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Armageddon 40k V1.0.1

 Post subject: Armageddon 40k V1.0.1
PostPosted: Sat Aug 01, 2015 11:59 am 
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Hi there!

I'm a big fan of the EpicA rules. I also love my 28mm 40k minis (Say what?!), however, none of the rulesets appeal to me (That's better! There's some hope for me yet!).

Why not play 40k with EA rules? I know there have been previous attempts at this, but I haven't been able to find any feedback or discussion on them, so I made my own!

You all know the conversion can't be direct, vehicles being the main issue, however, I wanted to keep the changes to the rules to a minimum. Generally speaking:

- All Measurements are in Inches => Divide distance in cm by 2,5.
- Treat all Vehicles as War Engines except for embarking and disembarking.
- New Type of unit (Heavy Infantry), that can be shot at by both AP and AT (as a LV).
- Characters are no longer upgrades to units, but a Unit on their own. They can act independently for the whole game or join a formation at deployment.

We've made a few games to get to a stage where we feel we've achieved a stable basic ruleset. From the games we played, it didn't feel we were playing EA with large models, it felt like its own game, which was the main goal.

We're now at the stage of balancing the Army Lists. The latest version (1.0.1) can be found here:

Armageddon 40k V1.0.0

Armageddon 40K V1.0.1

Cover & Specific Rules
Codex Astartes Space Marines
Chaos Space Marines
Imperial Guard
Eldar
Ork War Horde

V1.0.1 Changelog:
Small Corrections
Psychic Powers added
Some Characters got their own entry
Alterations to the weapon list to better emulate 40K weapons
Old file is still available

So, anyone care to test these and leave feedback?

Cheers!

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Last edited by Kalrath on Thu Dec 24, 2015 11:16 am, edited 5 times in total.

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 Post subject: Re: Epic Armageddon 40k
PostPosted: Sat Aug 01, 2015 12:07 pm 
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I hear that bolt action is a 28mm ruleset with lots of the best bits of EA in it.... may be worth checking out? I'm fairly sure the gates of antares game is just bolt action in spaaaaace so would probably be a good ruleset to use your 40k models with :)

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 Post subject: Re: Armageddon 40k V1.0.1
PostPosted: Fri Dec 11, 2015 12:30 am 
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So, after a few months, we've managed to play a few games with these rules and are quite pleased with them. The game plays well and with few modifications to the base rule set.

I've updated the link to the new version, that has seen a major overall in look and function.

Right now we've got the following Army Lists:

Space Marines
Imperial Guard
Eldar
Orks
Chaos Space Marines

Next step is to balance the Army Lists, starting with Space Marines and Chaos Space Marines.

If anyone is interested in giving it a go, let me know what you think.

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Wed Dec 16, 2015 9:55 pm 
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Looks interesting Kalrath.
Ironically I've been mulling over doing the exact opposite, and minting single epic models on 25mm bases to play groundscale 40k (well 30k actually) with epic models. Where weapon ranges are more realistic.
This would give me some other options with my 28mm models. I will take a look.

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Wed Dec 16, 2015 11:40 pm 
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Great!

I'll be looking forward to your feedback.

One thing I didn't mention before, is the reason for the format of the army list entries. The plan is to print each on half A5 sheet and use them as army cards, as the old datafax cards or the old space marine army cards.

I'm currently looking at the weapons list. Looking to change SA and BC weapons a bit to have some more depth.

I'm also looking to increase the number and function of psychic powers.


As for your project, that sounds interesting. Care to share a bit more?

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Sat Dec 19, 2015 7:03 pm 
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Sounds good mate. I look forward to seeing what you come up with.
Quote:
As for your project, that sounds interesting. Care to share a bit more?

Well calling it a project at this stage is a bit of an exaggeration :D.
There are a couple of things that bug me about 40k. The relatively short weapon ranges is one of them.
What I'll be doing is still play 40k using the same rules, but instead of putting 28mm models on the bases I'll be putting 6mm models on the bases. Everything else will just be a regular game of 40k (albeit using 6mm scaled terrain too).

There are a couple of issues to work through, such at vehicles, template weapons etc, but if you accept that it is still an abstract wargame it shouldn't cause too many dramas.

The cost of an army will be significantly cheaper too, and the games should be just as much fun.

In the photo below the tac squad disembark from the rhino to shoot the eldar autarch.


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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Sun Dec 20, 2015 10:30 pm 
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You know, I think 40k would become an infinitely more viable rule set with alternating activations alone.

It's not a terrible set of rules otherwise. Suddenly fast attack options find their niche as quick reaction forces and teleporting at the exactly the right time could really work out for you. Most importantly it would let you interrupt your opponents battle plan as it unfolded rather than get smashed on turn one with no way to retaliate. Happy days. Waaaaay more tactical depth too.

The only other major thing to port over imho would be the more decisive assault phase.

But what do I know, I dislike the 40k rule set as it stands immensely.


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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Mon Dec 21, 2015 8:55 am 
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Have you guys checked out the pocket40k homepage? Thoose guys did 40K with Epic sized models.

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Mon Dec 21, 2015 6:21 pm 
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Well, I like the play style of Epic, and I think it translates well to larger scale minis, hence this attempt.

As for W40k, I don't like the concept of the rules. Not being an alternate activation game is a big turn off. There are also other issues. Also, have you seen the size of the rulebook and codices?

Since I like Epic, and either way, adaptations would have to be made, either 40k to alternate activations (harder in my opinion since there are a lot more rules to contemplate) or epic with new army lists and slight modifications, I'll go for epic. As for a complete new ruleset, like gates of antares, I'd have to develop new army lists as well...

There's also the bonus that with a single ruleset, I can play both scales!

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Mon Dec 21, 2015 8:46 pm 
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Good points Kalrath!
I haven't played 40k for an edition or two, and didn't really consider the cost of the books. As an Australian with a mortgage and two kids GW have priced me out of the market there I think! Second hand books might be the way to go.
I have seen that pocket 40k site and quite like what they've done. It's just a little fiddly for a clumsy bloke like me :D.
Anyway, I'll stop derailing your thread with my 6mm concept Kalrath. Your Epic rules for 28mm will be fun to try out.

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Mon Dec 21, 2015 9:56 pm 
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and my comment was aimed at Matty_C...

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 Post subject: Re: Armageddon 40k V1.0.0
PostPosted: Mon Dec 21, 2015 10:14 pm 
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Sorry if it came across the wrong way. It wasn't meant as rebuke. Written words don't always get across the right mood (mine at least...). Just trying let people know my reasons for embarking on this project.

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