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40k once more

 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 8:22 am 
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Umm,  I've just received my Eldar army and have started reading the codex.  At this point I've not read the full rules so I might be getting things wrong here.

1 - Movement values? I can't seem to find any for the Eldar?  Can anyone explain this one please?  I thought they use to be on the stats line but there doesn't seem to be any there?

2 - Army lists - There doesn't seem to be a way of choosing large scale armies, the army list only has suggestions for this amount of elites to that amount of HQ's?  Is there an expanded version in the main rules?

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 8:25 am 
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(Enderel @ Aug. 18 2006,09:22)
QUOTE
Umm,  I've just received my Eldar army and have started reading the codex.  At this point I've not read the full rules so I might be getting things wrong here.

1 - Movement values? I can't seem to find any for the Eldar?  Can anyone explain this one please?  I thought they use to be on the stats line but there doesn't seem to be any there?

2 - Army lists - There doesn't seem to be a way of choosing large scale armies, the army list only has suggestions for this amount of elites to that amount of HQ's?  Is there an expanded version in the main rules?

Cheers

Hi Enderel,
the movement rate is 6" for all troops in 40K - but the Eldar also get fleet of foot, which is somewhere in your rule book.
Before you go crazy (that's what happened in my case), the witch blade rules are in the 40K rule book, and not reprinted in the Eldar one.
The rules give an army selection with max 2HW, 6 core, 3 elite, 3 fast attack and 3 heavy support. For larger armies you can combine these formations, but you have to refer to the 40K book for this.
Oh, and which rule book do you have? Eldar, or Craftworld Eldar? The later is a supplement to the former.
Finally - the new Eldar book comes out in October (groan).  :(

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 9:04 am 
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(vanvlak @ Aug. 18 2006,08:25)
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The rules give an army selection with max 2HW, 6 core, 3 elite, 3 fast attack and 3 heavy support. For larger armies you can combine these formations, but you have to refer to the 40K book for this.

To elaborate a little. In the rulebook there are different kinds of scenarios. The Max amount of forces is the one Vanvlak mentioned but the scenarios have diferent kinds of obligatory selections. For example, in the basic scenarios you have to take a HQ and at least two troops choices. In some other scenarios you have to take at least one fast attack and so on.

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 9:09 am 
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Thanks V,

Well that takes some of the flavour away from the models.  only 6 inch movement for everyone?! Unusual to say the least.

Strange that a Dark Reaper with heavy armour can move the same speed as a banshee?!!

Thanks for the tip on witch blades was confused on that.

Unusual way of choosing an army.  I think I prefer the old way of HQ (upto 25%) Core (min 35%) Vehicles (up to 25%) heavy support (upto 25%) that sort of thing.

So I could not choose all the elite choices (I think there are 5?) until I'd choosen what all of the optional ones or two lots of full compulsory troops? (HQ and troops choices)

I've got the craftworld book as well so I can see how to modify the lists to suit.  The Court of the young king sounds like you can have as many aspect warriors as you like!

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 9:11 am 
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(Mojarn Piett @ Aug. 18 2006,09:04)
QUOTE

(vanvlak @ Aug. 18 2006,08:25)
QUOTE
The rules give an army selection with max 2HW, 6 core, 3 elite, 3 fast attack and 3 heavy support. For larger armies you can combine these formations, but you have to refer to the 40K book for this.

To elaborate a little. In the rulebook there are different kinds of scenarios. The Max amount of forces is the one Vanvlak mentioned but the scenarios have diferent kinds of obligatory selections. For example, in the basic scenarios you have to take a HQ and at least two troops choices. In some other scenarios you have to take at least one fast attack and so on.

Ah ok, so the forces list isn't really aimed at being balanced for a specific all out battle style game.

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 9:41 am 
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Of all the changes between 2nd and 3rd ed, I think losing movement values is the most bizarre.  I believe it?s something to do with making moving through cover absolutely knucklehead proof ? I think you now roll dice for movement rate rather than *gasp* have to work out fractions.  Some nice dumbing down there for you!

Oh Enderel, don't get too attached to the idea of taking a 67 man Seer council squad (or whatever size people were using at tournaments).  I doubt they'll make it to the new Codex!

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:07 am 
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Extremely strange change, how can a genestealer be comparable to a grot?! Oh well if they insist I'll believe it...  :(

Not overly worried on the new codex front.  I'll buy the models I like the look of even if I can't use them in the army!

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:13 am 
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Mojarn is right of course, I'd forgotten to mention the other selection diagrams.
And yes, if you have troops for 5 elite choices, you can only take 3 - unless you opt for more formations i.e. more than one 'army' for a large battle.
And I agree, the uniform movement is something I too do not like much. That could be the reason why they dropped the Squats...... couldn't move 6 inches all in one single turn!  :p
But don't forget fleet of foot for the Eldar (and the DE; and fleet of claw for some Nids) - that does help a bit - and I think (but have to ref the book) that the Reapers cannot use fleet of foot.

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:15 am 
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When I was reading Fleet of foot I thought it only added a d6 to the movement value, which doesn't seem that big an advantage?

Is a charge move still double movement but no fire?

Can you still advance and fire

Can you still set overwatch and not move.

Thanks all.

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:21 am 
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Oh one other thing, I cannot believe how small a codex is now.. where has all the fluff gone.... These books are a rip off.  :(

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:32 am 
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(Enderel @ Aug. 18 2006,10:21)
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Oh one other thing, I cannot believe how small a codex is now.. where has all the fluff gone.... These books are a rip off. ?:(

I didn?t mind the new Codexes, seeing as I had a load of fluff from previous publications.  I didn?t want to pay to buy the same fluff again.

But yeah, the books aren't exactly a bargain!

I probably would put a 40k army together, as I have a few models lying around.  But I refuse to pay ?30 for the rules.

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:37 am 
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There's no overwatch anymore, and no double move for charging.
Instead you make a normal move, and if you want to assault, you can move another 6" in the assault phase. You cannot assault if you have fired rapid fire or heavy weapons, but firing pistol or assault weapons is okay. Oh, and you must assault the unit you fired at.

Fleet does add d6 move, in the shooting phase, and must be used instaed of firing a weapon. Over a couple of turns, it can make a difference.
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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:46 am 
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(Reaver @ Aug. 18 2006,10:37)
QUOTE
There's no overwatch anymore, and no double move for charging.
Instead you make a normal move, and if you want to assault, you can move another 6" in the assault phase. You cannot assault if you have fired rapid fire or heavy weapons, but firing pistol or assault weapons is okay. Oh, and you must assault the unit you fired at.

Fleet does add d6 move, in the shooting phase, and must be used instaed of firing a weapon. Over a couple of turns, it can make a difference.
Regards,
Reaver

Thanks Reaver, I'm going to have to borrow the rules I think, so many things changed.   :(

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 10:53 am 
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Actually, while we?re on the subject, does anyone know if there is something on the web summarizing all the differences between 3rd and 4th ed?

I have the 3rd ed rulebook and the cheapskate in me thinks this might be just what I need!

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 Post subject: 40k once more
PostPosted: Fri Aug 18, 2006 3:26 pm 
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There was a document that GW produced before 4th edition which outlined most of the larger changes (assault targetting, etc). You could download the PDF from the GW web site... but I am not sure how to get hold of a copy now.

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