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SPACE HULK: Placement of Doors http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=16640 |
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Author: | Man of kent [ Tue Sep 15, 2009 10:03 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Can anyone tell me if the door in space hulk are placed BETWEEN squares or IN a Square? This is pretty crucial as if it's in a square then there is the potential for a gensteale to hide behind a corner opening and closing a door thus forcing an overwatching marine to shoot several times and thus risk jamming! |
Author: | Vaaish [ Tue Sep 15, 2009 10:20 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
I think they go in squares if you look at the placement in the book. |
Author: | Pulsar [ Tue Sep 15, 2009 10:37 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
if you look on the mission maps you can see they take up a square. |
Author: | Chaplain Leviticus [ Wed Sep 16, 2009 4:31 am ] |
Post subject: | SPACE HULK: Placement of Doors |
Place them in the square, exactly as pictured in mission maps. A closed door takes up that square and a model cannot be placed there. Unfortunately, you cannot close doors on models! Unless you make a special scenario rule ![]() |
Author: | old_gamer [ Wed Sep 16, 2009 9:23 am ] |
Post subject: | SPACE HULK: Placement of Doors |
That used to be a fairly big part of the game for the stealers - screwing around to minimise the effectiveness of overwatch. For example: ......O...... OABOOOO ......O...... ......O...... OOCOOOO ......O...... ......O...... ......O...... ......T...... Where O is an empty tile, A,B and C are genestealers and T is the terminator on overwatch. A normal approach would be to move A & B to the middle right corridor, hopefully jamming the terminator and allowing C to approach/attack safely (and thus probably killing the marine). I'm assuming that the new rules are the same as the old ones. |
Author: | scream [ Wed Sep 16, 2009 12:54 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: I'm assuming that the new rules are the same as the old ones. Now you can repair a jammed bolter for 1 CP during the genestealers turn, you don't lose the overwatch status. |
Author: | The_Real_Chris [ Fri Sep 18, 2009 12:54 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Oh those cheeky marines is simply not always firing whenever you do anything not enough (I need a recording or my voice saying 'and fire' I can play after I declare each action - fire corridors ahoy!). |
Author: | Evil and Chaos [ Fri Sep 18, 2009 1:01 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: (scream @ Sep. 16 2009, 12:54 ) Quote: I'm assuming that the new rules are the same as the old ones. Now you can repair a jammed bolter for 1 CP during the genestealers turn, you don't lose the overwatch status. and there's a kind of Close Combat Overwatch status that allows you to re-roll your CC dice. |
Author: | Dwarf Supreme [ Fri Sep 18, 2009 3:17 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: (Evil and Chaos @ Sep. 18 2009, 08:01 ) Quote: (scream @ Sep. 16 2009, 12:54 ) Quote: I'm assuming that the new rules are the same as the old ones. Now you can repair a jammed bolter for 1 CP during the genestealers turn, you don't lose the overwatch status. and there's a kind of Close Combat Overwatch status that allows you to re-roll your CC dice. What? ![]() |
Author: | currsed [ Tue Oct 06, 2009 8:43 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Hey there, just got my 3rd edition copy yesterday and was a bit irritated when checking the rulebook. it says that terminators can't move sideways (like in 1st edition), but can move diagonally forward (1 action point) and backward (2 action points). I think it that was impossible by 1st edition rules. Terminators could only move straight forward or backward, couldn't they? OOO XTX OOO T = Terminator, O = allowed movement, X = disallowed movement |
Author: | Dwarf Supreme [ Tue Oct 06, 2009 9:05 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: (currsed @ Oct. 06 2009, 15:43 ) Hey there, just got my 3rd edition copy yesterday and was a bit irritated when checking the rulebook. it says that terminators can't move sideways (like in 1st edition), but can move diagonally forward (1 action point) and backward (2 action points). I think it that was impossible by 1st edition rules. Terminators could only move straight forward or backward, couldn't they? OOO XTX OOO T = Terminator, O = allowed movement, X = disallowed movement Correct. In 1st edition, to move to a diagonal square, you had to move forward one square, rotate 90 degrees and then move forward to desired square. I don't have any problems with Termies being able to move diagonally, but it does make it a little harder for the Stealer player. |
Author: | Flogus [ Tue Oct 06, 2009 9:06 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: (currsed @ Oct. 06 2009, 21:43 ) I think it that was impossible by 1st edition rules. Terminators could only move straight forward or backward, couldn't they? Terminators v3 move same as Terminators v1. Only exception : they can turn 90° AND fire. |
Author: | Flogus [ Tue Oct 06, 2009 9:08 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: (Dwarf Supreme @ Oct. 06 2009, 22:05 ) Correct. In 1st edition, to move to a diagonal square, you had to move forward one square, rotate 90 degrees and then move forward to desired square. Please, re-read your v1 ![]() |
Author: | Dwarf Supreme [ Tue Oct 06, 2009 9:13 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
Quote: (Flogus @ Oct. 06 2009, 16:08 ) Quote: (Dwarf Supreme @ Oct. 06 2009, 22:05 ) Correct. In 1st edition, to move to a diagonal square, you had to move forward one square, rotate 90 degrees and then move forward to desired square. Please, re-read your v1 ![]() In that case, I'm probably thinking of going around a corner. |
Author: | Flogus [ Tue Oct 06, 2009 9:19 pm ] |
Post subject: | SPACE HULK: Placement of Doors |
v1 says : Page 6, "Moves : the Marines moves to an empty adjacent square. The AP cost varies depending upon whether he is moving forward or backwards." And page 12, there are exemples where Marines make a diagonale move. |
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