Tactical Command

Green Army Men: Plastic Men, Steel Resolve
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Author:  Easy E [ Tue Mar 27, 2018 10:54 pm ]
Post subject:  Green Army Men: Plastic Men, Steel Resolve


I have a new game available on the Wargame Vault. http://www.wargamevault.com/product/237819/Green-Army-Men-Plastic-Men-Steel-Resolve?src=newest_recent

This is intended to be a simple and straight forward ruleset for playing dexterity based wargames with newcomers to the wargaming hobby. Instead of the usual tools of the trade like Dice, Rulers, Miniatures, Scenery, etc. it is intended to use everyday items and found materials to play fun, fast, and tactically challenging games using found items and ordinary plastic toy soldiers. The rules are scale and model neutral and dispenses with the usual concepts of ground and time scale and other intricacies.


I started wargaming when I was a youngster, about 10 years old. However, I frequently did not have the scratch to buy “real” metal models. Therefore, I used what I had. What I had was lots of cheap, plastic toy army men mostly made in Taiwan, Korea, and China. Soon, I was using those to stand in for more formalize models to fight battles with the early rulesets I could get my hands on; including the works of Featherstone and Grant from my local library. Ever since those days, I have yearned to build a game that only uses plastic army soldiers.


Thank for checking it out, and let me know what you think. As I play games, I will post them up here for us all to chuckle at. Feel free to share your own battles too.

Author:  Easy E [ Mon Apr 02, 2018 2:55 pm ]
Post subject:  Re: Green Army Men: Plastic Men, Steel Resolve

I got to play some Green Army Men: Plastic Men, Steel Resolve over the last week with my daughter.


As the cover says, this is a dexterity based wargame. That means instead of using dice, cards, or tape measures to determine movement and attacks, you use a coin "flick" or "flip" mechanic to determine results. It also uses 1:1 scale terrrain and WYSIWYG resolution. WYSIWYG resoltuion is simple, if a toy soldiers falls over, they are Out-of-Action and can no longer activate. 1:1 terrain means a shoe on the floor takes up exactly as much space as it does on the floor. No wierd "magic cylinders" here. Therefore, the rules are super intuitive and require no special components to play. All you need is a handful of plastic toy soldiers, a flat surface, and some found household times.

We played through almost all the scenarios on a couple different sized tables and used all of the weapons I had available. We used Shotguns, Flamethrowers, Mortars, Graenades, Sub-machine Guns, Rifles and those stupid Bayonet guys that I hate! Everything worked well and we had fun for about 3 hours of total game play with about 10 total games with sizes of 5-10 soldiers each.

I hate these guys! However, I still used them.

I only took photos and wrote up the details of two encounters though.

Choosing armies was really easy. I asked if she wanted to be green, grey, or tan soldiers. She opted for grey and I opted for green. We then reached into the bucket and pulled out 5 guys a piece and looked at what they were armed with.

Team Grey:
1 Sub-machine gun armed soldier
1 Grenade armed soldier
2 Rifle armed soldiers
1 kneeling rifle armed soldier

Team Green:
1 Sub-machine gun armed soldier
1 Bayonet and rifle armed soldier (Man I hate that pose!)
2 Rifle armed soldiers
1 Shotgun armed soldier

Overall, it was a good mix of weaponry types to try out.


... you can read all about them at the blog.

https://bloodandspectacles.blogspot.com ... l-and.html

You can look into the rules here:

http://www.wargamevault.com/product/237 ... est_recent


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