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Heinrich's Greens and Stories: Ork Soviet Waagh

 Post subject: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Thu Apr 16, 2015 12:30 pm 
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Hello all,


I hope to play my own 40k Skirmish Campaign at some future Date. Let me first give some Information about what I plan, before I show my Greens.

The Campaign will take place in a remote Frontier Sector, which was rediscovered by the Imperium just some Generations ago. The Sector will house all kind of human and alien Societies. By some Stroke of Fait are many human Residents in the Sector from Asian Descent and this Fact still shapes their Societies. There are still numerous human Planets which resist the Imperium.

But one Imperial Institution was already there, long before the Sector was rediscovered. The mysterious Adeptus Astartes Space Shark Chapter stood Vigil for thousands of Years. Their Homeworld lies still beyond the Grasp of the Imperium deep into the Sector. Most of the Chapter's Space Marines patrol the Imperial Space in all Segmentae and even the dark Void beyond in small Units (mostly Squads) with small Escort Ships.

The principal Performers of my Campaign will be one Squad of Space Shark Space Marines. The Squad had suffered horrendous Losses including their Sergeant during their last Patrol. It has been rebuild with new Recruits. The new Leader is a young Sergeant recently promoted to his Rank. The Squad is his first Command. He is very young for his Position and feels obliged to prove himself and his mostly untried Squad.

The Squad has passed all Tests in the Training Facilities of their Homeworld and now they are ready for their first Commitment.

The Scope of each Campaign Game will be very small with just one Space Marine Squad supported by Chapter Serfs (Ammunition Handlers) on one Side and, depending on the Enemy, a greater Number of Squads on the other Side. I am not settled on a specific Rule System. My Starting Point will be a modified Version of FUBAR with which I want to allow Space Marines to be superhuman fighting Machines.

The Games will be mostly small Infantry Battles and such I need many different human and non-human Infantry Models with only a few Vehicles. Each Infantry Miniature will be based individually on an Euro-Cent Coin.

I do not like the old GW Ranges for Epic because they offer too few Poses for the Infantry Models and the Space Marines were much too small. So I am bound to sculpt my own Miniatures and that is slow going. Another Problem is that I like true Scale Models and in which available Rhino Model fit ten Space Marines? :(

And so we come to my Greens. I was unhappy with all my Attempts to model Space Marines so far, but made a little Progress with my Orks. The Orks wear Soviet Style Uniforms.

The first Miniature is an Ork Boss, which I call 'Murdak da Butcha'. I intend to use him as Nemesis for the good Guys. Murdak is not intelligent, but is cunning and a deadly Foe in Close-Combat. He will lead a Mob of likeminded Brutes.

Staying with the intended Soviet Style for my Orks is he modelled to wear a Coat with Fur Collar and a Cossack Hat.

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The last two Pictures show why Murdak is called 'da Butcha'. He likes his Fights close and personal and to chop his Enemies into small Bits. So he carries a Human Head at his Belt.

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I am also quite happy how this Grot turned out. The Grot will be placed onto the Base of an Ork who fires a big Machine Gun. The Grot stands before the Ork and points to the Target, while spent Ammunition Cartridges rain down on him and he holds his Ear. He wears a Soviet Style Helm.

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Greetings,
Heinrich


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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Thu Apr 16, 2015 1:46 pm 
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I like them ! Always thought the Orks were very much like them "Russkies" ! ;D

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Thu Apr 16, 2015 4:11 pm 
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Hi!

Wow, nice!

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Thu Apr 16, 2015 7:36 pm 
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Thank you both very much. I have another Ork Boss and two Grots nearly finished. An Ork Boy is in his early Stages. Hope to have some new Pictures soon.


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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Thu Apr 16, 2015 9:54 pm 
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Lovely work!

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Thu Apr 16, 2015 10:24 pm 
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Nice greens.

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Fri Apr 17, 2015 7:25 am 
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very nice! I look forward to more. Could you show a picture of what your armatures look like for these 6mm orks?

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Fri Apr 17, 2015 9:52 pm 
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Thank you all for your encouraging Words.

@Apocolocyntosis: Here are some Pictures from my Armatures.

I use Iron Wire with a Thickness of 0,48 mm.

Image

I found Iron Wire to be the best Basis, as it is flexible enough to be bent easily and has a rough Surface, so Green Stuff adheres very good.

I started to sculpt the Orks a long Time ago and changed my Armatures since then, but here is how I made them.

I made a Loop from Wire and twistet it. Another Piece of Wire was cut with a Length of 12 mm for Arms and Shoulders (Mesured from a Sketch).

Image

The Parts were connected by Green Stuff, as I have no Soldering Iron. The main String was bent and the Wire for Arms and Shoulders placed on the Back. That gives the Armature the right hunched Appearence of an Ork. But it is not the right Method for Humans.

Image

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The main String will be cut off, when the Green Stuff has hardened.

For my Attempts to sculpt true Scale Space Marines (8 to 9mm) I have another Approach. I form two Pieces of Wire as in the following Picture and connect them with Green Stuff.

Image

Image

I have not finished any Model with this new Armature. Step by Step is a Body and then the Armour of the Torso formed. My former Attempts were all too big in the End.


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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Fri Apr 17, 2015 10:19 pm 
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Another two Miniatures are nearly finished.

A big Ork Boss with a Maxim Style Machine Gun. He wears an Uschanka and smokes a Cigar while he is firing his Gun in the Direction of the Enemies. Sometimes he will even hit something (a Gate, some Trees, ...). Over his Shoulder hangs an Ammunition Belt. I have yet to find a Name for him.

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He will have two Helpers on his Base. The poor Grot from the Post above, who is showered by spend Ammunition Cartridges and is suffering from the Weapons infernal Noise. The other Grot is much happier, because he wears Earmuffs. But he has to carry an Ammunition Belt.

Image

Image


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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Sat Apr 18, 2015 3:01 pm 
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Really interesting stuff!

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Sun Apr 19, 2015 3:50 pm 
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So erm...will you also be casting/selling these?

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Sun Apr 19, 2015 4:32 pm 
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Hi!

Very cool!

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Sun Apr 19, 2015 4:40 pm 
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So Cool !! :spin

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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Sun Apr 19, 2015 10:39 pm 
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Fantastic


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 Post subject: Re: Heinrich's Greens and Stories: Ork Soviet Waagh
PostPosted: Mon Apr 20, 2015 8:38 am 
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thanks for the detailed reply. Using rough wire is a good idea. I've been using brass, but the GS tends to spin round and not stick.

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