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Playing Epic at divisional level

 Post subject: Playing Epic at divisional level
PostPosted: Sat Oct 15, 2005 3:30 pm 
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Aye, there is a "lightly armoured vehicle " classification for open topped ,shoot and scoot type of artillery.

They are usually Def 3 (5).

The first number being vs. AT fire , and the (5) against AI fire.

If the first number was increased to say 5 vs AT , then that might simulate resiliance to AT fire due to bikers increased numbers and being smaller targets.

Also as vehicles they can legitimately "Overrun" infantry in the open. Which fits well with the fluff.

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 Post subject: Playing Epic at divisional level
PostPosted: Sat Oct 15, 2005 3:32 pm 
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That could work !   :;):

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 Post subject: Playing Epic at divisional level
PostPosted: Sat Oct 15, 2005 4:05 pm 
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Hi!

Its seems you quite intent on making a new game. Cool!

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 Post subject: Playing Epic at divisional level
PostPosted: Sun Oct 16, 2005 11:29 am 
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Quote (zak @ 15 Oct. 2005 (15:30))
Aye, there is a "lightly armoured vehicle " classification for open topped ,shoot and scoot type of artillery.

They are usually Def 3 (5).

The first number being vs. AT fire , and the (5) against AI fire.

If the first number was increased to say 5 vs AT , then that might simulate resiliance to AT fire due to bikers increased numbers and being smaller targets.

Also as vehicles they can legitimately "Overrun" infantry in the open. Which fits well with the fluff.

This sounds really good for me. The jetbikes are very hard to hit but fragile, so the "lightly armored" simulates it well. I was going to suggest them being softskins myself but this is better; I had just forgotten the "lightly armored" category.

What about walkers, then? Should we just say they move like infantry? As MSH has "town sectors" and not individual buildinngs there is no need for the "not allowed to enter buildings" rule a smaller scale would have.


Its seems you quite intent on making a new game. Cool!


"This is not a complete game. You need a copy of the Modern Spearhead ruleset in order to play."  :p

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 Post subject: Playing Epic at divisional level
PostPosted: Mon Oct 17, 2005 2:52 pm 
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I would treat walkers like light vehicles for the same reasons as the jetbike - a metal vehicle with a little bit of armor and an exposed rider/driver/operator




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 Post subject: Playing Epic at divisional level
PostPosted: Mon Oct 17, 2005 5:52 pm 
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To ?Mojarn:

I hadn't thought of the "not moving through buildings" thing you mentioned .
My group plays both WW2 and Modern Spearhead without the town sectors rule (nobody likes it ), we treat buildings like woods.

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 Post subject: Playing Epic at divisional level
PostPosted: Mon Oct 17, 2005 5:56 pm 
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To Dwarf Supreme:

I agree , it fits the combat style.

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 Post subject: Playing Epic at divisional level
PostPosted: Wed Oct 19, 2005 8:00 am 
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Quote (zak @ 17 Oct. 2005 (17:52))
To  Mojarn:

I hadn't thought of the "not moving through buildings" thing you mentioned .
My group plays both WW2 and Modern Spearhead without the town sectors rule (nobody likes it ), we treat buildings like woods.

Either way, it should work fine. Walkers are, after all, more mobile than regular vehicles.

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 Post subject: Playing Epic at divisional level
PostPosted: Wed Oct 19, 2005 2:51 pm 
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I agree ... we use that advantage in mobility for Epic ... so why not ! :laugh:

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 Post subject: Playing Epic at divisional level
PostPosted: Mon Dec 12, 2005 7:07 pm 
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Bump.

(Just to make it easier for Grant Graham to find.) :8):

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 Post subject: Playing Epic at divisional level
PostPosted: Thu Jan 05, 2006 1:35 am 
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Hi

Just found this topic, and it seems to be a really interesting idea. There seems to be much useful discussion on unit sizes and make up etc.

Could you explain what kind of movement and fighting mechanisms were you envisaging? Were you intending to use the EA systems still, or providing some modifications?

Also, I presume the ground scale would also reduce accordingly - what thoughts did you have here?

The reason for asking is because I was looking for something like this as a backdrop to the Air wars rules that are being discussed in the SG forum

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Ginger (Biggles in SG)

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 Post subject: Playing Epic at divisional level
PostPosted: Thu Jan 05, 2006 6:49 pm 
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The rules being used are Modern Spearhead.

They are a divisional level set of rules , where one tank model represents 4 to 6 actual tanks.
So a Leman Rus Company is 2 Rus models , the battalion being the standard formation.(4x2 tank coys + 1 BHQ tank)

As there are no battalion level organisations in WH40K you will have to figure them out for ourselves.

As to ground scale MSH uses 1" = 100 yards .
Whereas E:A uses 30cm = 1 km (3.0cm = 100 metres).

So both use pretty much the same combat area , the difference being E:A ?fields a battalion and MSH a division.
But remember E:A is _not_ a simulation so thats okay.

Hope this helps Biggles. :8):

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 Post subject: Playing Epic at divisional level
PostPosted: Fri Jan 06, 2006 9:00 am 
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Hi- Grant McKenna aka Shandyman [my wife being Shirley-Ann, Shandy; it isn't my drink of choice].

I got told about this by Commissar Zak on the Modern Spearhead group, and plagarised his ideas. I've played nine games of Spearhead Epic now and far prefer it because it is a diviional level game- something which 1/300 scale cries out for.

I'm not knocking Epic- it is just that I want a game where I can be a general, not a captain.

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 Post subject: Playing Epic at divisional level
PostPosted: Sat Jan 07, 2006 5:02 pm 
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Hi Grant ,

Nice to see you made it over here. :D

Have you any recommendations for us , i,ve still only got one game under my belt , and open to ideas.

I have been busy over the holidays rebasing my IG and Chaos tanks for Warhead.

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