Brood Brother |
 |
 |
Joined: Thu Feb 13, 2003 5:13 pm Posts: 36987 Location: Ohio - USA
|
Yes, Primarch is right, "Over-the-top" is in the SM1 rules, page 47. If you have some extra points left over, we'd usually pick a Haywire Missile or something cheap point-wise, even a Medic or small detachment, etc. , roll on the chart and see if you get the extra points to purchase it. It works for a lot of reasons ! ? And like you said Primarch, you go through what works and mesh them together and go from there. ?The Air2Air rules, Tas, well E40K & E-A have some workable ideas, but based on games like S&T's "Tank" (I updated that, it was not AH), we felt we wanted to keep this as "air support for ground troops" game. ?If we were going to do Air2Air, we'd want to do something like AH's "Richtofen's War" (great game !) and that would be a real paradigm shift. So it just seemed like more detail then what we were looking for. ?We basically use the SM1 Off Board rules for Airstrikes, with the added AAA rules (E40K/E-A). ?Once you call in the strike, survive Flak, place the aircraft base next to the Target, place the Big Burst Template in contact with the flying base on the Target and go from there. ?We're still working out the Flak rules, but you get the idea. ?So like I said we're working on a lot of things to make the game better and more fun for us. ? And, well Kitty is just going to have to wait, but I'm sure she was not waiting on me !!!
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
|
|