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Warhead...the Eldar

 Post subject: Warhead...the Eldar
PostPosted: Sat Oct 22, 2005 2:02 pm 
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First of all i have to saythat i don't think the Biel Tan are really all that suited to divisional level play.( But its Banks Boy 1's favourite army , and he has agreed to give Warhead a shot.) Their main occupation seems to be pouncing on small unsuspecting colonies , which is probably more of a large raid than a real battle.

This is identical in all ways to the stats given to BB1 , except for the Firestorms range.Note; you can download blank data cards/stat sheets from the "Modern spearhead official website"
(sorry , i don't know how to do the "link "thing[U])

type ? ? ? ? ? DEF ? ? ?AT ? ? ? ?AI ? ? ? ?AA ? ? ? ?

Falcon ? ? ? ? 5/5 ? ? ?7-15" ? ?6-9" ? ?-

Scorpion ? ? ?7/6 ? ? ?10-30" ? 5-9" ? ?-

Fire Prism ? ? 5/5 ? ? ? 7-24" ? ?6-12" ?- ?(note 1)

Bright lance ? ?5 ? ? ? ?7-9" ? ? ?4-9" ? -

War walker ? ?3/3 ? ? ? 7-9" ? ? ?5-9" ? -

Jet bikes ? ? ? 5(5) ? ? ? - ? ? ? ? ?6-6" ? -

Wave Serpent ?6/5 ? ? ?4-9" ? ? 5-9" ? ?-

Storm guardian ?5 ? ? ? ?- ? ? ? ? 5-3" ? ?-

Vyper ? ? ? ? ? ? ?3/3 ? ? 5-9" ? ? 5-9" ? ?-

Night Spinner ? ?5/5 ? ? 4-18" ? ?6-12" ? - ? ?
indirect ? ? ? ? ? ? ? ? ? ? ? ?2 ? ? ? ? 6 ? ? ?range 90"

Void Spinner ? ? ?7/6 ? ? 5-18" ? ?7-12"
indirect ? ? ? ? ? ? ? ? ? ? ? ?3 ? ? ? ? ?7 ? ? ?range 120"

Fire storm ? ? ? ? 5/5 ? ? ?5-15" ? ?6-15" ? ?5-24"

Swooping Hawks ?6 ? ? ? ? ?- ? ? ? ?6-6" ? ? ?- ? ? ? ? ? (note 2)

Dark Reaper ? ? ? ? 6 ? ? ? ? 4-15" ? 7-12" ? ?- ?

Other Aspects ? ? ?6 ? ? ? ? ?- ? ? ? ? 6-3" ? ? - ? ?

Guardians ? ? ? ? ? ?5 ? ? ? 5-9" ? ? ? ?5-9" ? ? ?- ? (scatter lasers)

Shadow weaver ? ?5 ? ? ? ?1-12" ? ? 5-12" ? ? -
indirect ? ? ? ? ? ? ? ? ? ? ? ? ? 1 ? ? ? ? ? 5 ? ? ? ?range 60".

note 1....its a dedicated TD
note2.....these could fly down from ?low orbit , perhaps treating them like troops landed by transport helicopter?

I decided to simplify the movement rates ;

? ? ? ? ? ? ? ?foot infantry ? ?4"
? ? ? ? ? ? walkers and SHT ?8"
SHGT and other vehicles ?12"
? ? ? ? ? ? ? ? ?skimmers ? ? ?16"

(The IG will use the same move rates.)

The stats are all open to question of course.Its the TO+E's which are more of a problem! I have been using codex Eldar , Codex Craftworld and the E:A Swordwind fluff for clues.
Its very cryptic.
The Court of the Young King is the CinC plus Farseer advisor.
Possibly the Avatar and a few Exarches form a forward Tac HQ.

Battalion and Divisional Commanders would be Autarches.

With Warlocks as platoon commanders for Guardians .
The Aspect warriors are a bit more difficult to pin down , the Exarches are inspiring but don't really appear to lead.

There are to many Farseers in the Biel Tan E:A list. One for every platoon , but that was because Jervis wanted all the figures in the Eldar box to be used with none left over.
Its nothing to do with the fluff.

So what about the battalion size?
I thought ?3 companies each of 2 platoons and a BHQ.
With 3 Shadow weaver platoons added to the guardians.

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 Post subject: Warhead...the Eldar
PostPosted: Mon Oct 24, 2005 7:57 am 
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Some quick comments.

Swooping Hawks could use paradrop rules and Warp Spiders probably too.

The "other apsects" should have a hefty short ranged AT attack due to the presence of Fire Dragons.

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 Post subject: Warhead...the Eldar
PostPosted: Mon Oct 24, 2005 5:42 pm 
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I haven't seen the paradrop rules , are they on the official MSH website?

Good point about the fire Dragons ...AT 7 at 3"...?

I left out Warp Spiders .....cos BB1 hasn't got any.:blush:

Also the Vypers might be a candidate for the "semi armoured vehicle" category. The thing against it would be ,that the driver is fully inside the Vyper and can still shoot if the guy on the back gets taken out.





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 Post subject: Warhead...the Eldar
PostPosted: Mon Oct 24, 2005 6:24 pm 
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On to the TO+E.

Perhaps the easiest way is to construct a hypothetical deployment of troops for a task.

Lets say an Imperial Colony has landed on a "protected world"

Its a small colony 3000 strong .(A single Imperial transport is sent to pick up each newly mustered IG Regiment , so we know their capacity is 3000.) ?Lets say 2400 colonists (80%)and a weary old IG battalion of 600 (20%) being put out to pasture.

200km away there is a webway portal which will allow passage of SHGT.

So who would they send ?

The divisional HQ ? ....Cotyk main HQ ?plus Avatar + Exarches as a forward Tac HQ.

The main strike force would be Aspect Warriors;

Would all the shrines be expected to send Warriors , probably.

So if they all send 1 company and the Dire Avengers send 2 companies that gives us ?9 companies divided into 3 battalions.

Also a transport batn of Guardians in Wave Serpents which would be attached out to Warriors that need them. Probably ex-Aspect warriors would find themselves ?the preferred choice of the shrines due to their "veteran status".

In E:A the Storm Serpents are to provide defender hosts with transport into battle. At this level i would say that is not the case.

In fact i would speculate that the Defenders do just that , _defend the Wave Serpents_. These must after all provide the food , fuel ,vehicle maintenance and most importantly to the Eldar ...Casualty Evacuation.

So 3 Guardian Battalions each with 3 Storm Serpents.

A tank btn , Falcons (or Scorpions ??)

A recce Btn of 6 bike pltns and 3 Vyper pltns which would be attached out by companies.
In order to keep the initiative , i would guess that the Eldar deploy a lot of recce in order to overwhelm the enemy recce and blind him.

And a Void Spinner Btn (3 vehicles) for Counter battery fire.

Have i missed anything!

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 Post subject: Warhead...the Eldar
PostPosted: Mon Oct 24, 2005 6:29 pm 
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Quote (zak @ 24 Oct. 2005 (17:42))
I haven't seen the paradrop rules , are they on the official MSH website?

The main rulebook does not contain any paradrop rules? I must have remembered wrong.  :blush:


Good point about the fire Dragons ...AT 7 at 3"...?


Sounds good. The fusion guns are very effective but have a short range.


I left out Warp Spiders .....cos BB1 hasn't got any.:blush:

Also the Vypers might be a candidate for the "semi armoured vehicle" category. The thing against it would be ,that the driver is fully inside the Vyper and can still shoot if the guy on the back gets taken out.


I agree.

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 Post subject: Warhead...the Eldar
PostPosted: Mon Oct 24, 2005 9:52 pm 
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Hi!

Zak, are thinking of puting all this in a downloadable file form?

It be nice to get it up on the Epicentre for wider access.

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 Post subject: Warhead...the Eldar
PostPosted: Sat Oct 29, 2005 2:58 pm 
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To Primarch.

I have no idea how to go about doing that. :o0

So i will ask BB1 , he knows more about computers than i do.

Of course this is the first draft of these ideas , i would want to playtest them before inflicting them on my fellow posters. ???

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 Post subject: Warhead...the Eldar
PostPosted: Sat Oct 29, 2005 3:12 pm 
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Yes, S/Hawks & W/Spider should = Paras.  A Bn of 3-4 Cos., with 2-4 Plts. A good combined arms force = Cav/Recon/Scts, Inf (with APCs/IFVs), Tanks (Lgt/MBT/Hvy), AT, AA, FA ...  Did  I miss CAS ? :;): ???

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 Post subject: Warhead...the Eldar
PostPosted: Sat Oct 29, 2005 3:55 pm 
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There are unfortunately, no rules for paradropping. The closest thing would be transport helicopters.
They land in one turn and the troops debus and form up on the next turn.

The position where the BHQ is to land (and the game turn)is marked on the map , and the battalion flys on and deploys within command control range of the BHQ.

It could be done without the chopper models , and placing the Swooping Hawks directly on the table....?

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 Post subject: Warhead...the Eldar
PostPosted: Sun Oct 30, 2005 8:06 am 
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Quote (zak @ 29 Oct. 2005 (15:55))
There are unfortunately, no rules for paradropping. The closest thing would be transport helicopters.
They land in one turn and the troops debus and form up on the next turn.

The position where the BHQ is to land (and the game turn)is marked on the map , and the battalion flys on and deploys within command control range of the BHQ.

It could be done without the chopper models , and placing the Swooping Hawks directly on the table....?

That sounds good. Since the Hawks can fly they won't scatter as much as regular paratropers.

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 Post subject: Warhead...the Eldar
PostPosted: Mon Oct 31, 2005 6:50 pm 
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Quote (Legion 4 @ 29 Oct. 2005 (15:12))
?A Bn of 3-4 Cos., with 2-4 Plts. A good combined arms force = Cav/Recon/Scts, Inf (with APCs/IFVs), Tanks (Lgt/MBT/Hvy), AT, AA, FA ... ?Did ?I miss CAS ? :;): ???



What i was trying to do was outline the basic formations before they started cross attaching companies.

So you think i covered all the bases then ?

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 Post subject: Warhead...the Eldar
PostPosted: Tue Nov 01, 2005 3:47 pm 
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Yes ... I do. To simulate paradrops, just have them move the same turn.  And are there rules for Close Air Support (CAS)?  Phoenix, Nightwing, etc. ?




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 Post subject: Warhead...the Eldar
PostPosted: Sat Nov 05, 2005 4:14 pm 
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Aye , there are rules for CAS and helicopters on various missions (as in with different target priorites ).

However it is assumed ?one side has air superiority ,so the other side gets nothing , the game is scenario driven ?.
There are no points values....yet ! ? :devil:

I have my first game scheduled for Friday ?, i'll let you know how it goes.

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 Post subject: Warhead...the Eldar
PostPosted: Sat Nov 05, 2005 4:17 pm 
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Well let us know ... :;):

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 Post subject: Warhead...the Eldar
PostPosted: Sat Nov 12, 2005 3:52 pm 
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We finally got a game of Warhead last night.
An IG regiment of 4 battalions plus a Rus btn and a Mech inf btn , supported be a single Basilisk Coy and a Vulture Squadron (4 models) , took on an Eldar force of 3 Aspect btns , 4 guardian btns , 2 falcon btns ,1 ?Wind host btn and a pair of Scorpion SHGT.

The two sides were fighting for a large hill in the centre of the table (nothing too clever , i wanted to see a good scrap).

We ran out of time, as ideas started flying around ,but it looked as if it could have gone either way. Although the Eldar had the hill , the wall to wall las-cannons of the IG infantry platoons was very effective.

Riding a jetbike across a modern battlefield appeared to be a one way ticket to the interior of a spirit stone for a number of unfortunate pointy earred guys.

So we were thinking of changing the Las-cannon to an ATGW which would prevent it from moving and firing and reducing the range to 9".The las-cannons on the old style IG that i have in my epic collection (and my WH40K IG army!) is the one carried and fired from the shoulder.

So there is every chance it is less powerful than the one on wheels.

There was also some debate about falcons being used as helicopters.

Anyway ?, it was entertaining enough to convince me to start basing my IG/Chaos tanks for another go. :8):

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