Lord Inquisitor wrote:
Very happy with all of these. If you think the list needs sentinels, then it doesn't bother me too much, but I think they can be replaced by penitents in stature if not role...
Pentients may look like sentinels but they don't do the same thing ingame at all. Penitents are more dreadnought equivilents. Plus as has been stated sentinels are low tech and often found in PDF and civilian usage. Perfect for fraternis militia.
Lord Inquisitor wrote:
Be aware that other lists use Lightnings and they're a bitch to work into the rules. The stats below correspond to their weapons:
But as you've already found, that's insanely powerful. Note that such a fighter can fire without ever needing to get into bomber defensive weapon range and it can outshoot Eldar fighters. Aircraft weapon ranges are all wonky anyway.
Yep, found out how bent they are today. Not keen on the Elysian stats though, there's some weirdness going on in them. I'm going to combine the two lascannons into a single twin lascannon (that's what the epic book collectors' section lists anyway), and drop the lascannon range to 30. I'll have a chat with whoever does the Elysians too.
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Personally, I'd just leave it for the time being - the Lightning is a whole can of worms that can be addressed later when you have the rest of the list in shape, and I'd check out the Elysians for what they've been doing because again you have the cross-list continuity problem.
Understood. I may just put the elysian version in for now, though there are several things I really dislike about it.
Lord Inquisitor wrote:
This was something I was going to bring up - I'm a little unsure about a Redemptionist "supreme commander" anyway. I would have thought all the tactical planning goes to the military forces while the priests whip their congregations into a frothing frenzy rather than coordinating a precise assault. Just a thought. I think the canoness is enough, I'm not sure you need a cardial at all, or at least, not a supreme commander one.
Ever read "The Redeemer" graphic novel? That's a redemptionist supreme commander if ever I saw one. Again, this is an Ecclesiarchy list, not just sisters, so high ranks of the Ecclesiarchy can be present. They absolutely deserve supreme commander status.
Lord Inquisitor wrote:
Also I'd give preachers and cardinals invulnerable saves (rosarius!) and I'm not convinced they should have Fearless. Maybe Fearless only on the cardinal? Then your preacher would match up with my priest.
Priests are effectively Commisar equivilents. Fearless is definite, they're utterly devoted unto death and will not quit under the heaviest pressure. Redeptionist priests are very possibly the most fearless humans in the galaxy. In terms of game mechanics, add an Invulnerable save and lose fearless and you're identical to a palatine just without commander. I'd like to keep a distinction between them; heroines give invulnerable save and commander, priests give fearless, both are inspiring.
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Hmm, don't remember why Repentia don't just have MW extra attack. If you'd like to give the repentia this to keep the statlines the same, fine with me.
No idea why Repentia would have an extra attack; they're only going to attack with their evicerators so all their attacks should be macro, and they don't have enough attacking ability to justify multiple macro attacks. They're fine how they are.
Lord Inquisitor wrote:
I see where you're going but given how vital Exorcists are, there'd be an unprecidented flak umbrella. I think a dedicated tank would be better, even if fluffwise Banishers are simply Exorcists fitted with AA missiles.
Yes, it was just a wild thought and the more I think about it the more impractical it becomes. Still not keen on making stuff up without precident or requirement.
Lord Inquisitor wrote:
Let me have a think about these and I'll come up with a proposal. I'll reexamine what I want them to be - in the last version they went from a dedicated formation to an upgrade...and looking at the list, I don't think any formation can actually take them as upgrades. Genius.
I think I might just use them as a new Inquisitorial Retinue unit for Witch Hunters and leave it at that.
That's all well and good for your list, but I don't have retinues for them to join! Either way the stats need to match across.
Lord Inquisitor wrote:
Okay with me on the +2. To be honest, I think I might just axe them entirely from the Inquisitorial list in which case you can do what you like. As for the Inv save, they're essentially just large arcoflagellants. There's no real reason the arco's deserve an invulnerable in the first place - it is just to represent the fact that they will ignore injuries and keep coming until physically dismembered. The Daemonhunters codex predates the Feel No Pain USR, which would probably have been a better rule. The Penitents are just the same - they have a "daemonic" ability to ignore stunned and shaken for the same reason, they just keep coming despite injuries. So I'd be inclined to either give them both Invulnerables or both not.
Agreed that they don't really belong in a witch hunters list. I can see your point in invulnerables, I guess I'll add it for now.
Lord Inquisitor wrote:
As for Pray, I originally thought to give them Reinforced Armour. This seems too good - I wanted it to be more psychological (i.e. Fearless) and allowing them to make a last stand (thick rear armour) than magically bouncing bullets off their faith, as it is in 40K and that seems outright silly. I also think it should be something that's going to make a little difference not game dominating - Reinforced Armour makes a huge difference. But I'm open to pursuading on this.
Frankly, right now, pray is basically pointless. It's a lovely little fluff rule, but it is almost never useful compared to the other options. Thick Rear Armour is very situational, Invulnerable Saves only add 16% survivability and Fearless is not that useful given that the formation can't engage when praying.
I'd like to try out E&C's idea and see if it has merit. I'll certainly make it an option more worth considering.
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If we did go for Reinforced Armour I'd definately want it on the Sisters themselves only and not the tanks.
Why? Most of the tanks have 5+ armour so would gain a less from this change than the sisters would. The sisters get an extra 4+ save, the tanks just get an extra 5+ save. As I previously mentioned, the tanks are driven and crewed by sisters, who will be fervently praying too. Space marine tanks get the full ATSKNF rule, I see no reason why sisters tanks shouldn't be protected by their crew's faith. Given that most of the time this is used the tanks will be sacrificing the +1 from sustain fire, or not able to shoot at all it seems a fair trade-off.