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Decent outline for a Warhammer Dwarf army? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=8906 |
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Author: | Bombot [ Wed Mar 14, 2007 12:38 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
I?m thinking of getting myself a Warhammer Dwarf army, as Black Tree Design have a sale on. However, I know little about Dwarves, outside what my brother used against me about 10 years ago! It does look like they haven?t changed an awful lot but could someone tell me whether the following should make a decent selection for a 2000 point list: 25 Warriors 20 Longbeards 20 Hammerers 20 Thunderers (to be split in to two units of 10) 2 Bolt Throwers 2 Cannons I?m not a great fan of the goofier Dwarf toys, like the Gyrocopter, just because they look a bit goofy. What about Slayers, are they worth getting? I like the imagery. In theory they should die easily to shooting but I do seem to remember them being a bugger to shift on occasion. |
Author: | vanvlak [ Wed Mar 14, 2007 1:17 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
Hi Bombot, fancying black powder, I'd replace the Hammerers with more Thunderers. The latter have improved hand to hand combat (unless it's the quarellers, will check at home), so they might be well worth using in larger units, although that would limit their shooting. The war machines seem ok. Perhaps replace a cannon with a rock lobber against low toughness, low armour cheap large unit armies. Slayers are excellent as blocking units, but vulnerable to shooting - they're practically starkers. I'd go for the smallest size unit (if I have the points) and hold them somewhere as shielded as possible. Not easy to use if the oponent can target them from a distance. Choose your characters well - don't go over the top with runes, select the ones which will help the character achieve his or her role. Then again, I'm only now building up my own army, so - nil experience! |
Author: | Bombot [ Wed Mar 14, 2007 3:12 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
Thanks, vanvlak. Maybe I'll add some crossbowmen for a little shooty variety. How many special units is it you can take? I haven't played Warhammer in years so have no idea! |
Author: | vanvlak [ Wed Mar 14, 2007 6:11 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
(Bombot @ Mar. 14 2007,15:12) QUOTE Thanks, vanvlak. Maybe I'll add some crossbowmen for a little shooty variety. How many special units is it you can take? I haven't played Warhammer in years so have no idea! For a 2000-point army, 3 cores are a must; 4 specials and 2 rare can be taken; not to mention 4 characters including 1 lord. Still have to check about the crossbows/thunderers. |
Author: | Carrington [ Wed Mar 14, 2007 7:43 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
Come over to the Warmaster side: 300+ Warriors, 300+ Thunderers, 4 Cannon, 2 gyrocopters, 72 Rangers, 2 flame cannon. |
Author: | vanvlak [ Wed Mar 14, 2007 7:51 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
(Carrington @ Mar. 14 2007,19:43) QUOTE Come over to the Warmaster side: 300+ Warriors, 300+ Thunderers, 4 Cannon, 2 gyrocopters, 72 Rangers, 2 flame cannon. Don't tempt me - I already own an Undead army and smaller High Elf and Chaos Daemon forces... ![]() Bombot, I was wrong - it's the Quarellers (the crossbows) who are best at close combat. If they're charged, they strike last.... but they can now take great weapons! ![]() ANd if you're into sneaky stuff, the miners can work a treat, unless they get lost in the mines. These guys can advance underground and crop up in all sorts of nasty places. A bit like a dwarven teleport. ![]() |
Author: | tneva82 [ Sat Mar 17, 2007 11:47 am ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
Just 25 warriors? Just 3 h2h blocks? Affraid the hammerers will get blasted(people have funny habit of blowing those things up...) and longbeards and warriors will have to fight front AND side charges at the same time. I would try to squeeze atleast one warrior block more(don't go overboard with characters. In 2k games lord isn't all that usefull. Dwarf characters enter combat if OPPONENT is good enough to allow it. You don't have much of a word regarding that...). Might also be good idea to make the hammerer unit tad smaller. With stubborn they can hold their own and hack their way through many things even in small formation but less of them is less intimidating looking so opponent might not concider them priority target. And it would free up a LOT of points. Just don't go mess around with anybody with great weapon...I have nasty memories of THAT one. Only my uber heroic army standard saved up the day when my hammerers fought against empire greatswords. When all was done my block(17+ASB) had been reduced to mere 3 hammerer+ASB. Hammerers enjoy bashing enemy with their great weapons but don't enjoy being on receiving end. |
Author: | Thepotentate29 [ Wed Jan 07, 2009 6:52 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
If you dont have any objections to Rangers, definitely through in a unit of them. I always loved using them and having them pop out on the enemy when they least expected it. I really enjoy slayers too, but they definitely fall quickly if they dont get into melee asap, or at least have good cover, so I wouldnt recommend using them in a 2k battle. Keep in mind thou, no matter what may seem like an ideal army, you have to know what youre going up against. If they are bring out massive amounts of shooters, you will want to be able to take the damage and be able to counter. If they bring out all melee, you dont want to have all shooters. Warhammer is awesome cause its about balance, but also your skill with each unit type, so definitely try out whatever you can prior to committing to any one thing. |
Author: | wargame_insomniac [ Wed Jan 07, 2009 11:22 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
Not sure about Hammerers or Longbeards but Ironbreakers rock. Their save makes them hard to shift unless have armour piercing or high strength. Also think about taking crossbowmen in 15 strong blocks. Give them shields and they can be pretty useful in hand to hand once they get charged later in the game. My last Dwarf opponent fielded 2 such units and they did fairly well against my Warriors of Chaos. Cheers James |
Author: | Beardy fluffbag [ Sun Jan 11, 2009 1:46 am ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
depends if a fun army then thats fine but if you want it to be conpetive either gun line with thorek ironbrow in or ranger army bugman thorek ironbrow with the remainder as a gunline or a comabt army with youv'e guet it thork ironbrow |
Author: | zombocom [ Sun Jan 11, 2009 12:37 pm ] |
Post subject: | Decent outline for a Warhammer Dwarf army? |
There are two basic builds of successful tournament armies. Firstly is the straight up gunline, with several units of thunderers, a couple of cannons, a couple of grudge throwers and a couple of organ guns, all topped off with an anvil, possibly even Thorek. It's pretty effective, though extremely frustrating for the opposition. Don't take this if you're after a fun game. The next successful build is a mostly close combat one. Generally it features three main combat blocks, magically runed up. They are usually a block of Longbeards, a block of Hammerers and a block of Ironbreakers. Always le by a Dwarf Lord, runed up to be basically unkillable, and usually in the hammerers with a Battle Standard Bearing thane to make a basically unshiftable unit. Fill in the rest of the points with thunderers, a cannon or two etc. While these are the two most successful builds, they're not the most fun build. In my opinion that's the speedy dwarfs! Take an anvil, but only use the movement rune. A couple of close combat blocks (moving before the game with the strollaz rune), a unit of Rangers, a couple of units of miners, a couple of gyrocopters. Surprisingly quick and effective. |
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