoughts were, they either need to be re-costed or toned down. I'm actually working on converting some more of these and considering converting some penitents as the redemptionists are a bit crap.

Exorcists: for what they do and how vital they are our thoughts were they're overcosted but ranged AT is a weakness by list design so I know where you're coming from here. Against the guard army above they were annihilated by the vultures in 1 salvo.

Hunters: My guard opponent suggested that making Hunters available to more/all Soroitas units might ease the AT problem and allow me to take a titan without worrying too much about air cover provide by the lightnings.

Priest: I personally think this overcosted.

I'm glad you're looking at list design, I'll wait to see what the planned added WEs do but I still feel the 1/4 is too harsh.

Sorry, that kinda turned into a monster post...


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Jul 14, 2011 6:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I've started looking over this list to prepare for collecting some sisters, and I noticed that there are no scout units in the list, other than the sentinels. I have a strong preference for a list that includes only SoB units, so the sentinels are not appealing to me. And I know that lists are defined as much by what they lack as what they include, but scout units seem like something every list should have.

So, I tried to come up with some justification for a more thematic scout unit. Here is what I came up with; pick one:

Redemptionist Missionaries
redemptionists that go out and try to track down every last unrepentant heathen. Armed identically to regular redemptionists, but with the scout special rule. Base formation size: 6 or 8 stands.

OR

Sisters Peregrinus (Battle Pilgrims)
Small bands of sisters that travel independently of their order, with the purpose of seeking out and reclaiming Ecclesiarchy shrines that have been lost/defiled. Armed like standard SoB, but with the scout special rule. Base formation size: 4 or 6 stands, perhaps with a limited transport option (repressors seem appropriate).

I think the first option would be the easiest to justify given the available information from 40k (and Necromunda), but going with the second option would allow for an all-SoB list.

Of course, that assumes you even want to have scouts in the list at all.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Jul 14, 2011 6:16 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
Celestians might be a possible Scout unit. Or some kind of Dominion formation.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Fri Jul 15, 2011 9:24 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2455
Location: Cardiff, wales
given there's a new sister list due within the next couple of months, might be worth seeing what GW do to them.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Fri Jul 15, 2011 2:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Yeah, I'm not looking at making changes until the new sisters list, which will I believe be published over two months in White Dwarf.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sat Jul 30, 2011 10:02 pm 
Brood Brother
Brood Brother

Joined: Sun Apr 10, 2011 7:26 am
Posts: 311
One thing that jumps out from the new WD codex is that Dominions now have Scout, which could present some interesting opportunities for this list.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sun Jul 31, 2011 4:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
Ha! I'm a VISIONARY! ;)

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sun Jul 31, 2011 1:01 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Sounds intriguing, though I'm waiting for the other half of the list before I make any changes.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sun Aug 14, 2011 2:05 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 22, 2008 9:32 pm
Posts: 2455
Location: Cardiff, wales
just notice you've got the exorcist formation at 250pts, and lord inqiusitor at 350 pts?

adittedly his has much stronger AA potential, but still...


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sun Aug 14, 2011 2:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Ignoring the horrendously overpowered AA option, his are majorly overpriced. They're roughly equivilent to a predator without ATSKNF, so I've costed them based on that. They also provide the only real ranged AT fire in the list so are encouraged to be taken.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Thu Aug 25, 2011 9:28 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
Not sure if you've seen it Zombo but I've done a batrep for the army here.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Fri Sep 09, 2011 8:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
Now that the full codex is out any thoughts for your update?


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Sun Sep 11, 2011 9:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
To echo CaptainSenioris, are what are your intentions with the list?

It seems to me that you could move Dominions to their own formation of 4-6 units and rearrange their stats to give them the scout ability but maybe ditch their MW attack (emphasis on maybe). That would give players the ability to have an all SoB force without having to sacrifice a scout formation.

Then you could create a Celestian unit type to be used as a formation upgrade (1-2 units for X points, replacing the current dominion upgrade option). Celestian stats could be the same as regular SoBs, but with a 4+ CC value and the fearless ability - note the fearless ability should be somewhat cheaper for a SoB unit then a unit from any other army due to the Faithful army ability. You may want to change the Heavy bolter to a flamer or melta attack for more variety, but that isn't absolutely necessary.

You could also change the Flagellation Pilgrimage formation to a more generic Battle Conclave formation, so as to include death cult assassins and/or crusaders units. However, I'm thinking you should ditch that formation altogether and change arco-flagellants, death cult assassins, and crusaders into upgrade units for the Redemptionist Crusade and/or Fraternis Militia formations.

I'd suggest the following stats:

Death Cult Assassins
infantry 15cm
Armour 6+
CC 2+
FF -
power swords (base contact) Assault Weapons
fearless, first strike, invulnerable save

Arco-flagellants
infantry 15cm
Armour -
CC 3+
FF -
arco-flails (base contact) Assault Weapons Extra Attacks (+1)
fearless, invulnerable save

Crusaders
infantry 15cm
Armour 5+
CC 4+
FF -
power sword (base contact) Assault Weapons
reinforced armor

Crusaders are the odd men out, since they don't look all that special next to the others, but they could be cheaper, or you could boost their abilities somehow to bring them to the same value as the other two.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Wed Oct 26, 2011 11:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1067
Location: Edinburgh
I have a game with these planned for tonight(against Steel Legion), would you like another full battle report for this version of the list? I don't mind doing one but it adds time to the game.


Top
 Profile Send private message  
 
 Post subject: Re: Adeptus Ministorum Orders Militant v1.2
PostPosted: Wed Oct 26, 2011 11:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
I'd be more interested in just your notes on the battle than a full breakdown.

I'm definitely going to be making a Dominions formation with scout, but they won't be losing the MW.

Celestians are still just Veteran Marine equivilents so don't need representing. They'd look much to similar on the table.

Interesting idea about the "battle conclave", worth thinking about.

Also interesting is the number of units that now get invulnerable saves in 40k.

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 338 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 23  Next


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net