KTG17 wrote:
Legion 4 wrote:
The AT and Codex Titancus as well as SM1 rules were pretty good.
I LOVE the level of detail and grit in SM1.
If anyone hasn't gone thru that rulebook, I highly recommend checking it out. There was a lot of game in that book. And of course, I love AT and Codex Titanicus too.
Hi!
I'm in the process of "updating" the SM1/AT rules.
Preserving the feel, while updating the more "sketchy" parts of the ruleset.
For example it was clear from the WD articles that close combat was evolving to what the SM2 rules used, however I will preserve the armor save permitted in CC that SM2 discarded (thus evaluating units like terminators in the process).
I've streamlined and updated the wonderful morale rules (heroic actions!) and introduced flier and psychic rules into the existing turn framework.
The only real "license" I took was to base it on a "2d6" system instead of "1d6" to allow for greater granularity and eliminate the need for fiddly rules to differentiate units because the d6 was too narrow.
I'll be using the SM1 "organizational chart" method for army building, although cleaned up significantly.
The heavy lift of course is to include the wealth and breadth of new units since AT/SM1 publishing.
I already feel it may be the my system of choice.

Primarch