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Rampant Stars: Bat Rep- Exploring for Crisps http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=32631 |
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Author: | Easy E [ Thu Sep 07, 2017 4:41 pm ] |
Post subject: | Rampant Stars: Bat Rep- Exploring for Crisps |
Welcome to my RAMPANT STARS battle report. This is a generic ruleset for Sci-fi games that are miniature line agnostic, scale agnostic, and usable in any sci-fi setting from a grim dark universe, to Vietnam in space, to the war against the machines. Rampant Stars uses relatively broad unit types and Sci-Fi traits to allow you to customize for the game you want. In addition, Rampant Stars uses a three tiered scenario generator that allows for countless variations for the games you play. Finally, it is designed to be played in one hour of game time. ![]() After losing the Grav-match championship to the humans, the Xeno fans leave the stadium disappointed and angry. However, they are also hungry and are out looking for the best place to buy some crisps Being rowdy Xeno Hooligans they naturally get in a few fights, burn down some local establishments, and cause all sorts of chaos as they muck about. The Pink Spaz Marines deploy to keep the Xeno Hooligans from doing more damage and keep them from finding the best crisps on the planet. Pink Spaz Marines Command Assault Unit= 10 points Elite Mounted Effectiveness Rating: 5 Points: 6 (+3)= 9 Move Command Assault Defense Shoot Armor 10” 2+ 2+ 3+ 2+ 2 Traits: Commander- 0 point= +1 Command Check to units in 12 inches Jump gear- 2 pt= Unit can ignore difficult terrain and move over friendly units Combat gear- 1 pt = Double assault, short range only shooting Tactical Squad Alpha= 8 points Elite Infantry Effectiveness rating: 10 Points: 4 (+4) Move Command Assault Defense Shoot Armor 6 2+ 2+ 3+ 2+ 1(+1) Traits: Armored- 2 pts= Armor +1 Rapid Fire- 2 pts= Short range roll double shots, long 1.5 shots. May not be used for move and shoot Tactical Squad Beta= 6 points Elite Infantry Effectiveness rating: 10 Points: 4 (+2) Move Command Assault Defense Shoot Armor 6 2+ 2+ 3+ 2+ 1(+1) Traits: Armored- 2 pts= Armor +1 Total= 24 points ![]() Xeno Hooligans Regular Mounted Commander- Trukkerz Regular Mounted Effectiveness rating: 5(10) Points: 5 (9) Move Command Assault Defense Shoot Armor 10 3+ 4+ 5+ 4+ 2 Traits: Big Unit (+4)- Double Units initial Effectiveness Rating Leader (Free) Hooligan Band- Stomperz Irregular Infantry Effectiveness rating: 10 Points: 2 Move Command Assault Defense Shoot Armor 6 4+ 4+ 5+ 4+ 1 Traits: None Hooligan Band- Romperz Irregular Infantry Effectiveness rating: 10 Points: 2 Move Command Assault Defense Shoot Armor 6 4+ 4+ 5+ 4+ 1 Traits: None Hooligan Band- Basherz Irregular Infantry Effectiveness rating: 10 Points: 2 (5) Move Command Assault Defense Shoot Armor 6 4+ 4+ 5+ 4+ 1 Traits: Fierce (+2)- Re-roll misses in an assault Combat weapons (+1)- Shoot close only, double dice for assaults Hooligan Band- Big Bang-Bang Irregular Infantry Effectiveness rating: 10 Points: 2 (6) Move Command Assault Defense Shoot Armor 6 4+ 4+ 5+ 4+ 1 Traits: Armor Piercing (+2)- Shooting reduces armor rating of target by 1 Rapid Fire (+2)- Short range double shots, long 1.5. No move or shoot. Total Points= 24 Mission Missions are generated by rolling 3d6 three times and consulting a mission, complication, and Location chart. Of course, you don’t have to roll any at all, but for a test game we might as well go for it! Explore The defender sets up the terrain per the guidelines and places 6 number tokens on the board face-down. The attacker chooses a table edge, and the defender deploys his units on the opposite table edge within 6 inches of the edge. The attacker deploys on the opposite side. When a unit puts a token within its zone of control, the token is revealed and placed on the players side of the board. The game lasts until all tokens are revealed or 1 hour has passed, whichever is first. The side who revealed the most tokens wins EMP Storm The world is clouded in swirling EMP that threatens communications and disrupts electronics. The Commander can not use his +1 Command Check bonus due to the disruptions on the comm. channels. Location Outdoor, Desert (In this case an ice world) You are fighting outdoors on a desert world. It is covered in dunes, barren rocks, and scattered watering holes/oasis. The terrain could be sand, snow, or worse! Moving up and over dunes /hills is considered difficult terrain. Let's get started. Set-up This board is 6x4 in size with two hills, a forest, and some walls. The objectives were scattered roughly across the center of the board, some on hills, in forests, and behind walls. The Xeno Hooligans were going to have more units to spread across the board and move towards the objectives than the Pink Spaz Marines. The defenders are the Pink Spaz Marines, and they set-up their mobile unit to go out wide right to pick up some objectives, while the center is defended by Beta squad. Alpha has the far flank. The Xeno Hooligans place the Trukkerz on the flnak opposite Alpha squad supported by the Romperz. The center has the Big Bang- Bangerz, who are supported by the Stomperz and the Basherz. You can read the full report with pictures on my blog here: https://bloodandspectacles.blogspot.com/2017/09/rampant-stars-battle-report-exploring.html |
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