Tactical Command
http://www.tacticalwargames.net/taccmd/

Black Purificators // Shadow Griffons background
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=6218
Page 1 of 1

Author:  Xavi [ Sat Oct 11, 2003 5:03 pm ]
Post subject:  Black Purificators // Shadow Griffons background

Hello to all!

Well, Here comes version 1.2 of my chapter's fluff. Enjoy. Any feedback appreciated  There are some changes respect to the previous version, like the inclusion of an inquisitor in the force and some changes in the operations performed so far as well as how have they been performed and some more information on other parts as wel as some text edition.

Regards,

Xavi

_


CHAPTER BACKGROUND

CHAPTER PERSONALITIES

VETERAN UNITS: The Apocalypse Riders and The Cleansers

CHAPTER RECRUITS & SQUAD ORGANIZATION

CHAPTER ORGANIZATION after the organizational changes

THE FLEET

THE PALMAN EMPIRE






CHAPTER BACKGROUND

I. Glory Days

The chapter was created in the XXVIth founding after some vessels reported a strong Eldar presence in the Farid System, a system that was nominally under the control of the Imperium, even if effective control had never been established there. The plans to colonise it had been pendant for 3 millennia and only one of the planets was inhabited, even if their development level was that of bronze age. The Eldar movements detected in the system made the High Lords of Terra decide to deploy a Space Marine chapter in the system to control those movements and confirm the imperial domain over the system.

Hence, the Fire Purgers were created and 50 years after the first zygotes were prepared the chapter was successfully deployed in Farid VII, the colonized planet that had undergone huge improvements in their facilities under the direction of the Adeptus Mechanicus during that period, even if they were still in a crude technology and social age to create tensions and enhance the battle prowess of the population since they were supposed to be the future recruitment base of the new chapter.

Even if there had been Eldar sightings during those years, no Eldar presence had been detected in the system but for some stones in either of the extreme planets of the system. Superstitious as the imperials are, and given their similarity to the Cadian Monoliths the Adeptus Mecanicus had refused to remove or investigate them in depth, specially after a titan guarding the first expedition appeared destroyed one morning. No one had heard anything during the night. After the chapter was deployed in Farid VII the Adeptus Mechanicus left the system to its new rulers.

The chapter was created using the Crimson Fists geneseed and was a stable one. As a show of respect to the geneseed used and because of his tactical skills Captain Raphael of the 5th Crimson Fists Battle Company was awarded the position of chapter master of the newly formed force. During the tests they performed excellently and they were specially trained in starship combat since they were to control a system more than anything. Given their primary duty, the fleet of the chapter was quite big for a space marine chapter, and included 4 battle barges and 13 cruisers, apart from a plenty of escort vessels and recon ships. Soon the sky around Farid VII became nearly a naval station in its own right and the natives became reverent to their new masters, that had brought stars in the sky for them with their arrival.

Everything went well for 2 years, with no Eldar presence detected in the system. Even better, a large promethium source was detected in Farid VI and the marines were obviously assigned the task to protect it as well while the Adeptus Mechanicus prepared the equipment and human resources to exploit it. During this period the navy of the new chapter reached the full strength that the Lords of Terra wanted to give it and their missions in a sector with a high rate of piracy were remarkable. Of special mention were the Hunter Squadrons of the chapter, that depleted more than one pirate force way larger than them in weaponry and size due to some inventions of the Techmarines of the chapter, including improved boarding and fusion torpedoes. The chapter also engaged itself in a campaign to destroy several ork kingdoms in nearby systems and used that as battle practice for the marines. Everything seemed designed to announce a future of glory for the chapter.


II. Doomsday

Then, in one day it all changed. The truth is that the system was a webway middle step for the eldar. The large stones in each extreme of the system were webway portal links. The system was a real space step between 2 large webway portals created during the golden age of the Eldar. large enough to hold out a craftworld?s army. And this is exactly what appeared through one of the portals.

The Eldar already knew that the marines were there after a small cruiser of them was intercepted by the marines half a year ago and the runes telling the farseers about the danger of having a long time secure route blocked by mon keighs while they had more dire problems, so they assembled their forces and appeared in the system prepared to destroy the invaders of their webway system and get a safe path again

The marines readied their fleet, and a large confrontation began. The battle raged for a day, even if the Eldar had assembled a clearly superior fleet, both in manpower (elfpower) and vessels, basically due to the fact that the marines were at the same time fighting for their lives, protecting their home system and performing the duty they had been primarily assigned to perform, strengthening their resolve beyond any known limits before. But the Eldar were clearly winning the day. After an Eldar cruiser squadron broke the Marine line and blew out the promethium-rich planet of Farid VI. The deflagration whipped out most of the Space Marine fleet, that was still in reserve and destroyed Farid VII, taking out a huge chunk of the planet and making the world change its orbit as well as destroying its biosphere. After that perfectly timed blow the Eldar annihilated the rest of the marine fleet and left the scene, leaving only devastation and death to demonstrate they had been there. A marine chapter had all but been whipped out from their path, obliterated by Asuryan?s Wrath.


III. The Dannomel Survivors

Not all the marines were at their home world when the battle started, though. The 4th and 5th companies, as well as some elements of the 10th company had been fighting in the nearby Dannomel system against the Ork Warlord Kargarr and were unaffected by the devastation unleashed by the Eldar. When the notice of the attack reached them they embarked in their 3 strike cruisers, the Purification Spear and the Fury and sprinted to their home system, but they only found devastation when they reached the home world. Some patrol squadrons, mostly assigned to other companies also joined them there as they had been far away patrolling in search of pirates or in recon missions as well. Of special significance among those was the Vanguard, an other strike cruiser that had been sent to investigate some alien structures discovered in a nearby sector under the leadership of Techmarine Huron, the head techmarine of the chapter. The notice of the Vanguard being active raised the marine spirits somewhat since some important personalities and resources from the chapter?s armoury were on board of the vessel due to the mission it had to undertake. That increased the number of capitol ships in the remaining force to 3, even if the Vanguard was so far away that an appointment was made for a later date in a nearby sector for both forces instead of ordering it to return to the base system. The small forces headed for the Pler Hive World, since the remaining fleet had no long range astropaths to contact Imperial authorities and inform about the terrible events that just happened. They didn?t expect but chapter dissolution after the utter failure of all their Chapter Sacred Missions but they accepted it valiantly none the less. Only 261 marines remained of the original chapter.

In the meantime, Captain Janus of the 5th Company became the temporary leader of the remnants of the chapter after a general vote of the brothers. He had distinguished himself in combat against the Orks in Dannomel and had a broad tactical skill that surpassed that of battlefield tactics, even if the Fleet Master role was given to Brother Valorus, leader of the Purification Spear Strike Cruiser, that had distinguished itself during the previous years in the pirate hunting tactics and sector strategies to wipe them out. The chapter also decided as a whole to change their armour colour from Light blue and grey to black as a sign of penitence and remorse and changed their name to Black Purificators, the ones that need to purify themselves after failing in a sacred mission.


IV. The Battle of Pler; The Emperor?s Glory revealed

When the small force reached Pler they found why their campaign in Dannomel was going so well. An ork blockade was laid on the planet and the astropaths informed about them being unable to penetrate an Ork psychic barrier around the planet; the Ork warboss Kargarr was attacking the planet.

Seeing a way to purify themselves from their past failures the marines readied their small fleet for combat and attacked the enemy capital ship, that given the entrance point in orbit of the marines was in fact the first huge rock they encountered on their path. The assault went very well, and soon the marines were boarding the ork vessel while some hunters and novas were taking care of the incoming ork vessels that were coming to help their flagship.

The risky manoeuvre of the marines ended up going well, and several of the assault teams reached important parts of the ork construction in few minutes, cutting down its defences and allowing the strike cruisers to start a systematic bombardment of the vessel. In the meantime the assault group Death Harvesters, lead by Chaplain Ignitus of the 5th Company (so named because his favourite method to cleanse the heretics was to use a flamer) reached the space hulk?s ?command? centre where they found a huge ork and his bodyguards: Warboss Kargarr himself.

The two groups engaged in a furious battle for several minutes but the numeric superiority of the orks started to take its toll on the marines. But then, Chaplain Ignitus saw what he thought was not possible: the space hulk were they were fighting was in fact an imperial vessel and there was a huge image of the Emperor in the ceiling, even if partially ripped out with holes from the orks, that would have been having fun shooting at it. Chaplain Ignitus thought at least it was a good place to die fighting, under the eyes of the Almighty Emperor of mankind. That way he would be able to judge them all more easily. He was thinking in that way and smiling at the thought when something weird happened and he felt stronger, bigger and more powerful. In fact for the fist time he saw the 3 metre ork general as if he was no more than a child by his side. The face of the Emperor was watching at him, smiling.

Ignitus stopped the slash Kargarr was directing to his throat, dodged his power claw and with a mighty blow of his sacred Croxius Arcanum broke the skull of the ork warboss. The crack echoed all around the room and the combats ended to watch what had happened. Looking at the scene of the black marine with a skull faced helmet, shining with a weird red light over the corpse of their fallen warboss that had a splintered skull was too much for most of the orks and they fled the scene. Those that remained to fight were cut down by the marines that unleashed a storm of fire and bolter bullets on them.

In the meantime, outside the space hulk the marines saw how the enemy vessels were starting to drift, and how some of them had collided unexpectedly, as if they had lost their course. Communication with the assault teams informed about the incredible success of the raid and about the unexpected finding. Fleet commander Valorus ordered the strike cruisers to start to fire against certain parts of the space hulk, opening huge gaps in what looked like a solid structure and revealing the profile of what seemed to be an imperial battleship. They tried not to hit it with the salvos to preserve its structure as intact as possible, but that left the marines more work to do on board since the ship had to be cleansed in close quarters.

The piercing of the ork waagh catalyser caused an other good effect apart from disorganizing the ork fleet: it made the psychic shield generated by the ork waagh energy to thin down. That allowed the Pler system astropaths to send out messages begging for help. Due to the temporal lack of initiative among the orks and some feuds starting among the remaining leaders to see who would be Kargarr?s successor, the orks started to fight among them and were less aggressive against the imperial forces, giving the marines and planetary defence forces a time of relief. In a 4 week time the ground forces of marines and Imperial guard, helped by some reinforcements from the Alga system. Dispersed or destroyed the remaining orks in the sector. Most of them returned to the Dannomel system, that remained an ork stronghold, while others were destroyed by the imperial navy and guard.


V. Days of pain, days of rebirth

The success at freeing the hive world of Pler made the Lords of Terra not better disposed towards the remaining of a chapter that had utterly failed in its main missions, but prevented them from disbanding the chapter ipso facto. They were allowed to survive, but at the price of doing so on their own since no resources were to be provided to them in the following 50 years from those controlled by the Imperium. Considering ammunition, tanks and other facilities (apart from food and manpower) are basically produced in imperial worlds, that was more or less the same as a long decadence until they would die definitively. None the less, they should answer the calls for help of Imperial authorities as if they were a fully supported chapter. But the command of the chapter had things that required their dire need more than long term survival of the chapter.

The cleanse of the orks inside the empire battle ship (that further cleansing of detritus revealed to be a pre-heresy design on which was later based the Despoiler) proved more troublesome. It had to be done at close range, and it proved quite risky in areas like the plasma reactors. A large number of marines got hurt and the lack of Terminator armour proved troublesome in some areas. Luckily most of the war equipment of the orks had already been disembarked and the most fearsome weapons were not aboard for the orks to use against the Adeptus Astartes. But as anyone that has faced them and suvived can tell, orks do not need high tech to blast something apart.

In one of the areas, the hero of the Emperor?s chapel and his squad found a group of orks that were looking at them with eyes injected in blood and a wicked smile. That was not that weird, but the strips of plasma grenades that some gretchins were carrying, were. Three of the orks threw the gretchins towards the marines and then the greenskins opened fire with fusion guns and flamers against them creating a huge deflagration of plasma that killed a big part of the squad and mortally wounded Chaplain Ignitus. The detonation alerted nearby squads that soon were in the scene and took care of the orks swiftly, but the devastation caused among the Death Harvesters had been great. Ignitus and some of his fellows were rapidly brought to the Apothecarion, but life was leaving the chaplain fast. Only one thing could be made.

Each company had been assigned a Dreadnought empty sarcophagus by Chapter Master Raphael a year after the chapter was formed. It was supposed to hold a great hero of each company, so all of them could, in the future, have a living link with their past. None of the companies had yet used it and it was decided that Ignitus would be the first dreadnought of the 5th battle Company. The operation was difficult for the apothecaries, though. They had not the full resources of a fortress monastery or a battle barge to aid them in the operation of entombment and the chaplain was more than once only kept from dying definitively during the process by its own force of will. In the end the operation was successfully fulfilled, though, and the chaplain became the first dreadnought of the 5th company.

The cleanse ended 4 weeks after it started with the final result of 27 dead marines and 62 with wounds worth consideration. That reduced the effective number of marines to 234. Low for any direct battle mission.


VI. The Gloria Imperialis

A thing that seemed to have escaped the Lords of Terra attention when they declared the chapter to be ostracised from the Empire for 50 years (basically because Chapter Master Janus had not told them) was the fact that the old vessel that had appeared under the rubbish of the space hulk happened to be one of the few remnants known to exist of the pre-despoiler/battle barge design created in the Cypra Mundi shipyards prior to the rise of the Emperor to lead humankind to a new age of enlightment. It had not, however, escaped the attention of the Space Marines, and neither the attention of both the Governor of Pler and the Imperial Navy commander from Alga, Admiral Darmek. Both were willing to get a grasp on the powerful battleship, and they started to manoeuvre around Janus to win a new flagship for their systems since the marines were the ones controlling the ship by that time after they had cleansed it from ork infestation. Their greed was their doom as well since they didn?t inform the higher sector navy admiral about the new flagship that had appeared since they wanted to get a hold on it before offering it to the navy to increase their personal prestige. Janus did indeed play with them and once he had discovered the strengths and weaknesses of both characters he allowed the ship to be escorted to Maze, the Pler system navy shipyards. That heavily annoyed the Alga Navy Admiral, but he could do nothing there until the Sector war fleet Commander, and that could take some time to arrive. And at any given moment it was unlikely to detach it from the system where the repairs were being done. The governor of Pler seemed to have won a political battle over the Alga system and Janus gained an enemy in the Navy.

The ship was renamed Gloria Imperialis, since no records were found for it. The marines insisted upon that name as they thought it fitted well the vessel after the battle in the ship?s chapel and the Governor of Pler had no objection about it. Most systems were still operative, even if the mighty behemoth was estimated to had been in the warp during at least 8 millennia. Those systems that weren?t operative were repaired or substituted by new and improved ones. Under the direction of the Adeptus Mechanicus and the Chapter?s remaining techmarines the vessel undergone a series of massive changes and upgrades to restore it to full efficiency and battle prowess and to upgrade the few systems that the Imperium had improved since the time of the construction of the battleship. From salvaged wrecks that they towed from the Farid system the marines directed the artisans and technicians in giving the pre-Despoiler battleship some equipment that had never been seen in a regular Imperial Navy vessel. The completely ruined dorsal lances were removed and substituted for a bombardment cannon, the prow launch bays were refitted to accommodate tunderhawks, most systems were automated as well, meaning that a much smaller crew would be needed to operate the Gloria Imperialis and the hull was reinforced ?to improve this great flagship that had returned to the hands of mankind for the future Glory of the Emperor?. The ideas and technical help provided by Techmarine Huron proved instrumental in those improvements and modifications. The Governor of Pler carried a broad smile around every time he visited the docks and had dreams of glory and fame every time he thought about the new addition he was going to give to the sector?s High Command. He would surely promoted after that gift to the Navy. But the Marines had other plans for the flagship.

The battleship undergone some massive changes in its structure to make it sturdier and more suited to the marine naval tactics. Some weaponry was changed, like substituting the ruined dorsal lances for a powerful bombardment cannon and conditioning the prow launch bays to accommodate the marine thunderhawks.

The marines also used the travel to their former home system to recover some relics and worship items they had detected in long range scans to be dwelling there. Some of those were the power fist and the plasma pistol of Chapter Master Raphael as well as the ####### power sword of the captain of the first company of the chapter, sacred items that had been part of the space marine armoury since the times of Rogal Dorn. They had been given to the former Crimson fists chapter by Dorn himself and were greatly revered items for the marines. Their recovery from a the breached and formless hulk that had turned to be the Light Bringer, the former chapter?s flagship did bring an special feeling for the marines. The members of the Brotherhood unit were the ones recovering the sacred items.

VII. The Terra Lords said so

After a year of repairs, the work was completed and the Gloria Imperialis was restored to full battle capability. It was then that the marines told the Governor of Pler that they were going to leave. During that year the chapter had recruited some new neophytes and taken resources from the Pler system (and sector as a whole) as well as reunited with the Vanguard task force. Since that blatantly violated the sentence of the High Lords of Terra, they were only taken resources of all kinds brought to the Gloria Imperialis for repairs. Of course they ?suggested? a lot of that needed war, food, manpower and other stuff to be brought there ?to help in advancing the development of the fleet?. What fleet that was supposed to be they never said.

Given the tremendous amount of resources and ?suggestions? the repairs had dragged from Pler, the governor was quite happy to hear that. But then he noticed that the marines were preparing the Gloria Imperialis as well to leave. Alarmed, he contacted them and the answer of Master Janus was that ?The repairs were done to a non imperial navy ship, so we don?t need to leave it here, and in fact we had effectively controlled this system during our stay, directing all its resources to the repair of our flagship, so we have not broken our orders nor betrayed you. We simply did what is better for the Empire as a whole?. The marines also confiscated an sword squadron that had undergone similar modifications to those suffered by the Gloria Imperialis to improve the vessels as ?payment for the liberation of Pler?. The governor knew his scarce system fleet couldn?t contest with the marine forces (specially when the marines were in the naval station until the very moment they mobilized themselves to leave with speed and efficiency) and that it was too late to ask for navy reinforcements, specially given that the nearest system was Alga and Admiral Darmek wouldn?t be very swift in helping him save his head. An other imperial governor shot himself in the head before punishment reached him.

A thing the marines were not expecting was the arrival of a cruiser wearing inquisitorial markings into the system while the marines were preparing to leave. The vessel contacted the marines and asked for an appointment with the leaders of the force. Obviously the situation of the marines was one that didn?t allow them to refuse the meeting so they accepted and met with Inquisitor Darius, a powerfully-looking individual clad in power armour. He told them that the Inquisition had ?noticed? that they had recovered such an ancient and powerful vessel from the warp and they wanted to be sure it was not infected after its millenary exposure to the warp energies. Since they couldn?t be sure of possible infections unless they were around for some time he was to be with the chapter from that point on. He was also appointed by his superior and mentor, High Inquisitor Yorgos, to make sure they were following the dictates of the Lords of Terra. Most marine leaders frowned in front of those words stating such a flagrant intrusion of the inquisition, specially since they had been already walking the edge of the dictates, but Janus seemed quite content with that, or at least he looked like that. And so, Inquisitor Darius was given some quarters in the Gloria Imperialis and he moved himself to live with the Marines.

The reason Janus was quite content with the information was because he knew Inquisitor Yorgos by reputation and he knew he was quite lax in his law interpretation. He was sure Darius would follow the same behavioural pattern and that he had pointed the fact that his mentor was Yorgos as a hint. Janus thought it would be better not telling the rest of the staff by that time, though. Maybe they would be more dedicated if they saw an inquisitor around and were not aware of its inclinations.


VIII. The Raven?s Flight

Even with the year invested in refitting the chapter and the recruits they were able to take, the Black Purificators were still very low in numbers. That presented a problem to the chapter?s command since they were unable to operate at full efficiency following the sacred Codex Astartes. They were not prepared for that kind of combat doctrine under the present circumstances. The chapter numbers were still below 3 hundred brother marines, and even if they had an impressive fleet for a force of this size and a good mobile base in the form of the Gloria Imperialis, the strength of a true marine chapter is on the battleground, not above it between the stars.

During the year they were stationed in the Pler system, Janus and his fellow commanders delved in the data sheets and tactical treatises they had on board of their ship?s computers and in the libraries of Pler and after an extensive research what they already knew became apparent: the best tactical asset for their current forces would be to use the techniques developed since times of old by the Birds of Death: the Raven Guard.

Corax had been a master tactician during the Horus Heresy and his legacy had been expanded by the successive chapter masters of the Raven Guard and their successor chapters. The Raven Guard had suffered a serious blow in the same way as they did, and hence were also a source of inspiration and example for the brother marines in the chapter. So, during the year they were in Pler and after that time, brother marines undertook a series of exercises to train them in mobile, almost all infantry operations with little or no tank support available to them. Speed was the key to victory. Chaplain Ignitus was a leading role model during the process, always being voluntary to test any new tricks and traps the training program would test on the warriors of the Emperor. The towering black dreadnought was a sight to behold, dropping on the training ground meteor on his specially designed drop pod and unleashing devastating salvo after salvo against the targets around him. Heavy weapons were almost banned from the operational profile of the squads, and even devastator lascannon specialists learned to shot with a flamer and effectively operate as scouts. In fact most of the best sniper rifle users in the chapter were devastator marines, that found the rifle not very different to snip a target with a poisoned needle compared to find a weak spot in a tank with a lascannon. The elements of the 10th company also changed their role since the scouts that originally formed the company had all developed into full fledged marines and could no longer be considered apprentices. So, the 10th company changed its structure to that of a regular marine company, even if the role of training new recruits remained in the company. What happened there is that almost all marines went the other way around, moving towards scout units and flexible forces. Scout armour was reintroduced to most units in the chapter, and each marine now had 2 suits of armour: one suit of power armour and a suit of scout armour, depending on the tactical role it has to perform on the battlefield they would take one or the other. The 3 companies started to develop some kind of specialization inside the force, though; the 4th company did show a preference for fast attack operations, either using drop pods or thunderhawk transports. The 10th company preferred more quiet operations favouring the use of scouts while the 5th company was the more standard company there, developing basically a common tactical approach to the operations. They preferred to operate using coordinated forces from all the elements of the company, not giving a preponderance to any given group.

The remaining chapter did not have a first company but some kind of elite force for the brothers to try to reach was a god option and so the Apocalypse Riders were formed. The Apocalypse riders were to be elite units from each of the 4 specialities in the chapter, tactical, assault, devastator and scout squads. 4 units were chosen for their past merits and upgraded to elite status being awarded the Crux Terminatus by Janus. The Brotherhood, the Death Harvesters, the Taurus Squad and the Night Jackals (the scout training team) were the chosen units to become the Apocalypse Riders.

It was also during this period that the chapter started a campaign of raids against pirate bases and rogue worlds that were not under imperial control. They tended to target planets and systems that were not very well protected or had a strong military since they couldn?t stand a long campaign or face a resolute opposition under their current strength so they played the wolf part in the game, attacking more or less helpless rogue systems. The marines attacked, stormed the enemy using rapid strike vessels and drop pod assaults and went for the heads of the planetary hierarchy instead of engaging in a long attrition battle, favouring swift attacks in urban areas over than engaging the enemy in the open. After that, they took whatever resources they wanted to take and they usually left again. The use of infiltrated agents and inner oppositions groups as local backups was also quite important and a thing only a few chapters had so far been known to use effectively. Low numbers make you think about other routes to take down a problem over plain tactical fire application. Even if they were using those tactics and field information gathered from the local population before appearing around a planet or system to attack it, the marines got a few drawbacks in their assaults, having to leave a system unconquered due to low numbers more than once. Not all the populations were willing to help them nor were all the systems susceptible to a head hunt for the leaders of the area. Those systems were marked as future targets to be cleansed later but the marines had to leave the area without reaching their targets there.

The chapter was able to appoint several nominal imperial governors to some planets as well during those raids, since in some cases they effectively conquered a planet in the raids, staying to pacify the system after they did so. Most of those new governors proved to be short lived ones, though, either because they revealed against the Empire after the marines left the sector or because the native population murdered them in case they happened to be loyal to the Emperor. In some cases, like in the Hammal system, the appointed governors had a great success and the Administratum ended up contacting them to invest them with full imperial powers and start to harvest the tithes from the system. But sadly those cases were the exceptions, not the norm.

The kind of tactical reorganisation the chapter had undertaken proved specially useful in the other main activity of the chapter: interstellar naval assault, where the proficiency of the brother marines with all kind of special weapons and their high mobility proved invaluable. The close range tactics of the chapter meant that special weapons played the same role that heavy weapons play in other chapters, and their stocks and use were steadily raised in the chapter?s armoury. The strategic reorganization they had made marked a great difference in that kind of actions since it mainly consisted in combat in enclosed spaces, be it ship corridors or naval facilities. After a year raiding pirate bases and fleets they had become exactly what their name implied: navy infantry, black and dedicated to cleanse the space from what they found to be wrongdoers.


IX. The Palman Connection

In the fleet battles the marines took part in, the Fury and other vessels were severely damaged. Lacking a real base and given the spreading of their manoeuvre in Pler, the imperial systems usually were not willing to allow them to use their facilities for repairs. So the repairs made to the ships were never very good since port facilities in the conquered world were always poor and never proficient in the kind of resources needed to repair such vessels. Two Nova escorts were disassembled after one of the battles they took part in and used as repair material. They had taken a heavy beating from battery and torpedo fire and since they could not be repaired and the materials they were formed from were what the other damaged ships needed, that was the correct decision to make. That process could not be maintained for long though, since the vessels were few in number and repairs were always a requirement after combat.

After an engagement with some Eldar pirates the Gloria Imperialis took its first serious damage since it was repaired at Pler and the Purification Spear was in dire need of repairs after an Eldar pulsar lance nearly cut it in two. Requests to use imperial bases to repair the chapter?s flagship were rejected and the chapter faced a difficult situation. The only facilities nearby that could repair the vessels to full strength were imperial. Or rogue ones.

It is a well known fact that the Imperium is not the only Empire in the galaxy, and that there are other human political formations even inside the space controlled by the Imperium that owe no allegiance to it and that are an empire on their own. The Palman Empire was one of those smaller empires. It also had a great naval capability, having some of the most powerful docks in the Segmentum, constructed during the Dark Age of technology and still able to produce all sort of cruisers and other vessels at a significant rate. It was near the place where the marines were and that was the last opportunity the chapter had to repair its vessels, so they headed for the sector. It was inside the Maelstrom and very difficult to reach from the imperial side but the marines were in difficult situation so going there was one of their best options.

The Imperium had once attacked the Palman Empire but they retreated after some years of conflict, when the situation reached an stalemate. The Palman Empire was not aggressive towards the Imperium nor was trying to expand, its borders, but the lure of the naval facilities in the sector and the ring of ?new interstellar ship APC models? lured the Imperium into attacking them. The Palman Empire defended itself against the invaders and their ferocity and naval prowess surprised the Empire, that was only able to reach a stalemate after sending loads of reinforcements to the front line. Finally they had enough resources to crush the Empire, but the cost calculus in the form of lost warships advised against it; even if they could conquer a new naval construction facility or two and start the production of new ships for the Imperium (ships that they had already faced in battle and that had proven extremely efficient and endurable) the cost would be too heavy in terms of lost ships. The Segmentum?s fleet would not recover from the loses in decades, even with the new construction facility operating at 100%. Given the non expansionist nature of the Empire and those calculus, the Imperium finally decided to sign a peace treaty with the High Palman, the ruler of the Palman Empire emperor and they retreated from the sector. The loses had been heavy on both sides, but the palmans had more stuff to repair in the end, and fewer resources than the Empire, the whole Empire being like 2 powerful Imperial sectors put together. CHANGE THAT FOR THE PART I DESIGNED AND POSTED IN THE MAILING LISTS. NO WAR WITH THE EMPIRE, EVEN IF HE EMPIREWOULD LIKE TO CONUER THEM

The first sightings of the marine fleet approaching caused a defensive reaction in the Palman Empire, and their fleet was readied for battle since they feared the marines to be the spearhead of an other Imperial attack. When the marines reached the inner palman sector they were met by a fleet vastly bigger than their own. The marines asked for permission to repair their vessels in the system and to get supplies from them as well. Fearing the mission to be an spy or infiltration one, the palman emperor was not very predisposed towards those requests, but the amount of valuable resources the marines were offering to get help finally broke down his reticence and the Adeptus Astartes got permission to enter the system, even if they were to be escorted by war vessels and surrender their weapons before entering the facilities of the Empire in Gedna IV. Having nothing to win refusing the offer, the marines accepted it even if it was a shameful thing to accept. Repairs in their honour could be made later, repairs to the fleet were a dire need.

The Gedna IV shipyards where they were heading were a sight to behold. They were the largest any of the present marines had ever seen, surrounding the whole planet in the Gedna system. Hundreds of vessels surrounded the planet, some docked, some being repaired, some being built up or improved. The traffic was never-ending around the facilities and factories that powered up the whole system. The Gloria Imperialis, the Fury, the Purification Spear, the Vanguard and the other damaged vessels (most of them in fact) were docked in one of the biggest docks and repairs started on them almost immediately. The palman engineers were quite interested both in the marine strike cruisers and in the Gloria Imperialis and the techmarines were interested in the native technology, so in the following weeks ones tested the others trying to get further information on their systems. It was clear from the ships around them that the palman navy was huge and powerful both in ship number and in resources such as skilled and trained manpower, being the main asset of the palman sector for its independence, but also that they lacked in imperial technology in some areas like warp travel, where their engines proved to be way less powerful than those of their imperial counterparts. In that given area of warp travel the palmns looked hesitant to provide information but from hints and plain spying the marines found that the palmans had very few navigators and were unable to muster a very powerful fleet to travel abroad their own sector. That, more than any other factor could explain why they were a non expansionist empire. That, and the chaos and rogue war fleets operating nearby.


X. The Coming of the Great Manipulator

The work on the escorts, the Fury and the Gloria Imperialis had ended and was well advanced in the Purification Spear when the marines got the first notice about combats in the palman border. They had been docked for 3 months doing little more than waiting for the repairs to end (they had no permission to go around spying the empire?s defenses) when ships started to reach Gedna IV with obvious combat sequels. Some were badly damaged, others were simply empty hulls or masses of metal. War was on the borders of the Empire.

Janus asked for a meeting with the High Palman to know what was happening, but the palman bureaucracy did not allow him to see the Emperor. Instead he had to go through a maze of bureaucrats but ended up being able to met with one of the plman emperor?s advisors, the true rulers of the Empire. Janus offered help in the conflict under any circumstance except if the enemy was the Imperium. The advisor smiled. No, it was not the Imperium. He informed Janus that the enemy was an other nearby sector ruled by an old pirate leader that answered to the name of Laurtt that had risen to control the Tula sector. Now he was trying to expand his domains and the palmans had been at war with him for years. One thing had changed there recently, though. Laurtt had allied himself with chaos forces now and those were swinging the conflict to his side. T was rumoured that he had even Chaos and traitor Marines aiding him, concretely elements from the Astral Claws traitor chapter. Chaos forces had been active in the Segmentum lately and finally they had attacked the Palman Empire. He navy was doing well, but any help would be appreciated, even coming from a long time opponent like the Imperium. The enemy of my ally is my enemy, that they would say. And since the cost of the repairs in the Purification Spear and the Silver Hounds Hunter squadron had amounted for way more resources than they originally were supposed to cost, the marines could consider the service in the protection of the Palman Empire as the price for the repairs. Janus agreed. He could see no problems following that treaty with the palman authorities and his brothers had been on the dry dock for a too long time already. A little action would be a good thing there.

The only problem was that the repairs in the Purification Spear were not yet near completeness, so the fleet would lack in one of its best assets. The Palman Empire agreed in allowing the marines to use 2 of their fast cruisers; the Arrow and the Guardian as interception vessels in the assault to compensate for the lack of the Purification Spear in the coming battle. Those two vessels were different from those used by the marines so far, but they were fast (in fact the Arrow was faster than the Purification Spear) and very well armed for their size. In characteristics they were quite similar to strike cruisers, even if they had lances instead of bombardment cannons and their construction method was clearly a Gedna IV APC design, following the Cypra Mundi design patterns. The main difference was the lack of space in the bays to place thunderhawks on them, so native pilots had to take care of the fighter squadrons the ships were carrying.

The Black Purificators joined the war fleet that was being gathered around Gedna IV. Fleet commander Valorus joined the tactical staff and was assigned to the light interception force lead by Marshall Poyer that was appointed to the task of making a flanking attack on the chaos forces after the main battle fleet engaged them. The main worry were the mutations that some ships had brought home, and that had to be purged by flames, not being possible to save the crews from the hands of chaos. Tzeench was upon them.

The main fleet was to be directed by High Marshall Salmerr, a veteran of undoubted experience, but that was starting to get old according to some officials. Master Valorus appreciated the tactical skills of this old man, that prepared a sound strategy of coordination between the forces under his command. The design of the centre force was even sounder than the rest, since it was to be under his direct command. Only one thing worried Valorus: the sub officials. They seemed too enthusiastic or close minded about most tactics exposed to be true in their opinions, and they could make a good plan fail completely since it was sound, but risky. He had not the confidence of the navy officials, though, that considered the marines simply good destruction tools so he was unable to voice his opinions since he would have not been taken into account and the marines probably would have had their freedom of action reduced.


XI. Illusions and Phantoms

The assembled fleet that was about to meet the invaders was a sight to behold. More than eighty vessels, including several battleships way bigger and older than the Gloria Imperialis. It was clear that the palmans did not want a fair battle but to plainly crush any opposition they could face and hence had mustered most of their reserve battle fleet for the battle. As decided by the tactical staff the Black Purificators and their vessels were assigned to the forces of Marshall Poyer, a group of 11 cruisers and 2 battleships as well as some escort squadrons that were about to flank the enemy. All of them were fast vessels or had a reliable warp travel capacity like the Gloria Imperialis. In the start all went well and the fleet deployed according to the plans, placing a good blockade formation around the next jump point that the chaos fleet had to use to advance further into the system from the place they were now, a dead system in the outer borders of the Empire. The flanking force made a further jump and placed itself in a waiting position in a nearby system, prepared to jump once again when the enemy forces had been engaged by the main battle line. After that, they waited.

And chaos arrived. A fleet emerged from the warp just in front of the palman navy. In fact it was way bigger than expected but the palman navy still outnumbered it by a large margin. The engagement began.

The palmans advanced in concordance with the plan of High Marshall Salmerr and at first everything worked well, several enemy support squadrons disappearing under the combined fire of the palman cruisers. Then problems arose when some disguised ships appeared just by the side of the chaos vessels that were being attacked, and more importantly when some palman vessels seemed to switch sides and opened fire on their former brother ships. The flanking force had just appeared and they had to divert their attack not to collide with the entropy process that had just started. The palman communications network went mad with orders and counter orders and the palman front started to cede with the chaos that the revealed chaos vessels were spreading through the line. The marines attacked several ships, causing some major damage in a pair of enemy cruisers, but it was clear that the palman navy was facing an even navy, having lost their clear advantage once the rebellious ships did show their true colours.

Fleet Master Valorus was thinking about a possible solution, his mind racing exploring options, when a brother marine asked to talk with him. The brother was a new one, one that got recruited while the chapter was stationed in the Pler system. He answered to the name of Brother Dariel. He told the fleet master that he didn?t know how, but that the chaos fleet in fact was not there. Only a handful of the ships in the conflict were there, the others being mere illusions or palman ships, attacking each other. It was clearly a case of manipulation by the dark powers. The origin of the damage was in a three ship formation of enemy ships appearing in the screens, but a trio that only careful analysis of the screen could detect.

Valorus was surprised to hear that, but something in the eyes of the young brother made him believe him. Since Marshall Poyer did not listen to him, occupied as he was shouting through the communication network, Valorus ordered the marine ships to detach from the formation and attack the half-invisible ships. Poyer was aware of the fact and shouted a counter order to Valorus ordering the marines to keep the formation, but the marines ignored the palman official and aimed for their own goal. The battery shots against the supposedly empty locations hit something and after a few salvoes a trio of warped ships appeared in the screens. Tzeench was there. Keeping up the attack on the ships, an assault group was prepared aiming for the central ship, that appeared to be the origin of a disruption signal while the batteries started to shot mercilessly to the other two chaos ships in the squadron. Chaplain Marcellus, the Brotherhood and techmarine Huron were about to assault the ship, trying to reach the spirit of the Machine terminal and to deactivate the confusion system using holy relics. Brother Dariel told them how to do it. He simply?knew what had to be done, even if he was completely unaware of how he could know about it. The Death Harvesters also participated in the assault and for the fist time since he joined the force the marines saw Inquisitor Darius clad in full power armour and with a vibrant sword in his hand joining the venture. That didn?t surprise most marines since after all, he was an inquisitor but they felt weirder being joined by a non chapter member in the assault somehow. Only experience would tel them what field was Darius? area of expertise. Brother Dariel joined them as well there since he insisted on it and Janus seemed to be confident in the new brother?s intuition.

The thunderhawk gunships reached the enemy ship almost unopposed since the marine escorts had taken a heavy toll in the ship?s defences and other thunderhawks were taking care of the turrets of the ship, suppressing them. The ship?s structure appeared to be almost undamaged, and seemed to be repairing itself, something scary for someone that was not a brother marine in a sacred mission.

The thunderhawks opened a hole in the ship?s hull, that seemed to grunt when they opened it, and the marines entered a nightmare. The walls of the ship seemed to be alive and littered with silent screaming faces. There was a nightmarish light all around and no one in sight. Just after entering they found a decided resistance carried on by the foul chaos demons of tzeench and the 3 accompanying escort squads for the incursion force were left behind stopping them and allowing the incursion force of the 2 elite squads and leaders to enter the ship?s innermost structure.

Given the distraction provided by the escort squads and other distraction assault groups that had breached in in other parts of the hull the group advanced fast, but carefully. After a while they noticed that they could hear not a single outer communication report and brother Dariel, that had insisted to go with them advised Marcellus and the brotherhood to give a small relic to every one of them to prevent chaos from penetrating their souls. Inquisitor Darius seemed to listen to the comment carefully and to give its approval to the advise as well. They were short in relics, though, and Marcellus and 3 other brothers were left with none. It was after that that the enemy fell upon them. Dozens of chaos demons and spawns attacked the small task force and only the righteous use of the cleansing fire of the blessed bolters and flamers drove the demons back, even if 2 death harvesters and a brotherhood marine laid dead when the attack ended. The casualties were the three brothers that didn?t get a sacred icon, chaplain Marcellus only being saved from lethal damage by his sacred Rosarius. Brother Dariel took a chain sword from one of the fallen Death harvesters and lead the way to the machine spirit. An other attack followed the first one, but this time they were better prepared and the demons were repelled, even if most marines appeared to be heavily mauled once the attackers retreated. Brother Dariel showed a high prowess level in hand to hand for such a young brother and the Death Harvester sergeant made some comments about him being a suitable candidate for an assault squad to Chaplain Marcellus. The marines also started to appreciate Inquisitor Darius? combat ability after he single handedly banished a full Flamer?s of Tzeench squad with might of arms and spirit unleashing the powers of the warp on the demon, banishing them back o where they did belong. After the engagement they had the weird feeling about the ship being discontent towards them for their actions and that the vessel as observing them as they advanced down the corridor. Darius told them that that was probably exactly what was happening. They were in a demon ship,

After some time, they reached the innermost chamber of the ship, and after obliterating the door with melta bombs they entered it. A single, powerful entity was laying there. It was sitting in a chair and observed them. Obviously his beaked face could not smile, but he seemed to be doing so. The machine spirit terminal that Huron had to reach was behind the monster. The demon prince rose to its full height, and the marines opened fire only to find it stopped by the monster?s hand with ease. 3 Death Harvesters tried to escort Huron to the computer terminal while the rest of the force entertained it. To no avail. The monster seemed to laugh while crunching a pair of death harvesters and a brotherhood marine while stopping Huron and his bodyguards with a flame cage that trapped them. Even Marcellus seemed to be having a hard time against the monster, him being barely able to dodge the monster?s claws and causing nigh to no damage on the warp beast. In fact it looked like the demon prince was but playing with them. Only Darius seemed to bother the monster at first but the inquisitor was rapidly dealt by the monster that unleashed a stream of warp energy on Darius. Only hard years of training allowed Darius to resist the might of the attack, but that left him exhausted. The struggle of the monster to beat the inquisitor did open a hole in the monster?s defences, though, a hole that a chain sword took advantage of to cut a clean hole in the daemon?s stomach. Looking down the demon prince saw a regular tactical marine looking at him while keeping the blade firmly stuck in his stomach. The monster rapidly caught the marine and started pressing his power armour, causing a massive crunching noise while ignoring the massive attack the rest of the marines were directing at him. Even the power fists and melta guns seemed ineffective against the monster and none of the marines could understand how a new recruit with a simple chain sword could have wounded the monster. To no avail though. Dariel was about to die under the monster?s fist without the hopeless marines being able to do anything.

The counterattack of the monster never finished, though. Shouting a mental order Darius did direct a flush of warp energy into Dariel?s body and that, in conjunction with the power Dariel was mustering himself despite the pain he was suffering did unleash a psychic scream through the blade the marine was holding and into the monster. There was an slight air vibration and the monster banished in a bang, back into the warp. Dariel fell to the ground and only the strong arm of Marcellus prevented him from hitting the ground. The same happened with Darius. They were seriously injured, but that was more than most marines that had faced a demon prince were able to say.

Fred from the cage and the ship trembling with horror, the marines were able to reach the computer terminal. Huron unfolded the Precision Instruments of Machine Spirit Jamming ? he had been carrying. He rose the relic high into the air and after the appropriate prayer he used the Sacred Thunderhammer of Righteous Destruction and smashed the computer?s CPU to the ground, showing an other time why he was such a famed and skilled techmarine. (NOTE: might change that CPU beating part, but man, it is funny XDDD LMAO) ;-)

With the confusion devise out of service the chaos trick was shown. The palmans has in fact been fighting themselves and illusions, the real chaos fleet being very small. The Palman Empire ships hadn?t switched sides but the ones that started the attacks were not Palman ships but real disguised chaos ships. The demon ship had shrouded real palman empire ships as chaos ships and disrupted their communications so the palmans attacked the palmans and the attacked ships saw the other palman ships shooting at them as chaos ships as well so they returned fire. Once the trick was discovered and all the palman ships could communicate and coordinate themselves again, they saw they had been fighting themselves and that in fact they had destroyed quite some of their own ships. With their resolve strengthened palmans showed no mercy and in a few minutes the last chaos ship was turned into a lifeless hulk or forced to flee back into the warp, even if the palmans boarded every singles ship to make sure it was completely destroyed, setting charges in the reactors and other important parts to completely destroy the tainted ships. The daemon ship where the disruption signal originated could not be found, though. It banished shortly after the marines left it. The Palman Navy records named it The Disguiser given its actions during the battle.


XII. The Warp Touch

After the marines returned to the Gloria Imperialis and the chaos fleet was depleted it was time for an official meeting. The chapter masters met in the bridge of the Gloria Imperialis. It resulted obvious to all of them from the reports that Marcellus and the squads did bring that both Dariel and Inquisitor Darius had the Warp Touch: they were Psychers. While Darius being a psycher and one able to stand a demon prince?s attack didn?t surprise most of them given his past as an inquisitor among Adeptus Astartes, the notice of Dariel being a psycher, and one with quite some potential, having been able to unleash such powerful blast on a Demon Prince with enough power to banish him back to the Warp had more important consequences for the chapter. The problem was that the sole Psycher that the chapter ever had, Librarian Polus, had died in the Farid Massacre so there was none in the chapter able to teach the new psycher how to turn his abilities into a powerful tool in the hands of the Emperor instead of a danger to humankind since none of them had real confidence in Darius yet being as he was an outsider to the chapter eve if he had shown martial prowess and loyalty to the chapter so far. Chaplain Marcellus, usually a clear defender of the Purity of the Mind Doctrine in that case inverted his attitude and was the main defender of the young marine brother. He had been able to control the Warp in a Demon Ship, so he should be allowed to try to keep going since he was obviously a skilled brother. Chaplain Remulus, the new chaplain of the 5th company after Ignitus renouncing the position and Captain Julius defended the opposite position; how could they be sure the demons had not in fact entered the mind of the young brother and were now laying inside him waiting in his body ready to unleash destruction on the chapter at the least expected time when Dariel had recovered from the heavy beating? The correct decision was obviously to prevent possible dangers and kill the possible tainted being immediately. The discussion ended up in a stalemate between the two main options being considered. Him being the hero of the day did not ease the problem for the staff. The decision was left for the future when a navy leader meeting was called by High Marshall Salmerr so Valorus and Janus as well as the captains of the capital ships had to go to the meeting.

In the official meeting there was some heated debate racing around the meeting room in the Star Vault, the fleet?s flagship, when the marines arrived. Some captains and officials were accusing the marines of disregarding the chain of command and hence risking the battle?s success, a battle that they thought they had the upper hand in no matter what was happening with the rebellious ships. Other captains (specially those from the ships that had been shrouded to appear as chaos vessels) were in the opposite end, saying that the rightful action of the Astartes chapter had saved quite some palman navy ships and thousands of palman lives since the palmans were mostly fighting against themselves in what would had been a lost battle whatever had been the result, depleting the fleet. Marshall Poyer was leading those that looked at the marines with disgust and that thought that they should be banned from palman space as fast as possible. High Marshall Salmerr so far had simply sat there, saying nothing. Neither did the marines, preferring to better caught the positions and spot weak points in the enemy discourse before striking. A debate was not different from a front line engagement; know your enemy, spot the weak points in his line and strike there mercilessly until he retreats in pain or is utterly destroyed. Once the enemy discourse had been fully analysed Fleet Master Valorus stood up and started an exposition on how did the battle go from a strategic point of view, specially highlighting the mistakes done by the commanders of the sections of the front that were attacking the actions undertaken by the marines and praising the actions of those that were defending them. His speech specially disregarded Marshall Poyer as a mediocre commander, unable to adapt to changing circumstances and highlighting his lack of personal initiative under new coordinates. Marshal Poyer did a pretty good job at refusing those points and defending his point of view but Valorus did beat him in the end using his clearly improved mind to depict a clearer outcome of the battle and the flow of events. Then High Marshall Salmerr did stand up and spoke. He praised the marines for their action and made clear that in his opinion the battle was won by the actions of the marines. He exposed his own interpretation on how the battle developed and about the final result. After that he upgraded two of the officials in the council for their action during the battle and downgraded Poyer and an other high ranking official, telling them that being the third sons of a powerful palman family would not help them there for their incompetence. They would be lucky if they did retain the rank of ship captain. The marines had won a second battle in one day.


XIII. The Dargos Chapel

The fleet did return to Gedna IV were there were the highest officials of the palman empire to meet them as heroes and they were in the process of going down from the ships when an escort vessel transmitted discouraging news. The chaos fleet they had met was but a distraction. The real objective of the attack was to invade the Dargos and Talomenia systems in the Croviss subsector, one of the most important ones in the palman empire. It was, located in the borders of the Empire and the subsector was both important for the defence of the sector as a whole and as a hive system, containing some of the most important planets for mass production of good in the whole sector. Both systems had defended themselves but it looked like the chaos forces were too much for them and their defences had been depleted. In the case of Talomenia, the better defended system of the 2, it looked like they had suffered a mauling attack by traitor space marines and that was specially serious given the lack of experience of the palmans against such an enemy. Looking an opportunity to get an even position in their relations with the palmans and helping the Imperium at the same time, Inquisitor Darius (that had just recovered from its battle against the demon prince) suggested Chapter Master Janus to offer the marine help to the palmans once again, a comment that Janus fully agreed with. It looked like the inquisitor would in the end have a likely mind towards the marines. So Janus offered their help again in the battles to come and the help was accepted once again, specially after their sound action in the Battle of Illusions that had placed them high in the standards of the palman strategists.

The marines did head for the Dargos and Talomenia systems and were deployed in Gdossa, the capital planet of the sector itself as well after the palmans did clear the path there through the few chaos vessels protecting the planet that were forced to retreat. The forces deployed in Dargos included most of the Eagle 4th company and elements from the other 2 companies while the forces in Talomenia were spearheaded by the 5th battle company, the Unicorn Company and supported by elements from the Eagle and Pegasus companies.

(to be continued....)


Dargos is an agriworld with 3 important cities (400 million people living there or so). Talomnia is a Hive world

Author:  Xavi [ Sat Oct 11, 2003 5:06 pm ]
Post subject:  Black Purificators // Shadow Griffons background

CHAPTER PERSONALITIES

HQ:
- Chapter Master Raphael:  
First chapter master of the chapter. Killed in the Farid Massacre. Was not a bad chapter master, and a fairly good fleet commander, but the circumstances were not the most favourable to him (read fluff) and died while on board of the Light Bringer, the Fire Purgers? first capital ship battlebarge. In Memoriam

- Librarian Polus:
Former librarian of the chapter. Died in the Battle of Farid. In Memoriam


- Chapter Master Janus ?the Weasel?:
2nd chapter master in the Black Purificators? history. Former captain of the 5th company, he has guided the Black Purificators in his darkest journey back into the light. His underhand strikes, risky manoeuvres and careful manipulation of imperial orders and officials has allowed the chapter to survive an age of strife and limitations. His broad tactical knowledge and overall operative vision has allowed for sound strikes against certain systems and the surprise attack over unprepared targets that would have been invincible for the chapter otherwise. He is a leader and a strategist more than a first line combatant, even if he is a great warrior. Others like Cassius or Julius are more powerful than him in close combat but they are not as good as him in the broad view needed to lead a chapter.

NOTE: I think that plain killer machines acting as chapter masters are lame to the top and that they do not deserve to lead a marine chapter. Being a killer machine and being a good strategist-leader are 2 very different things. To me, historical figures like Dante or Logan Grimnar are not worth the rank awarded to them. In fluff they say something like ?they win everything yadda yadda, but I wouldn?t give a dime for them there. Very personal view,  you know.

- Chapter Master Marcus.
See entry for Captain Marcus under the Unicorn Company

- Fleet Master Valorus:
Able tactician, he has managed to beat larger fleets with the available resources, mainly using small escort squadrons (hunters overall) as lures for less prepared commanders. With each success and coup of hand of the Black Purificator Navy he is getting more respect from other officials and is becoming an authority in the fight against pirates and the way to track them down. He is specially respected in the Palman Empire, where he has lead several successful task forces and battle groups in pirate-cleansing missions and battles against the followers of the Dark Powers. EQUIPMENT!!!(Do you think it is really needed for a dude that is unlikely to set his feet on regular ground??)

- Techmarine Huron:
Chief techmarine of the chapter. His inventions and modifications to the fleet and armoury of the marines have allowed them to survive and adapt many things to their very special needs. He would have been an Adeptus Mechanicus phenomenon, but his future was lying abroad, with the Black Purificators, among the stars. The conversion of the Gloria Imperialis and other vessels to full operative ships adapted to the marine tactics is his work.

40k rules: techmarine model, but using Hero stats. Power fist (servo arm) and combibolter-melta gun (use 2 handed. Chain sword?(if using the combi-weapon one handed, Terminator honours to work up for the extra attack from the sword). Auspex (think about placing it in his hand).  

After he is turned into a dread, dreadnought weaponry. Multimelta and power fist with heavy flamer, additional armour and smoke launchers.

- Apothecary Anius:
The head apothecary of the chapter. He is responsible for all the new recruits and about creating the half brothers and infiltration agents. He is on of he few aware of the existence of those half brothers inside the chapter and responsible for the marine breeding programme overall.

- Librarian Dariel:
FLUUUUUUUUUUUUUFFFFFFFF FOR HIM!!!!!!!!!!!! (work on regular fluff first).

- Inquisitor Decius:
Inquisitor that joined the marines after the Pler conflict. Unofficially, for more manipulative reasons. WORK ON THAT

4th Company (Eagle)
(favours jump packs and fast assault)

- Captain Julius, ?Silent Hunter?:  
Favours first line combat, using a jump pack himself and leading the assault. Lightning claws. Strong supporter of Corax? s tactics and the RG is his role model for the chapter. Hit and run, but hit fast and deadly. Sometimes accompanied by an elite guard on jump packs.

Minaiture: assault marine with lightning claws and a jump pack.

- Chaplain Marcellus:
A strong believer in the Imperial catechism that reads ?you will not allow a Xenos to stain the universe nor will allow them to touch that that is sacred?, Marcellus is a strong and inspiring figure for all his battle brothers. He is certainly proficient in command skills and a natural born leader. He usually is in charge of some of the patrol groups, preferring speed over hard hitting capacity or massed fire. He usually is where the morale of the marines might fail, encouraging them with his example, while his Croxius Arcanum opens a path of death in the enemy lines. The Night Sharks Hunter squadron usually find him and his assault squads on board, ready to board an enemy ship.

Chaplain with Jump Pack, Purity seals, Croxius Arcanum and plasma pistol or bolt pistol, one of those master crafted. Purity Seals, crux terminatus, Bionics (?), Artificer Armour (?)

KEEP WORKING ON THE FLUFF: ASSAULT CHAPLAIN WITH JUMP PACK.

FLAVOR THIS GUY UP!!!! THINK YOU GIT, THINK!!! MONEY, IS MONEY WHAT YOU WANT!?!?!?!



5th Company (Unicorn)

- Captain Marcus:
Marcus is the most inspiring captain among the three leading one of the chapter?s companies. His men would follow him down Khorne?s throat if he asked them to.  He always fights with his tactical men, refusing any kind of elite escort or something that resembles it, giving his tactical ?escort? the feeling that he trust all his men without privileges for a particular unit. He prefers first line combat and is an inspiring battlefield leader. Above that, he is a great tactician. He and Janus are responsible for most of the long term and strategic actions of the chapter, as well as some difficult decisions that could be marked as suspicious by the over-protective Inquisition if they were discovered. Marcus has a good long time vision on strategic matters like Janus, even if the second chapter master possesses a rare gift when it comes to those matters. Even if he is not as skilled as Janus he is certainly a master tactician and one that can be charged with the responsibilities of leading a planetary campaign with ease. During the Dargos conflict he was wounded in the face on a raid against a pirate base, he got bionic implants in the face replacing his left eye.
After Janus and Huron was executed by the Inquisition Marcus became the third Chapter Master of the remaining marines. His diplomacy skills and long term vision were not those of Janus, forced to rest in his sarcophagus for a certain amount of time not to rise the wrath of the Inquisition, but he certainly had above average skills in that field. So far he has lead the chapter with skill and vision, leading them through difficult times and peril. Only time will tell if he is capable of beating all the dangers and challenges to come, but so far he has done great there

(miniature: Canada 2001 in the ?I am going to splinter your skull now? position) Master Crafted Power fist, bionics, bolt pistol or bolter, iron halo, artificer armour.

- Chaplain Ignitus:
5th?s company dreadnought. Hero of the Gloria Imperialis in the battle of Pler. Former chaplain of the 5th company. He still performs all the rituals and functions of a company chaplain, even if even he is aware that his time of unlimited activity will some day end and be placed on a stasis field. He is an exemplary marine in the heat of battle killing those that do not follow the right path: his path and that of the emperor. He tends to use the same equipment than when he was alive: a powerful hand to hand combat and either a bolter or melta gun. Or the ?big brother? of the bolter, the autocannon, to kill heretics. He says that the best way to purge something is with any sacred weapon, be it a croxius or the Sacred Bolter Bullets. After some time he stepped back from the chaplain role in the 5th company, leaving the place to Remulus. He has kept a close contact with the remains of the company as well as the Death Harvesters, his former bodyguard squad, though, and he is a revered figure in the chapter.

Dreadnought. Dread CCW, heavy flamer, autocannon or twin linked heavy bolter or multimelta. He is the high rate of fire dread of the chapter, favouring advance and retaliation. Fire and bullets ;) Smoke launchers, additional armour. Searchlight to find the heretics and fry them with righteous fury.

- Chaplain Remulus:
Second chaplain of the 5th company. Remulus used to be the sergeant of the unit that was to become The Brotherhood and, as a consequence, he has a powerful link with that elite tactical unit. They usually act as his personal bodyguard unit if he is not encouraging some of the tactical squads in the chapter in the first line of battle. He is highly devoted to the Emperor and the chapter. His strong dedication to protect all that is sacred has made him appear as hot headed sometimes when compared to some of the other more careful chapter leaders, but he is certainly a good battlefield leader and has lead a high number of successful raids and task forces to the planned target with minimal loses. He is specially skilled in selecting some way to follow the orders while inflicting as much loses on the enemy as possible, most of them being highly painful ones for the ones executed. Like Ignitus used to do, he favours a flamer to burn the heretics and always searches to terminate the highest heretics in the enemy army himself if possible, preferring to execute them while watching into their eyes, so they can feel the wrath of the Emperor for the sins they have committed in their degraded life far away from the light of the almighty Emperor.

Infantry Chaplain. Equipment: combibolter-flamer, Exterminator honours, Master-Crafted Croxius Arcanum, artificer armour (optional). Purity Seals.

10th Company (Pegasus)

- Captain Cassius, ?the fox?:
?Stealth and information are the keys to victory? His origin as a scout veteran in the force destined to Dannomel to help the 4th and 5th companies in their campaign against the Orks is reflected on his motto. He prefers to rely on ambush tactics than in plain frontal combat. He is the one that uses a major number of scouts in his assigned missions. New recruits are still placed in the 10th company, but more because they are under the leader with the most strict understanding of how the marines are supposed to operate, and hence, he inculcates those values in his men. Master crafted power weapon + bolt pistol or combibolter-melta. Auspex, purity seals.

- Chaplain Faradan:
A veteran warrior, his main duty is the indoctrination of new recruits into the chapter (when the marines get them) and to make them understand the full extent of their responsibility towards the Emperor, the chapter and humankind as a whole. In a lot of cases he accompanies a new squad consisting recruits on the battlefield, where he favours the use of a flamer or melta gun to ?toast the heretics and prepare them for the inferno barbecue that they are going to suffer in hell? as he calls it. As he likes to express it when he is on a good mood (never near new recruits) ?In my deepest soul I am a soft hearted old man, so I am doing them a favour here by giving them special barbecue meat training as the heretics they are. They deserve it, the Cads?. The new recruits look at him with a mix of awe and fear because he is an implacable trainer, fast with the punishment and slow with the awards, even if he has never let a new marine to die on the battlefield if he has been able to prevent it, taking grievous wounds himself to retrieve the fallen body of a new recruit. He rides a bike to battle and leads the new recruits in recon missions in their first stages as battle worthy marine brothers, scouting before the main force.

Bike chaplain miniature. Purity Seals. Master crafted croxius, crux terminatus, artificer armour. Combi Bolter-flamer or combi bolter-melta gun  

Armoured Fist (Dragon Company, created after the reorganization)

- Captain Lucius:
Tank official in charge of the detachment supporting the 4th and 5th Companies in the Dannomel Cleanse Operation. He is the most veteran tank strategist in the force and was an obvious election to lead a fully armoured battle company and hence he was upgraded to Captain Status when the Dragon Company was formed. (NOTE: if using a command squad it must include a techmarine)

- Chaplain Sapalas:
Former Brotherhood marine. He believes in that the Light of the Emperor can be found everywhere and that even machines need courage and a leading role model. A tank that gets the proper litanies fires better and kills more heretics in the same way that a consecrated bolter is obviously a more powerful weapon. He usually rides to battle with an assault force in a razorback. (NOTE: command squad with a techmarine).

Bolter, croxius Arcanum (master crafted),artificer armour (optional),  frag grenades, etc etc.
FLEXIBLE DUDE SO FAR, BUT HE NEEDS TO COME TO BATTLE ON A RAZORBACK OR RHINO WITH A COMMAND SQUAD

Phoenix Company (Elites)

The 4 Apocalypse Rider units and The Cleansers. No leaders of this company ?per se?. The chapter Master is the Leader of the Company and the units are deployed as necessary under the leadership of the demanding commander.

Author:  Xavi [ Sat Oct 11, 2003 5:07 pm ]
Post subject:  Black Purificators // Shadow Griffons background

VETERAN UNITS: The Apocalypse Riders

The Black Purificators do not have a first company, but have something that resembles it: a selection of elite units that end up holding the best specialists in every field, be it assault squads, tactical squads, devastator squads or scouts. This new organization was put into effect by Chapter Master Janus while they were stationed in the Pler system and has remained that way since then. These units are called together the Apocalypse Riders, since there are 4 of them and they have proved their name in countless occasions since they were created or officially ranked as veteran squads. It is from these units that come the veteran sergeants for the other squads in the chapter. They are no more than members of those squads that give their leadership and knowledge to less experienced brother marines. This means that usually the full units are not available for action at full strength and even when they are, sometimes they divide themselves in smaller tactical subdivisions, deploying for example as 2 units instead of one. Their division is more an spirit of corps one than a real battle unit at full strength. That explains why they are above the usual 10 man division in units.

NOTE 1: All 4 units should be veteran squads/command squads with terminator honours and a veteran sergeant with Purity Seals in gaming terms, or represent terminator or assault teams  in Epic/BFG.

The four units are:

The Death Harvesters (assault):

Former assault unit from the 5th Company.  Chaplain Ignitus selected them as his Honour Guard before the Saraw Campaign (prior to the Dannomel Conflict) a campaign that the chapter (still named Fire Purgers) undertook sending 4 Companies of Adeptus Astartes to recover the Hive planet of Saraw for the Emperor. The Saraw population had revolted after the 4th consecutive increase in the taxes ordered by the planetary governor that had placed the taxation totals into a 97.6% of the total revenues of the main population base, sending billions of people into misery. After burning the governor?s palace to the ground and wipe out the few Imperial Guard units that had not revolted themselves they declared the planet to be independent from the Imperium and a democratic world. Obviously that could not be permitted and the Adeptus Astartes decided to take the planet back into the Imperium of their father in a fast and deadly way. The Saraw campaign took place mainly in the revolted hive world that was the capital of the system. That hive world had small streets and the rebels had constructed good and intelligent defences and armoured positions. Close combat became a must in that campaign and the unit was always at first line with Chaplain Ignitus and his flamer. After the campaign concluded with the public burning of the rebellious leaders at the hands of the inquisition, they kept on training mostly in enclosed spaces since Ignitus kept on patrolling with a Hunter squad most of the time, and the naval assaults were a common feature against pirate ships. They became increasingly specialised and efficient in close combat in those enclosed spaces to the point that they became as efficient as a terminator squad unit in blowing up important parts of a ship apart and breaking havoc in its main support systems and power lines or make the crew taste a good bullet in the head or a knife in the stomach, a precision killer machine. After the Gloria Imperialis events in the Battle of Pler and the chapter?s new organization the Death Harvesters were officially ranked as the elite assault squad of the chapter, and so they became one of the 4 Rider of the Apocalypse units in the chapter.  

They usually carry around 2 fusion guns and explosives for the work, and use helmets with skulls like a chaplain. They prefer to board ships using a thunderhawk or assault boats over being teleported, even if they act efficiently if they do so. Their Thunderhawk has had most of its weapons removed and got more shields, explosives and gaps to help open a hole in the enemy vessel to help the unit board the ship.  

NOTE 1: I wanted a unit that had a not very clean history of bravery and all that. Adeptus astartes kill what we call a ?fair? insurrection against blatant oppression without much problems to their beliefs. The 40k universe is hard for justice, equality and other virtues, you know, and the empire is not much better than chaos from my point of view)

NOTE 2: BFG gaming terms: they are a terminator assault team, hit and run specialists.

NOTE 3: 40k: miniatures and equipment hey should be a veteran unit with 2 special weapon (at least 1 melta gun) with jump packs or on foot, Melta bombs, a sergeant with a power fist (a scythe conversion held 2 handed would look reaaaaally cool) and Terminator honours, but I doubt I will ever field them with all that equipment. miniatures: veteran squad, with jump pack ?honour guard- packs or not, in a rhino. Heads of chaplains for all the squad members. Melta gun x2 or melta gun and flamer, melta bombs). There are 8-12 dudes in the squad at any given time.

The Brotherhood (tactical):

This squad is formed by members of the chapter that have demonstrated a devotion level towards the Emperor even greater than that displayed by other chapter members. They are charged with the sacred keeping of the relics salvaged from Farid VII and are dressed with long tunics. They are more silent than the other space marines (specially the death harvesters) and prefer to operate in A more quiet way, even in complete silence sometimes. Sometimes they also go around shouting prayers to the Emperor while attacking though. They usually act as escort for a chaplain in battle and, it has not happened yet, but if the chapter needed new chaplains they would be taken from this unit for sure. One factor about those dudes is that they think it is their sacred mission to rescue imperial relics from the hands of traitors and hence they go for it and to hell with the consequences in a lot of cases. This sometimes disrupts the more planned structures that leaders like Janus favour and have caused them to have some problems with their superiors. Chaplain Marcellus has a similar sight on the matter, thinking that a cursed being cannot be near a relic under any circumstance and usually rises in their defense in the council of leaders, specially against Janus, the actions in Dargos to recover the body and items of Saint Nerius being a clear example of that,

The Brotherhood are the carriers of the Chapter?s sacred standard as well, that was salvaged from the ruins of Farid after the massacre. They only take it on marked occasions, and always under the watchful eye of a chaplain when they do so. Their resolve and battle performance usually increases even more when they carry it around.

NOTE 1: miniatures: veteran squad dressed like dark angels. Start for the minis with a shooty squad and then convert them like a small assault squad as well. Plasma gun, fusion gun x2, flamer x2, Heavy bolter, missile launcher). In gaming terms, an elite (veteran) tactical squad.

NOTE 2: Sergeant should carry a scythe as well. Good for those 2 more sinister units. Power fist rules. The unit is 12-14 strong

NOTE 3: Might be deployed as a regular veteran squad or as a foot HQ unit. If they are a command squad they can carry a sacred standard or some kind of relics.


The Taurus Squad (devastator):

Brother Taurus used to be a devastator marine of the 4th company that thought about a special training program for his squad and designed a way of coordinating the shots so the squad hit several parts of the target at the same time, so the resistance of the target got stretched too much and broke under the oppression. His devastator squad became great armoured killers in a short time and Brother Marine Taurus got promoted to sergeant in a brief time for his contribution. Taurus died in Pler when a lost missile shot hit the plasma reactors of the Gloria Imperialis (still an ork space hulk) just by his side and they flared on him and his squad, killing several of them. After that the squad got attacked by orks and when the dust seated, Taurus was dead, wounded by the flare and killed by a bolter shot in the head. The squad survived, though, and so did the carefully designed firing strategies he created. They decided to keep the name of their lost sergeant as a signal of respect towards a great  and that squad was still the best devastator squad in the Black Purificator force when the chapter reorganization took place, so they were promoted to elite status and also became a Rider of the Apocalypse unit. The best shooters always go here, and they are still the unit that reaches a better result in the Combined Fire techniques developed by Taurus, having a performance of around 122% that of other devastator units in the chapter or in other regular Codex Astartes chapters.  

NOTE: regular devastator squad. Sergeant with power weapon and Auspex. Any combo of heavy weapons is good, so they should have 4 of each kind. Unit is 8-9 strong.


The Night Jackals (elite scouts):

Even in an army specialized in rapid strike and cover operations there are infiltrators among infiltrators, elite scouts of the chapter. Those are the Grey Foxes. Specialists in stealth and surprise among a rapid strike force. Few times is the full squad deployed together, but most of the time tactical units and scout units formed from devastator and assault units get a member of the grey foxes to act as their sergeant and lead them in their covert operations since the Fox excels at it. Only in a few cases where a really small force had to take a chirurgic strike on a supply post or kidnap a certain personality without being noticed has the scout being deployed alone and in those occasions they have acted fast, efficiently and without mistakes. A precision cut in the neck can kill a buffalo, and this is what they do most of the time. Compared with the hammer of the Harvesters those are stealth and finesse at its extreme.

NOTE: As you can see those dudes are in fact the SAS of the chapter. There are around 12-15 scouts in the unit right now and they can deploy as a single or as several units. Special operation corps that gets the upper hand in night and covert operations here. Well this is what makes them elite after all ;) More or less like a Tanith force, I would say


The Cleansers:

Elite among the elites, this unit was created during the attack on the Dargos Hive world. The marines had been thinking about a way to make a more coordinated action between assault and heavy support units, specially given their more than usual action as boarding parties in naval battles. Fighting in the hive world proved an even greater need of that. While the long range of the heavy weapons and their armour piercing capacity was not needed in most enclosed spaces, but in the more open areas, that was where the armoured vehicles dwelled. The main problem the marines found was the response fire made by shooters in cover and static defences when the marines entered a new room or area. If they could not cleanse a path to make a deep penetration in the defences usually the shooters and massed enemy counterattacks took a toll on them and that was something they could not allow to happen given their limited numbers. The Death Harvesters operated well, as did the brotherhood and the Taurus, but all of them found the need of some of the abilities of the other units from time to time, being it massed firepower, armour piercing capacity or hand to hand prowess. So it was decided that a special unit was to be created combining the abilities of all 3 units. They were to be a frontal assault until, so the Night Jackals didn?t want to enter the project, preferring to support the chapter on their own and acting as training officers for the new recruits.

Being a frontal assault unit, the regular power armour used by marines was not suited for their needs and neither were the regular heavy weapons carried by the Space Marines since they were to be used on the move. So High Techmarine Huron entered his workshop not to emerge in several days. When he did, everyone was astonished. He had managed to create 6 suits of artificer armour of premium quality, with a protection rate nearly matching that of a terminator armour. He had also modified 2 heavy weapons so a space marine could use them on the move, placing suspensors and other gadgets on them. There were 6 men selected among the 3 elite squads, two from each one of them, the best among the best, and they were given premium equipment from that available to the chapter for their mission: power fists, chainfists and power weapons to crush the enemy in combat and be able to find a way through walls and adamantine doors, heavy weapons with suspensors and storm bolters, rarely used by tactical marines but that would allow them to unleash a wall of heavy fire against the enemies of the Imperium even being such a small unit. The role played by this small unit in the cleanse of the areas with the heaviest resistance surpassed all expectations. They were always in the first line of combat, opening a path of bloodshed and dead corpses for the rest of the chapter to advance. They could unleash an astonishing amount of firepower and the heavy flamer they were carrying incinerated countless foes as well. It was clearly a unit designed to operate in enclosed spaces and there few things could stop them. Only brother Tullarus received a crippling blow from a defence missile launcher tarantula when he was opening an adamantine door with ?subtlety and tact? using his chain fist, and had to be removed from the field to save his life, but the rest of the unit survived well and in action until the end of the campaign where, even if mauled, they lead the final attack on the Governor?s palace, opening a gap there for the Palman Guard and the rest of the chapter to finish the last focus of resistance. After that the unit has been kept in action and  has proved highly effective in naval assaults, surpassing even the Death Harvesters in their killing ratio by a 14% margin. In frontal battles with more open spaces they have not been as effective as under those circumstances, but their abilities at rapid deployment and hitting the enemy like a hammer with firebolts and power weapons when they were not expecting them had proved demoralising for a lot of foes, not expecting such a mauling from a mere 6-man squad.

Given the maintenance required to keep their improved and special equipment in full operative state, specially the heavy weapons, the chapter has so far been unable to create more of those upgraded units. Only Techmaster Hurron has the ability to produce such wargear in the chapter and he is quite occupied with a lot of tasks already, not having much time left to produce more of them. Only time will tell if more of those units can be produced.

The Cleansers are not counted among the 4 Apocalypse Riders, being themselves part of the Apocalypse Rider squads themselves. They almost never deploy with their former squads, but for the ultimate elite unit of the Chapter instead. When one of them falls, an other member of the original squad of the fallen marine select a suitable candidate to replace him. So far only Sergeant Zachary of the Death Harvesters and Brother Parsus of the Brotherhood have been killed in action. Brother Cassius was upgraded to sergeant and brothers Kervin and Nellus substituted their fallen comrades.

NOTE: Basically a 6 man terminator squad with a chain fist, assault cannon heavy flamer and a sergeant with a power weapon. All use power armour, though, artificer one for a 2+ save and carry assault bolters. Regular terminator unit, the only important part being that they use power armour instead of terminator armour. Purity Seals, BLACK ARMOUR.

NOTE 2: Members of the Squad
- Sergeant Cassius: Brotherhood. Power Sword and Storm Bolter
- Brother Tullarus: Death Harvester. Chain Fist and Storm Bolter
- Brother Kervin: Death Harvester. Power Fist and Storm Bolter  
- Brother Nellus: Brotherhood. Power Fist and Storm Bolter
- Brother Artemiderus: Taurus. Heavy Flamer
- Brother  Seamus: Taurus. Assault Cannon
(Both of those brothers carry a power weapon in their back, like that sword carried by the scout armed with a heavy bolter miniature. Those are power fists in gaming terms, but since a power fist cannot be used if you are carrying a heavy weapon, in background they use power weapons and bolt pistols in close combat.

TOTAL ELITES: 46-56, (counting the Cleansers as an extra unit to the numbers given above)

Author:  Xavi [ Sat Oct 11, 2003 5:08 pm ]
Post subject:  Black Purificators // Shadow Griffons background

CHAPTER RECRUITS & SQUAD ORGANIZATION:

1st step: Cadets. Recruitment in home world. They become cadets and are trained hard during the first stages of the marine organism implementation. If the candidates prove to be unsuitable for further implementation of Marine organs but they have a stable development they might become servitors or chapter helpers. If the individual proves specially proficient in mental skills and is able to accept some vital organs he might become an Infiltration Agent. Those are used by the chapter to infiltrate human organizations and get a grasp and information that a regular marine wouldn?t be able to get since he would easily call attention in the middle of a human community. All those agents are highly loyal to the chapter. In some cases some half marines are created specifically if the chapter needs infiltration agents or wants to develop a certain powerful link with a certain organization. In fact the chapter is trying to get the son of the current ruler of the Palman Empire just in case they can have a really favourable ruler in the future.

NOTE: as you can see that is highly unorthodox action. In fact it is the kind of action the Alpha Legion used to do (and still does). This means that the Infiltration Agents? existence is only known by a few marines in the chapter (a few apothecaries, the crew of one of the Gladius frigates ordered to deploy them and the higher staff in the chapter). The rest of the chapter members are unaware of such agents being half marines, even if they know that infiltration agents are used to undermine enemy resistance before and during the assault on an enemy strong point.

2nd step: Recruits. In this stage they are not yet fully developed as Space Marines, but they start to see some real combat action as part of their training, to see if the recruits can stand the pressure of first line in combat. They are armed with a shotgun and placed under the direction of a veteran marine that acts as their instructor on the battlefield. Those that do not have a mind strong enough to withstand it are transferred to the logistics department, become fleet crew or become servitors.

3rd Step: Tactical Squads. The new full grown marines become members of the tactical squads of the chapter and see combat with a full power armour and a sacred bolter under those conditions. Some of the most promising scouts that the Night Jackals want to test to see if they are worth being included in permanent scout squads keep up being scouts, but change their shotguns for bolters.

4th step: The marines become part of one of their definitive squads. The most aggressive are transferred to the assault squads, while those that have a keen eye are appointed to the devastator squads. The rest keep up being tactical marines or, if the Night Jackals saw them as worthy of the charge they are transferred to the Recon Units of the force.

All the Black Purificators can operate as scouts if needed or the High Command thinks it is the best way to reach the target. As a consequence all of them have 2 sets of armour, one being less cumbersome and lighter than the full power armour. When operating as scout units the different kinds of unit use different equipment as well. Usually that means that assault squads simply change their armour and jump packs, but keep up using hand to hand weapons in battle, that tactical squads keep using their bolters and that devastators become the snipers and heavy weapon specialists in the force.




CHAPTER ORGANIZATION after the organizational changes

Formerly there were 2 battle companies (4th and 5th) as well as some elements from the 10th company, including its chaplain. They had a small transport fleet of 2 strrike cruisers as well as some escort vessels. In the period that passed before the reorganization the chapter already introduced some change elements, like the Apocalypse Riders and the Cleansers elite units and some tactical doctrine was changed to follow the special needs of the chapter. After the organizational change a new battle unit was formed and an armoured panzer group was created. All the companies got their name changed to that of a mythical beast from Old Terra and the structure ended up being as follows:

4th Company (Eagle): mostly assault oriented, even if it is a regular battle company. Drop pod assault specialists. 100 marines. The only vehicles this fast assault company has are motorcycles and land speeders for a fast deployment and recon, rarely using heavier support and relying in the Dragon company for that.

5th Company (Unicorn): mostly infantry (tactical). More usual battlefield role. Carry on the weight of ground assaults. 100 marines. It is a regular company, even if the number of tanks in the force is lower than for other chapters. They have mostly palman STC designs in their tanks.

10th Company (Pegasus):
Intro company for new recruits. Some permanent scout units as well and direct support and leadership by the Night Jackals. 40 or so marines (20 recruits + Night jackals and a pair of permanent scout units in recon missions), except in times of heavy recruitment unusual due to lack of geneseed, but that might happen after some disastrous or heavy beating campaigns. The only vehicles they use are fast recon ones like bikes and land speeders.

Armoured Fist Panzer Company (Dragon).
Fully mechanized company of recent formation created after the agreement with the Palman Empire of support against chaos and other invasions in exchange for resources. It has the lowest number of marines after the 10th Company, but has a large number of support personnel and servitors. Only 40 marines or so organized in razorback squads of 6 marines + command squad or support bike units. Captain Lucius and Chaplain Sapalas are the leaders of the force. It has around 30 predators, 15 assault guns and 10 demolishers as well as 10 razorbacks and several command rhinos and chimeras. Most of those are not crewed by marines, though, but by half marines and servitors coordinated from the command vehicles. Usually it realises support tasks for the marine combat units, even if it can operate independently. The command staff has a strong link with the Palman Guard since they collaborate in numerous occasions, the marines providing hard hitting power in armoured assaults.

Elites (Phoenix):
1. The Apocalypse Riders (origin of the unit and main vinculation)
o The Brotherhood (5th Company) ? 12-14
o The Death Harvesters (4th) ? 8-12
o Taurus Squad (4th) ? 8-9
o Night Jackals (10th) ? 12-16

2. The Cleansers (all) ? 6


Palman Guard Detachment

This is a detachment of the Palman Guard operating in the system where most of the marines dwell. Nominally the system is under the control of the Palman Empire and the marines simply dwell there in space stations and in one Ramilies (in process of construction) in order to keep up with the ?will not get any resources from Imperial Facilities? since after the Pler trick the High lords of Terra passed an order considering marine-controlled sites to be Imperial resources as well. So to get the resources from their system the marines must ?raid? the system (they are nominally enemies). The point about the marines ?surprisingly? finding the resources undefended in the open or only protected by expendable war criminals placed there for shooting practice does not matter at all: they are nominally raiding the system. They must spend at least 100 bolter shots per brother marine in each resource gathering operation for it to be considered a raid, so usually those ?raids? are used as battlefield training, specially for the new marines that have yet to see a real battle.

The Palman Guard is a regular unit of the Palman Empire. The only differences is that they are in practical terms under the direct command of the marine Chapter and operate in concordance with them acting as the massed battlefield resources that the marines cannot muster. The experience has gone quite well so far with both parts getting great benefits from the agreement

The Fleet

The fleet is under the command of Brother Valorus. It includes both imperial and palman ships and is in constant repair or grow status since it has a very important strategic role in the way the marines tend to operate and the targets they tend to attack and defend.

Fleet Master Valorus is in good terms with the Palman Navy as well, and most of the time he can muster a good force under his direct command if needed or he can get the help if the palmans if needed. Their coordinated actions have destroyed quite some chaos and pirate fleets so far. This good relation started after the accusation of Marshall Poyer on the marines about not following orders and breaking the formation. In the following debate Valorus clearly did beat Poyer and the Marshall lost his status, being turned into a plain official for incompetence- High Marshall Salmerr ordered things to be in that way since he had seen the marine action and that it won the battle for them.

__

THE FLEET:

Gloria Imperialis: modified pre-heresy Repulsive precursor class battleship.
Purification Spear: strike cruiser. Assigned to the 4th company
Fury: strike cruiser. Assigned to the 5th company
Vanguard: strike cruiser. Originally assigned to the task force lead by Huron to investigate a nearby system where alien technology had been detected. Later assigned to the 10th company

Arrow: fast palman strike cruiser
Guardian: fast palman cruiser
Praetorian: cruiser. Modified cruiser to act as transport for the armoured fist of the chapter. It transports most of the tank company even if elements from it are transported in almost all the cruisers and the Gloria Imprialis. It is slightly slower than the other cruisers and bulkier but is still a fast response vessel with improved trusters to make it a suitable rapid strike vessel. The marines got it from the North Star chapter marines. (Fluff to develop in brief)

Talons: Gladius (5) Squadron
Predators: Nova (4) Squadron
Silver Hounds: Hunter (3) Squadron
Night Sharks: Hunter (3) Squadron

(STILL IN WORK IN PROCESS)

Author:  Xavi [ Sat Oct 11, 2003 5:11 pm ]
Post subject:  Black Purificators // Shadow Griffons background

NOTES ON THE PALMAN EMPIRE

The Palman Sector

- Sector located in the Maelstrom. 14 sub sectors.

- They are in the middle of a warp storm that has been raging for
several millennia now. Sometimes it calms down, but that is quite an
exceptional event. The storm prevents direct contact with the
Imperium. Only have a stable route out of the sector through
the Maelstrom. They are constantly raided by chaos and pirate
vessels, but not something they can't cope with. Big chaos invasions
have only happened once so far, and they were able to take them out,
even if the cost for them was high. As a consequence of that given
invasion and the increase in pirate activity they invested more
heavily in their fleet and upgraded the palman guard to full army
status. The palman guard was more along the lines of a general
planetary defence force before, even if they could mobilize some
millions of soldiers to fight abroad. The Imperium knows they exist
but they have been unable to send an invasion fleet to conquer them
so far, even if the few contacts made with palman vessels (cypra
mundi design ones) has convinced the Imperium that they still have at
least one facility able to produce ships of cypra mundi design,
something that the Imperium has lost the ability to create. That has
convinced them that it would be a great thing for them to conquer the
palman sector. The problem is that reaching them with a war force is
nigh to impossible, so they are searching new ways to conquer them...

- They have 2 important forgeworld systems dedicated to produce military equipment. There are other forgeworlds and hive worlds but those are the most important militarily speaking. One of them being Gedna IV, where some great Dark Age of Technology docks are located. They are almost fully functional and have almost uncorrupted STC models of the cypra mundi designs. Some of the later models are not available to them, though, even if they have some APCs available that are almost the sole copy remaining of them outside the warp, like the previous design of what would become known as the despoiler class.

- Their investment in the fleet ended up causing them to have a
dedicated and big fleet when compared to the sector size. The
sector's fleet numbers up to 200-220 capitol ships at any given time, that without counting the escorts and other support vessels. They started the programme of mass ship building after a chaos invasion that nearly destroyed them. Chaos was driven back, but at a high cost. Since they had a lot of problems taking the chaos forces out of the planets they decided that it was better not allowing them to land on their planets at all, and hence destroying them in the space. Obviously to any imperial tactician they would be wrong here since a conflict is not only resolved in space, but it has worked for them so far, preventing most planet falls and invasions, so they are confident in their system, even if future events might prove them to be wrong...

- Warp travel: They only have a handful of really capable navigators, that are precious individuals. Only some ships can have one, so the possibilities of travelling abroad are small for them. The palman sector is well signalled with warp beacons, creating a good warp path system inside the sector. This allows the second rank navigators, weak navigators to see the beacons and guide the vessels through the warp inside the sector. For travelling abroad you need a navigator, and here is where the palmans have problems. Programmes to "breed" the few
navigators they have, forcing them to mate and other stuff like that
has resulted in trauma, more ships being lost (voluntary or
accidental repulse to help their exploiters) and children being born
with malfunctions and mutations. That policy was abandoned as a consequence, and the single Navigator family in the sector gained a seat in the Notable Council (see below). Since there is a single navigator group in the sector (very small) interbreeding is very strong with them and mutations (other than the navigator gene, that is) in the navigators are common. Those few individuals that are not mutated and that are also sane (as sane as a navigator can be) are very precious and are treated with care now. Other members of the family that have a weaker navigator gene are used as well, but since they can only see the beacon system as if they suffered from myopia (blurred) they are only used for intra-empire travel, being almost helpless to truly navigate the warp without very clear reference points.

- Political structure: most of the time a puppet emperor (called the
son of Mother Galaxy) and Council of Notables, the true rulers.
Sometimes the emperor is the real ruler there, but a strong emperor is
dangerous, so they usually suffer...accidents if they threaten too
much one of the ruling families in the council. There is also a congress of representatives of the palman population, but it is no more than a tool of the Notables.

- The Emperor is either the first or third son in the line. If the
first son of the ruling family is the Emperor, the third is the army leader, as he is the third son of a family, and he must be in the army (see below)  Most of the time he is weak, but when a powerful emperor takes the reigns of the Empire the sector lives an age of prosperity and growth. If the family has not a third son or for any other reasons the different emperor-army leader cannot be different usually results in a really powerful leader. Mastal II has been the most powerful and far sighted emperor the Palman Empire has had so far
under those circumstances. He was the one starting the massed ship
building programmes that have kept chaos at bay for so long.

- The Military recruitment base: The third son of every family must go to the Palman Army or Navy. It is seen as a great honour for the family to be able to supply the palman empire with soldiers. Those families that do not reproduce enough to supply soldiers to the army as regarded as second rank ones, no matter their social position. In times of need more soldiers are recruited for the army, but the base of the army is formed by the third sons of the families. The high reproduction rate of the palmans prevents that from being a true problem for the recruitment of cannon fodder for the guard. The third son recruitment structure causes the palman guard to be referred as the Third Guard as well.

- The Armed forces: The Army does not only use heavy infantry in very rare and specialist units. The tacticians of the Empire prefer fast units over a protracted fire fight and hence speed is more important than resistance for them. Tanks do not have turrets since the APC designs they have had their turret designs corrupted, so they do not work well. Instead, the tanks mount the main weapon in the front of the tank's hull. Wide use of mounted troops and recon units, be them in bikes, mount beasts (lizards, steed-like beasts...), in light recon vehicles (chimeras, sentinels, "jeeps",attack bikes...) or simply in foot. Mounted beasts and bikes are widely used there for recon and as rapid response units. Tanks are not that proficient there, they preferring to use infantry platoons. "A machine cannot be brave" is a common motto for most tank-light units in the army, that think they can do better with regular infantry than using big chunks of steel and ceramite.

- The Navy: Mostly Cypra Mundi designs. It is huge. Mastal II started the construction programs to protect the Empire from outside raiders, and this has developed in a 190-220 capitol ship or so navy at any given time. They use capitol ships way more than escorts, relying in big guns over small annoyers. The fact that the cruisers are widely used to stop raiders has come to them having quite some fast cruisers. Slaughter class cruisers ( a variant of them with a reactor design of their own) and even faster (and lighter) variants of it are quite common in the fleet. The navy is the most important part of the palman armed forces.

- Technology: They have Mechanicus-like dudes as well. The dudes are called Machine Masters but unlike the Adeptus Mecanicus they still retain part of the innovative spirit in them. Innovation is not frowned upon, even if their sight on a lot of matters is so archaic that they have been unable to innovate there. Some notable exceptions have been plasma and fusion technology, where they are ahead of the imperium. That has allowed them to keep up, fix, and repair the cypra mundi APC designs for example. In other technologies they are way back the imperium, though, like in warp technology where they do not understand how it works at all and so need to rely in the APC designs. If they were broken, they would be unable to create further warp engines or the navigator systems in the ships, nor the beacon signallers and warp monster repellent systems that are integrated in the beacons. It is quite a weird thing for a society developing itself inside the maelstrom, but in part it is not casual. It seems that an old leader destroyed most of that knowledge after seeing some of the wars happening in other parts of the galaxy, wanting to isolate the palman society as much as they could in order to prevent strife to reach the palman sector. They are paying the consequences of that now.

Author:  Xavi [ Tue Oct 14, 2003 1:43 am ]
Post subject:  Black Purificators // Shadow Griffons background

Come on, I can't believe no one has comments on the changes I intoduced ;) :p

Cheers,

Xavi

Author:  primarch [ Tue Oct 14, 2003 10:24 pm ]
Post subject:  Black Purificators // Shadow Griffons background

Hi!

Wow!  :l

I think its a lot to digest Xavi, give people some time!  :D

As alsways please get this to netepic (Tom), for Incoming!

Now back to reading it!

Primarch

Author:  Tas [ Wed Oct 15, 2003 2:55 am ]
Post subject:  Black Purificators // Shadow Griffons background

Xavi- Have you got a more printable, read-on-the train sort of version?  Its quite difficult to sit here and read it all off the screen on a limited online time.  It looks really good from the skim read I'd had but I cant give it the attention its due

Cheers,
Tas

Author:  Xavi [ Wed Oct 15, 2003 3:41 am ]
Post subject:  Black Purificators // Shadow Griffons background

yup, place your mail here and I will send the Doc archive of it. :)

Regards,

Xavi

Author:  Tas [ Wed Oct 15, 2003 3:57 am ]
Post subject:  Black Purificators // Shadow Griffons background

Cool!
familyog@iprimus.com.au

Author:  primarch [ Wed Oct 15, 2003 4:41 pm ]
Post subject:  Black Purificators // Shadow Griffons background

Hi!

I'd like one too:

primarch@caribe.net

Primarch

Author:  Xavi [ Thu Oct 16, 2003 1:33 pm ]
Post subject:  Black Purificators // Shadow Griffons background

Hya there!

Well, anyone that wants a copy post your mail here or email me at xavier_requejo@yahoo.es :)

Now, I already got an idea by Kes and then by Khyrion (sp?) from the BFG-list. It is about the palmans and warp travel. The idea is to have waystations for them, but HUGE ones (city sized ramilies-like stuff) between the systems and subsectors to ease the blind jumps they would need to take in order to travel inside their own sector. The inclusion of such behemoths in the sector will mean the modification of some stuff (like the travel to the battle of illusions and part of the palman attitude, that will become more religion-based) so expect to see version 1.3 in a few days :)

Cheers,

Xavi

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/