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Ork development http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=6254 |
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Author: | CyberShadow [ Thu Jan 26, 2006 2:07 pm ] |
Post subject: | Ork development |
The next generation of Orks have some concept sketched here: http://www.pbase.com/brimstone/ork_concepts&page=all (Thanks to Warseer.) |
Author: | blackhorizon [ Thu Jan 26, 2006 2:09 pm ] |
Post subject: | Ork development |
Nice sketches, first impression is that the 'Ork comic' factor has been tuned down. |
Author: | vanvlak [ Thu Jan 26, 2006 4:34 pm ] |
Post subject: | Ork development |
Squig Riders? Weirdboys' return? Looks promising. ![]() |
Author: | Mojarn Piett [ Fri Jan 27, 2006 7:50 am ] |
Post subject: | Ork development |
I wonder when the Orks lost their noses? My personal favorites are the Kommandos. Especially the one "motivating" the Gretching to go and place the dynamite. ![]() I also like the Squig rider. The bikes are too sleek for an Ork even though they look ramshackle enough, but I _do_ like a fully tracked bike and would love to know what Kr00za would come up with the concept. ![]() The weirdboy looks IMO too much like a cheap imitation of a marine librarian. Thanks for the link! ![]() |
Author: | Legion 4 [ Fri Jan 27, 2006 4:42 pm ] |
Post subject: | Ork development |
Yes, the SM2 era in 40K scale were pure "Disney" IMO ! ![]() |
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