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Adeptus Titanicus 3 should be...
A stand alone, Titan only game of Inquisitor-like detail 52%  52%  [ 27 ]
A less detailed game, compatible + useable with E:A 48%  48%  [ 25 ]
Total votes : 52

Adeptus Titanicus 3 should be...

 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Tue Aug 08, 2006 8:22 pm 
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Tue Aug 08, 2006 10:00 pm 
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Okay, now this has gone onto three pages people might not see the links, so I'm posting them again:
Extra rules for Titans in E:A

Core rules:
http://tinyurl.co.uk/msl2

Imperial Titans: (basically a potted version of the AMTL2 list):
http://tinyurl.co.uk/6p1t

And if anyone's interested, I should have the original A:T and Codex:T rules as PDFs in the next day or so.
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Wed Aug 09, 2006 6:14 pm 
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In that case, again:

http://elf.planetquake.gamespy.com//Epi ... ts1.3e.pdf

My initial idea on making modular titans work with other lists than AMTL2.0.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Thu Aug 10, 2006 5:49 am 
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These rules look really neat. Though some of the results are REALLY nasty, due simply to the game-length in E:A. Static on the superficial damage for instance knocks out a titan for 2 turns (66% of an average game length!) for losing just 1 DC. Not very consistently of course. But still very nasty. The way you have the rules written you'll lose weapons more often then almost any other result between the 4 'weapon damaged' results on the chart there's a 44% chance to lose a weapon on each time you take 1DC of damage, if it's not a crit. Now there's a 50% chance to repair each weapon in the end-phase, which is cool, but in a 4 turn game the ability to strip shields with something like Deathstrikes then inflict 3-5 DC with a trio of Shadowswords will most likely wipe a titan's weapon supply out almost instantly, making the titan completely worthless for the first turn of combat and possibly longer if you don't roll well... I like the theory, but with games only lasting 3-4 turns, it doesn't seem like it'd work very well.

From a purely game-mechanics standpoint: I should point out that currently Void Shields cannot be repaired in the end-phase when rallying, only when undertaking a martial action can they be repaired instead of losing blast markers. End phase you just gain 1 Void Shield back automatically.


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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Thu Aug 10, 2006 9:55 am 
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I take the point on the damage being a bit OTT. Two turns is a bit too much in E:A, so that result at least needs toning down.
That said, I'm quite comfortable with how easy it is to damage a Titan's weapons. After all, you have to get through Voids first, then past armour, and then get the right roll on the damage table. Even then they can be rrepaired in the End phase.
And frankly, I think the weapon damage is needed to balance the Titan's ability to split fire between formations. Otherwise they become too powerful.
With these rules, it's worth trying to cause a DC or two of damage, just to slow down the Titan for the next turn or so.
Sorry about the Void shield / End phase mistake, that's what you get for playing AT, AT2 and E:A in the same week!

Anyone else had the chance to look the rules ideas over yet?
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Thu Aug 10, 2006 12:27 pm 
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I'll have a proper read through at the weekend and see if I can playtest a couple of mixed-force games.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Fri Aug 25, 2006 9:34 am 
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Personally I'd also like both but my preference is for a 'relatively' detailed version that slots into EA, so that's the way I voted.
I'm in the process of printing what you've written and will have a look over as soon as I get a chance, thanks.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Sun Sep 03, 2006 4:42 pm 
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Okay, so far the voting is exactly 50 / 50 between a detailed stand alone game, and an E:A compatible version.
So in an attempt to please everyone (and thereby please no-one, probably!) I'm working on a set of rules that can work both ways. A core rule set that just alters movement and damage slightly for E:A games, and additional rules for stand alone, AT style gaming. Evil and Chaos has already given me some very useful feedback and ideas, and as soon as we've got something worthwhile sorted, I'll post it here. In the meantime, if anyone has any bright ideas, let me know.
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Mon Sep 04, 2006 1:50 am 
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Looking forward to seeing what you come up with.  :cool:

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Sun Oct 01, 2006 10:31 am 
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Any sight of the updated ruleset Reaver? :)

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Tue Oct 03, 2006 9:34 pm 
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I'm unsure which way to go with this at the minute. Writing new rules could result in a cool game, but without any official recognition, it'll never be anything more than house rules.
I'm wondering whether just to take the AT2 rules, which were printed in the Epic mags and got developed and altered over time, and put them all together neatly as a complete updated PDF, and try and get it submitted to the vault. At least that way there would be an official Titan game available until either SG or FW get something done. What do you yhink?
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Tue Oct 03, 2006 9:42 pm 
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I think that could be pretty interesting.

We've started playtesting our Titans locally under your Damage Tables / Movement rules (With the movement speed hit effects I mentioned through PM, rather than just downgrading the number of turns).

Both games have gone rather well... though how close to the AT-II rules is your document?

Right now locally we're puzzling over how to obtain damage tables for the Eldar Titans, as we've got two Titan-loving Eldar players as well as the usual load of Imperials.

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Tue Oct 03, 2006 9:49 pm 
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Sadly AT2 is totally different, and I don't see how it could be incorporated into current E:A. It has to play as a stand alone game. It's still fun though!

The damage tables I did were adapted from the original AT. I'll have a look and see if I can find the Eldar tables and do something similar with those.
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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Wed Oct 04, 2006 1:08 am 
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I may be in the wrong place but workable with NetEpic would be my choice. I prety much gave up on EA.

I vote for independent but the posibility of adding the little guys.

Gary

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 Post subject: Adeptus Titanicus 3 should be...
PostPosted: Fri Nov 09, 2007 7:52 pm 
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I still play AT 1... (pre codex titanicus to, at least when it comes to movement - I want my walkers slow dammit!)

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