Tactical Command
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40K Marine list
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=8162
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Author:  CyberShadow [ Wed Dec 20, 2006 11:57 am ]
Post subject:  40K Marine list

Hello. And welcome to the ongoing series on '40K armies that CS spends too long thinking about and which will never leave the paper'...

So, I find myself in GW again (a wife that works in a shopping center is a bad idea!), and things go foggy. Next thing I know, I am leaving the store with a copy of the Marine 40K Codex... I now have almost all of these.  :blush:

Sitting around, I decide to put together a small Marine list, just to see how interesting it would be. Now, not being a 40K player, I construct my lists backwards. I dont set a points value, and instead just list the things that I would like in the list, and then round it up to the next 500 points with wargear and additional units.

A few of the choices here are background driven - no Scouts, shadowy and insular Chapter driving the traits selected - and a few are because the options sound cool - Chaplain on bike rather than jump pack.

So, the end result is this:

Warhammer 40K ? Imperial Marines: Angels of Wrath ? 2000 Points

Traits - Minor divergence
See, but don?t be seen (advantage, sombre)
We stand alone (minor drawback)

HQ1a (148 points)
Codicier Librarian (100)
Fury of the Ancients (psychic power) (3)
Iron halo (25)
Power weapon (15)
Storm bolter (5)

HQ1b (193 points)
Command Squad ? five Marines (75)
Apothecary (25)
Company champion (20)
Missile launcher (20)
Lascannon (35)
Infiltrate (x6) (18)

HQ2 (115 points)
Reclusiarch Chaplain (85)
Marine bike (30) ? attached to bike squad

Elite1 (245 points)
Terminator squad ? five Terminators (200)
Assault cannon (20)
Assault cannon (20)
Chain fist (5)

Elite2 (105 points)
Dreadnought (105)

Elite3 (65 points)
Techmarine (65) ? attached to Devastator squad

Troops1 (172 points)
Nine Marines (135)
Missile launcher (10)
Infiltrate (27)

Troops2 (159 points)
Eight Marines (120)
Heavy bolter (5)
Melta gun (10)
Infiltrate (24)

Troops3 (100 points)
Five Marines (75)
Melta gun (10)
Infiltrate (15)

Fast1 (265 points)
Ten Assault Marines (220)
Terminator honours (15)
Thunder hammer (30)

Fast2 (178 points)
Four Marine Bikes (128)
Attack Bike with Heavy bolter (50)

Fast3 (70 points)
Land Speeder (50)
Typhoon upgrade (20)

Heavy1 (185 points)
Five Devastator Marines (75)
Missile launcher (20)
Missile launcher (20)
Lascannon (35)
Plasma Cannon (35)

1500 Point games will drop the following units (1490 points remaining):
Chaplain on bike (115)
Terminator squad (245)
Five man Marine squad (100)
Attack bike upgrade (50)

The plan:

The force has a 'heavy core', consisting of the Devastator Squad, attached Techmarine, and the Dreadnought. The Dread gains the protection and additional save of the Tech, the Devastators gain the to hit reroll of the Tech and the Devastators also gain the close combat protection of the Dread - if any enemy unit gets close, Dreado gets in the way and at the least gives them an additional turn of shooting. If they get past him, the Tech and Devastator sergeant should provide an additional speed bump.

The bikes and Chaplain are set to zoom around and generally charge any fragile enemy units after softening them up further. The Assault Squad finds the biggest enemy threat and jumps on it, with the Thunder Hammer aiming to slap it into next week. The Land Speeder Typhoon is a mobile gun platform, aiming to find the best fire corridors, fire and then reposition.

The Terminators are just cool... and Deep Strike, not to take out the largest target but to channel the enemy and be used a little more subtley. That just leaves four squads which can infiltrate - two Tactical, the command squad and a light recon squad designed to keep moving.

Now, I really like this force, as it has everything that I feel it needs. But, have I done anything dumb, or broken any rules? Any feedback welcomed on it.

Thanks.

Author:  CyberShadow [ Wed Dec 20, 2006 11:58 am ]
Post subject:  40K Marine list

Also, for 1500 points games, the plan is to drop the following units (leaving 1490 points remaining):

Chaplain on bike (115)
Terminator squad (245)
Five man Marine squad (100)
Attack bike upgrade (50)

Author:  Evil and Chaos [ Wed Dec 20, 2006 12:00 pm ]
Post subject:  40K Marine list

woah, we have a 40k section! :D

Author:  Reaver [ Wed Dec 20, 2006 12:50 pm ]
Post subject:  40K Marine list

Just a suggestion, find a way to keep the Terminators in your 1500pt list. they are invaluable! And don't Deepstrike them - it costs you at least one turn, often more, and when they do arrive they are sat in a convenient, Demolisher-blast-template-size group for a turn before you can move. Besides, you really need those Assault cannons firing from turn one. Think about it: set up 12" in, move 6", then youv'e got 6 Stormbolter shots and 8 Assault Cannon shots out to 24" range. You can hit pretty much anything on the board from turn one with these. And with the Rending rule, they can deal with anything from massed troops to a Land Raider!
On that note, it might be worth swapping the Typhoon for a Tornado and picking up another Assault Cannon. Also, you don't say what the Dread's armed with, but a 105pts I'm guessing Assault Cannon and Stormbolter. If so, good choice! Marines really cannot have too many Assault Cannons.

And when you get bored with 40K, they make great Gatling Blasters for your Titans!

Regards,
Reaver

Author:  CyberShadow [ Wed Dec 20, 2006 1:23 pm ]
Post subject:  40K Marine list

:D  We have had a 40K section since the boards were set up!

Reaver, thanks for your feedback. A couple of points...

Terminators - The main reason that these guys are dropped from the 1500 point list is that they dont seem to fit with a smaller force. I like the Marines more than their heavier, less strategic brothers. Is it fair to put a Terminator squad in a small force like that?

The option for deepstriking is just that, an option. I dont intend to use it, and they make the cut just because they are cool. Whether they deep strike or not will depend on the mission, etc.

I will probably keep the Typhoon, since I like the idea of a gunship for the force. The Dread is the basic Assault Cannon/Storm bolter power fist variant. I thought about replacing the power fist with a missile launcher (my favourite configuration) but this guy is the heaviest hitter and he would lose a bit of flexibility... and I dont think that I need another missile launcher at this point.

Good to see that the list is basically sound. Thanks.

Author:  Reaver [ Wed Dec 20, 2006 2:55 pm ]
Post subject:  40K Marine list


(CyberShadow @ Dec. 20 2006,12:23)
QUOTE
Terminators - The main reason that these guys are dropped from the 1500 point list is that they dont seem to fit with a smaller force. I like the Marines more than their heavier, less strategic brothers. Is it fair to put a Terminator squad in a small force like that?

I say Yes! but then I'm kind of obsessed with Termis - I've just started another 40K Deathwing army in anticipation of the forthcoming Codex: Dark Angels...

One idea could be to give the Librarian Terminator armour, then replace his command squad with a Termi command squad. At least then you could justify them as the bodyguard of a high-ranking character.

Termis are incredibly useful because all that firepower is backed up with Strength 8 power weapons - after all, when the Tactical boys come face-to-face with a rampaging Carnifex or two, who they gonna call?

Regards,
Reaver

Author:  CyberShadow [ Sun Dec 24, 2006 8:17 pm ]
Post subject:  40K Marine list

OK. After a few more thoughts, taking into consideration comments from here and Warseer (I must have caught them on a good day!), I have changed the list to the following:

Warhammer 40K ? Imperial Marines: Angels of Wrath ? 1997 Points

Traits - Minor divergence
See, but don?t be seen (advantage, sombre)
We stand alone (minor drawback)

HQ1a (116 points)
Reclusiarch Chaplain (85)
Storm bolter (5)
Artificer armour (20)
Frag grenades (1)
Teleport homer (5)

HQ1b (227 points)
Command Squad ? six Marines with bolt pistol and combat weapons (90)
Apothecary (25)
Company champion (20)
Infiltrate (x7) (21)
Frag grenades (6)
Sergeant Terminator Honours (15)
Marine Terminator Honours x5 (50)

HQ2 (158 points) ? attached to bike squad
Codicier Librarian (100)
Fury of the Ancients (psychic power) (3)
Iron halo (25)
Marine bike (30)

Elite1 (245 points)
Terminator squad ? five Terminators (200)
Assault cannon (20)
Assault cannon (20)
Chain fist (5)

Elite2 (113 points)
Dreadnought (105)
Smoke launchers (3)
Extra armour (5)

Elite3 (67 points) ? attached to Devastator squad
Techmarine (65)
Auspex (2)

Troops1 (179 points)
Eight Marines (120)
Infiltrate (x8) (24)
Heavy bolter (5)
Sergeant Terminator Honours (15)
Sergeant Power fist (and bolt pistol) (15)

Troops2 (164 points)
Eight Marines (120)
Missile launcher (10)
Melta gun (10)
Infiltrate (24)

Fast1 (265 points)
Ten Assault Marines (220)
Sergeant Terminator Honours (15)
Sergeant Thunder hammer (30)

Fast2 (178 points)
Four Marine Bikes (128)
Attack Bike with Heavy bolter (50)

Fast3 (70 points)
Land Speeder (50)
Typhoon upgrade (20)

Heavy1 (215 points)
Eight Devastator Marines (120)
Missile launcher (20)
Missile launcher (20)
Missile launcher (20)
Lascannon (35)

This assumes that Terminator honours can be bought for the Apothecary and Company champion in the command squad. (Can someone confirm that I can do this?)

I feel a little guilty with only two troops choices, but I do have a Devastator squad, and an Assault squad and a command squad!

Any comments or thoughts on this is welcomed. Thanks.

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