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Orders Militant Adepta Sororitas V1.0

 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Wed Feb 03, 2016 5:14 pm 
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Ah I see, I thought we were talking about the v.1.3 in the opening post, my mistake.


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Wed Feb 03, 2016 5:19 pm 
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Pati I'm not following what you're needing, mate. In a tournament you use what ever lists the organizer allows. if they don't allow this one and want you to use someone else's that's that. I'm a little unsure as to what you mean "it's the official one" as the Compendium isn't updated anymore (and needs to go in the dumpster) and the version in there was never approved anyways so it's not really official anyways (whatever that means).

However there nothing about minigeddon rules in practice that picks one above the other so not sure why you're not using this list here since this is the dev thread for said list.

If you're asking about how to build a minigeddon game list using the NetEA compendium with Zombicoms list and not this one here, well that's kinda odd , no? ;) So are we talking this list or Zombos abandoned one?

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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Wed Feb 03, 2016 6:09 pm 
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Yes, and no :D
The tournament is for newbies and pros also -so the compedium was the only thing available for everyone, even forr those, who's not aware of this forum.
Then the organiser decided to allow only the approved ones: http://www.tp.net-armageddon.org/ :)
So, yes, zombo's list was the allowed one -I tried to convince them, to use this one, but at the end it's not a question anymore, since they don't have an approved list. So the ladies will skip this tournament!

But according to my experiences, they not fit well for minigeddon, they struggle against some armies in small scale games.


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Wed Feb 03, 2016 9:55 pm 
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Well to be fair Pati, All lists are aimed to be balanced at the 3k tournament mark, not for minigeddon


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Wed Feb 03, 2016 10:55 pm 
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Mostly I'd just take Pati's comments as more fuel to the fire to get CAA's version of the sisters in working order :)


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Thu Feb 04, 2016 8:25 am 
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In the old days, they said it's balanced to 3/4k, true.
And yes, push this list a bit more -btw, how many active players are here? I'm still not sure about the missions with flamer combinations usefulness.. Opinions?


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Thu Feb 04, 2016 1:34 pm 
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Active sisters? I've got about 6k of them under zombos list myself. Going to dump them in simple green and reboot them to this one at the same time.

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Last edited by jimmyzimms on Fri Feb 05, 2016 1:34 am, edited 1 time in total.

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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Thu Feb 04, 2016 7:07 pm 
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I'm trying to organise a game using v.1.3 in this thread on Monday.


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Tue Feb 09, 2016 12:43 pm 
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Posting from my phone, sorry about errors.

Had a game last night with Rug, he said he'd be along with his thoughts too. 3000 pts, SoB vs Dark Eldar, EpicUK.

I took
Inquisitor retinue, 8 Razorbacks
Mission, 2 retributors
Mission, 2 retributors
Mission
Dominions
Dominions
Exorcists, hunter
Exorcists, hunter
Exorcists, hunter
Lightnings
Lightnings
Lightnings

Facing off against a lord Kabul, 2 warrior kabals, scourges, 2 vessels of pain, hellions, mandrakes, spacecraft and an executioner landing module. A shock and awe alpha strike force.

Objectives were fairly clumped around (my) right flank, near the middle with only one closer to the 90cm mark. Blitzes were opposite each other.

DE had nothing on the board In deployment, spacecraft to come in T1. I made an immediate mistake by mounting my army up in their transports. Intimidated by the incoming barrage and trying to minimise targets. I spent most of turn 1 paying for that mistake.

Turn 1
DE mandrakes teleport in and engage a mission mounted in rhinos, blocking them in and killing 2 rhino and 4 sisters, taking no casualties. They move back to hide in ruins. Mission moves up to middle of the board and dismounts, going fearless/invulnerable. Spacecraft comes over, bombardment killing 3 models in an inactivated mission and one exorcist. No targets for the pinpoint and the executioner lands. Retaining init the executioner moves up and disgorges scourges, 2 vessels of pain and hellions, hellions drop the web way portal. The combined firepower of the executioner and vessels of pain wipes out the inquisitorial retinue. Scoring the DE BTS and leaving the SoB with none of the main formations in a useful state for this turn. An undamaged set of exorcists begin the fight back, moving up they get plenty of 5 and 6s shooting the executioner, stripping all the shields and dealing 2 hp, all of a sudden it is a 4hp war engine with a 5++ save and I have 3 sets of lightnings...the lords retinue comes out and kills those exorcists and then move out into some ruins. The DE are running out of activations, only one left this turn. The SoB move things into support fire range around the lords kabal. Warriors pop out of the web way gate and put some mildly effective fire into the dismounted mission. I then have free rein with 7 activations. The exorcists and lightnings kill the executioner scoring the SoB BTS. Engagement on the Lord kabal wipes it out to remove the DE supreme commander. A poor engagement breaks the warriors who came out of the webway but I lose 4 sisters in the process of what should have been a fairly easy win. End of turn 1 and both sides are down BTS, sisters hold the middle and activations advantage is heavily in the SoB's favour.

Turn 2
DE get init again and use the Vessels of Pain to try and cripple one set of exorcists and a mission but cover, doubling and disappointing phantom lances do little more than a few kills and BMs. The sisters start by teen having the Warriors from the previous turn and wipe them out. Mandrakes move closer to the middle sitting on an objective and getting into engage and support range for later. Exorcists place BMs on the hellions and clear some of their own BMs. The hellions march into support range of the sisters in the middle. With the threat of the hellions cleared from the SoB deployment zone the dominions in there double to join the middle with firefight support of their own making the middle dangerous alround. Scourges fail to activate and clear their BMs. Warriors come out of the webway and shoot at some dominions, only placing one BM. SoB now have 5 or so unopposed activations. Lots of rallying and getting into position with support fire. Lightnings fly in and take out one vessel of pain and place a BM on the newly arrived warriors. Everything SoB rallies and the DE rally most things, hellions still carrying a BM though.

Turn 3
DE win init and the hellions engage dominions, the mission and second set of dominions and warriors in support range. Dominions win but are broken in the process. Vessel of pain fails to activate and fails to do more than place a BM on a mission. Exorcists move to shoot the scourges, mostly for a BM to try and stop them activating. This does not pay off and the scourges destroy the exorcists and sit on the SoB Blitz. Mandrakes fail to activate. SoB have about 8 activations to go with only a single DE one left. By this point board position now means a win for SoB either turn 3 or 4. We finish turn 3 with SoB on a 2-1 win.

Thoughts.
1. The retributors upgrade ADDs two stands and a rhino for 50 pts while the dominion and celestial upgrades REPLACE. Should the retributors be an add or a replace?
2. The missions feel underpriced, up to 275 or so from 250.
3. 50pt hunters I am not sure about. They get suppressed more easily than marine ones so I can see an argument for being cheaper BUT they get to be placed in a way better formation. 300pts for 5 exorcists and a hunter is good.
4. Overall it's just a little too easy to get large numbers of strong formations and keep up the activation count. If the hunters and missions all went up by 25pts I would have lost one set of Lightnings bringing the force down to a more manageable 11 activations instead of 12.
5. Prepping targets is not a real issue. The exorcists, hunters and Lightnings combine to make it pretty easy to reach out and touch a target. The numerous hunters also support the long ranged Lightnings by making an overlapping large bubble of ground AA.
6. The faithful rule did not do much. Only one formation used it the entire game. The -1 to activate I think pays off the fearless/invulnerable pretty well making it risk/reward enough.
7. Dominions are a sticking point. As they are they represent themselves in 40k pretty accurately, it's just that translates to something very powerful in epic, their presence in a firefight is adding an average of 2 kills to the SoB side in a fast, tough, fairly cheap package.
8. When building the list the war engines are ignored outright as not supporting what I was aiming to do. Namely an aggressive push with many support firing units in their rhinos.
9. Oddly I found anti personnel shots thin on the ground and not anti tank at range!
10. The dominion and celestial upgrades are not enticing at their points cost. Perhaps up the base price of the mission to 300 and make those replacement upgrades cheaper so the mission is 8+4 rhinos with more model variety inside rather than the current 300pts for 8 sisters, 2 retributors and 5 rhinos.


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Tue Feb 09, 2016 2:24 pm 
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Thanks for the report. It sounds like the DE went big from the start and couldn't maintain it whilst the Sisters did what they are designed to do.

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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Thu Feb 11, 2016 4:09 pm 
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Thanks for the report Scutarii, I see you took the inquisitor retinue with the razorbacks and it got pasted straight away that's what I thought would happen if it was BTS.
Regarding you thoughts-
Quote:
1. The retributors upgrade ADDs two stands and a rhino for 50 pts while the dominion and celestial upgrades REPLACE. Should the retributors be an add or a replace?

I think it should be replace now you mention it.
Quote:
2. The missions feel underpriced, up to 275 or so from 250.

Yeah I think some of the formations are under-priced, I was concerned with the retibutors being too cheap.
Quote:
3. 50pt hunters I am not sure about. They get suppressed more easily than marine ones so I can see an argument for being cheaper BUT they get to be placed in a way better formation. 300pts for 5 exorcists and a hunter is good.

Atm I'm happy with cost of the hunters, but I understand your concerns
Quote:
4. Overall it's just a little too easy to get large numbers of strong formations and keep up the activation count. If the hunters and missions all went up by 25pts I would have lost one set of Lightnings bringing the force down to a more manageable 11 activations instead of 12.

Yeah need to tweak some points costs as I mentioned above.
Quote:
5. Prepping targets is not a real issue. The exorcists, hunters and Lightnings combine to make it pretty easy to reach out and touch a target. The numerous hunters also support the long ranged Lightnings by making an overlapping large bubble of ground AA.

You know how to use them 8)
Quote:
6. The faithful rule did not do much. Only one formation used it the entire game. The -1 to activate I think pays off the fearless/invulnerable pretty well making it risk/reward enough.

I agree
Quote:
7. Dominions are a sticking point. As they are they represent themselves in 40k pretty accurately, it's just that translates to something very powerful in epic, their presence in a firefight is adding an average of 2 kills to the SoB side in a fast, tough, fairly cheap package.

Yeah their fairly good that's why I kept that formation small.
Quote:
8. When building the list the war engines are ignored outright as not supporting what I was aiming to do. Namely an aggressive push with many support firing units in their rhinos.

I've had a game with war engine heavy list and going you have another tomorrow night. The first game the cathedral got deathstriked before it did anything, so hopefully it will perform better next time.
Quote:
9. Oddly I found anti personnel shots thin on the ground and not anti tank at range!
10. The dominion and celestial upgrades are not enticing at their points cost. Perhaps up the base price of the mission to 300 and make those replacement upgrades cheaper so the mission is 8+4 rhinos with more model variety inside rather than the current 300pts for 8 sisters, 2 retributors and 5 rhinos.

I think your right having the larger mechanized formations running about is a bad idea especially with the combination of the faithful rule.

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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Thu Feb 11, 2016 5:12 pm 
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Consul Avenging Angel wrote:
I've had a game with war engine heavy list and going you have another tomorrow night. The first game the cathedral got deathstriked before it did anything, so hopefully it will perform better next time.

No Deathstrikes tomorrow, but a completely different type of army to face.


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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Mon Feb 29, 2016 9:44 pm 
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Going to have a game with sisters at the weekend with the full complement of inquisitor & retinues each with different upgrades. Writing a list with inquisitors meant I had to drop other formations that I would prefer to take but has given me a lot more firepower, this is what I'm using.
Inquisitor retinue, 4 Valkyries
Inquisitor retinue, 4 Chimeras
Inquisitor retinue, 4 Rhino, Razorback
Mission, Canoness, Immorlator, 4 Rhino
Mission, Priest, 4 Rhino
Dominions, 2 Repressors
Dominions, 2 Repressors
Exorcists, hunter
Exorcists, hunter
Lightnings
Lightnings

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 Post subject: Re: Orders Militant Adepta Sororitas V1.0
PostPosted: Sat Mar 05, 2016 2:10 pm 
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This is a quick battle report, I was facing Evil & Chaos orks lossing the game on turn 3 for 3-0 he got T&H, BTS and TSNP. It was a bad game for me I was failing initiative rolls left right and centre, my rallying was also poor. E&C did the right thing by picking on the Inquisitor retinues putting blast makers on them and then I failed most of their 3+ initiatives.

E&C took this,
Ghazgkhull Thraka's War Horde
WARBAND [200]
2 Nobz, 6 Boyz, 2 Grotz
WARBAND [200]
2 Nobz, 6 Boyz, 2 Grotz
STORMBOYZ WARHORDE [150]
6 Commandos
STORMBOYZ WARHORDE [150]
6 Stormboyz
KULT OF SPEED [200]
6 Warbike, 2 Skorcha
BLITZ BRIGADE [200]
2 Flakwagon, 2 Gunwagon, Oddboy - Super Zzap
MEKBOY STOMPAMOB [545]
3 Stompa, Dreadnought, Flakwagon, Supa Stompa
MEKBOY GUNMOB [175]
5 Big Gunz, Oddboy - Super Zzap
MEKBOY GUNMOB [175]
5 Big Gunz, Oddboy - Super Zzap
FIGHTA SQUADRON [150]
3 Fighta Bomba
LANDA [200]
GARGANT [650]
Warlord

I took this,
Inquisitor retinue, 4 Valkyries
Inquisitor retinue, 4 Chimeras
Inquisitor retinue, 4 Rhino, Razorback
Mission, Canoness, Immorlator, 4 Rhino
Mission, Priest, 4 Rhino
Dominions, 2 Repressors
Dominions, 2 Repressors
Exorcists, hunter
Exorcists, hunter
Lightnings
Lightnings

Objectives, Garrisons and Deployment-
I won the roll off for this phase, E&C blitz's was about central and mine on the right flank, I spaced both my objectives on the far flanks and E&C placed his together and in the middle on the central line. I garrisoned my dominion's one on blitz the other behind a central hill, E&C put a gunmob, stormboyz and warband in a central wood and a gunmob, commandos and the other warband on the right flank with the gunmob's on overwatch. E&C put his kult of speed in the landa and the rest of his army by his blitz, I spread my army out the right side of my deployment zone to push forward leaving the retinue with valkyries on my left flank.

Turn One
E&C won the roll off, the first few actions were a bit of shooting placing blast markers or killing the occasional unit. With the gunmobs on overwatch I used the terrain for cover, one of my lightning formations came in and killed a stompa and were then intercepted with super jinx saves the other lightning does CAP. E&C's stompas double forward and his gunmobs did a bit of advancing one killing a valkyrie the other placing a blast marker on a retinue. My exorcists do some firing and strip a shield and do a wound on the suppa stompa and E&C's gunwagons put a blast marker on exorcist. I then failed initiatives with the retinues removing blast markers and the other retinue swept forward. E&C's warbands did some failed overwatches and I failed a faithful roll of 2+ with supreme commander reroll with priest mission. E&C's gargant doubles forward breaking my dominion and the landa comes in being CAPed by my lightnings doing a wound, it lands dropping out kult and shoots killing some more retinue with valkyries.
Rallies, I fail with dominion, two retinue and exorcist. E&C rallies all.
Turn Two
E&C won the roll off, gargant doubles forward puts blast marker on dominion and exorcist killing two exorcist. Retain stormboyz engage retiune with support from gargant, retinue break one remaining. My dominion engage gunmob wiping them out but then break, retain marshal exorcist. E&C double stompas put Blast marker on retinue with rhino, then I double retinue with valkyrie fail and regroup. E&C engage with kult breaking retinue with valkyrie four remaining, the rest of the turn is a bit sketchy but theirs a bit shooting and a smattering of blast markers.
Rallies I fail with Dominion, two retinues but rally the other Dominion, E&C rallies most things.
Turn Three
I win roll off (yay), I engage with priest mission with faithful breaking warband two remaining, retain advance exorcist breaking gunwagons one remaining. E&C gargant engage retinue with rhino breaking them one remaining, retain warband engage my SC breaking them 2 remaining (made big mistake on this should have used SC mission not the priest mission). My exorcist double shooting out dread, flakk and wound from stompas mob, retain with lightnings shooting out stompas breaking them supa stompa remaining. E&C double gunmob placing blast marker on exorcist, I CAP with lightnings. E&C engage with commados exorcist wiping out, I double with Dominion placing blast marker on gunmob. E&C's fighers go for BTS and I CAP doing nothing he gets BTS, the landa comes in lands and shoots with crossfire breaking dominion. Game Over Man

Thanks for reading

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