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E:A rewrite project http://www.tacticalwargames.net/taccmd/viewtopic.php?f=13&t=10215 |
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Author: | pixelgeek [ Mon Aug 06, 2007 6:07 pm ] |
Post subject: | E:A rewrite project |
I am sure that I am not alone in this but I really do like the Epic:A ruleset. I am also sure that I am not alone in thinking that the game will die under GW's stewardship. As such I would like to suggest that we start a project to: a) rewrite the E:A rules to have new, non-GW, text b) rename the ruleset c) remove any and all references to GW IP (also part of a) d) renumber some sections as we will basically have to remove section 5 and move some parts of it e) create new generic army lists for the GW lists and post those as well I have server space to run a wiki on and am more than happy to devote time and energy to get this done so we can have a free, open and ongoing set of rules to use for 6mm gaming. Anyone interested in helping? We're going to need a few people to write, edit and help organise the workflow. |
Author: | Dwarf Supreme [ Mon Aug 06, 2007 6:25 pm ] |
Post subject: | E:A rewrite project |
I'm willing to help where I can. I'm not too good at developing rules, but I'm sure I can help in renaming and rewriting passages to exclude GW IP. |
Author: | Evil and Chaos [ Mon Aug 06, 2007 6:50 pm ] |
Post subject: | E:A rewrite project |
I think that if the ERC / GLane would get a move on, threads like this would be unnessesary. |
Author: | pixelgeek [ Mon Aug 06, 2007 7:18 pm ] |
Post subject: | E:A rewrite project |
(Evil and Chaos @ Aug. 06 2007,10:50) QUOTE I think that if the ERC / GLane would get a move on, threads like this would be unnessesary. Even if the ERC does get the rule updates done there is no guarantee that it will mean updated PDFs. As well there is no guarantee that GW won't pull the plug on the rules and if they do we are all SOL. |
Author: | Blarg D Impaler [ Mon Aug 06, 2007 9:48 pm ] |
Post subject: | E:A rewrite project |
I'm willing to help. I used to do editing for Agents of Gaming, I wrote one of their supplements, and collected the FAQ and errata for their ground combat game that was a 10mm game very similar to Epic. I suggest that before any re-writing gets done we should map out some things: - a conversion glossary be done so that multiple people performing the work will achieve similar results. - Map out what sections should be collapsed into other sections (such as collapsing current section 2 Special Abilities into Section 1 General Rules as a series of special rules?) and which sections should be exploded into several different sections, each new section expanded upon (such as Section 4 into different sections covering Planetfall, Orbital Bombardment, etc.?) Should a combination be done, such as exploding section 1, 3, and 4 and then re-combining them along functional lines, such as movement, combat, and moral? - determine what sections need to have changes made and which ones do not so that changed sections get extra scrutiny by editors - Should a new rules numbering scheme be adopted? - Should we make the document more user friendly by making more cross-references to other rules? Any decisions along these lines should be done out of public view. |
Author: | Legion 4 [ Tue Aug 07, 2007 1:17 am ] |
Post subject: | E:A rewrite project |
Personally, I'm hoping either DRM or E/W rules or both will replace E:A ... Just a thought ! ![]() |
Author: | Tas [ Tue Aug 07, 2007 2:17 am ] |
Post subject: | E:A rewrite project |
A rewrite to fix problems is one thing, a rewrite to remove IP - no way. Ive paid for my rights to use them. I'll keep using them them as is unless I find something better. |
Author: | pixelgeek [ Tue Aug 07, 2007 2:30 am ] |
Post subject: | E:A rewrite project |
(Tas @ Aug. 06 2007,18:17) QUOTE A rewrite to fix problems is one thing, a rewrite to remove IP - no way. Ive paid for my rights to use them. What difference does the IP make to the rules? |
Author: | Tas [ Tue Aug 07, 2007 3:01 am ] |
Post subject: | E:A rewrite project |
(pixelgeek @ Aug. 07 2007,03:07) QUOTE a) rewrite the E:A rules to have new, non-GW, text b) rename the ruleset c) remove any and all references to GW IP because you seem to want to go through the pain of removing it |
Author: | MaksimSmelchak [ Tue Aug 07, 2007 3:22 am ] |
Post subject: | E:A rewrite project |
Hi PG, Good luck! Shalom, Maksim-Smelchak. |
Author: | pixelgeek [ Tue Aug 07, 2007 6:49 am ] |
Post subject: | E:A rewrite project |
(Tas @ Aug. 06 2007,19:01) QUOTE because you seem to want to go through the pain of removing it I'm not sure how that answers the question I asked?? |
Author: | Tas [ Tue Aug 07, 2007 7:26 am ] |
Post subject: | E:A rewrite project |
Precisely, the IP makes no difference to the rules. ? At All. ? Whatsoever. Therefore, why you would wish to a) rewrite the E:A rules to have new, non-GW, text b) rename the ruleset c) remove any and all references to GW IP is beyond logic. It is entirely nugatory work. |
Author: | Dave [ Tue Aug 07, 2007 1:28 pm ] |
Post subject: | E:A rewrite project |
I believe the point of removing the IP was to get an updated version of the rules all in one place. Hence the removing of the IP so that the updates and changes can be worked in. |
Author: | pixelgeek [ Tue Aug 07, 2007 3:31 pm ] |
Post subject: | E:A rewrite project |
(Tas @ Aug. 06 2007,23:26) QUOTE It is entirely nugatory work. Sorry but I just don't get your point at all. |
Author: | pixelgeek [ Tue Aug 07, 2007 3:32 pm ] |
Post subject: | E:A rewrite project |
(Dave @ Aug. 07 2007,05:28) QUOTE Hence the removing of the IP so that the updates and changes can be worked in. No its so we don't get sued. We can't use GW's IP and copyrights without permission so we have to remove them from the rules. |
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