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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 10:27 am 
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The whole gang at the moment.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 10:49 am 
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Extra heavy support weapons concepts (quad blaster and quad mortar).


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 11:25 am 
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Keep em coming, like the heavy support guy.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 12:02 pm 
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Heavy Support Cyborg ("Turboneck Class") concept.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 1:27 pm 
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Nice cyborgs! Robed guys are always useful.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 3:07 pm 
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Very interesting ...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 3:11 pm 
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That's a very big power claw!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 5:32 pm 
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freaking awesome. their all great, but the Cyborgs are really kewl. I've already been using your 10mm German suits as knight class titans; Your range is a great boost to the machine cult army!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 5:34 pm 
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Stuff so far looks great!

...now mount him on tracks :p


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 5:40 pm 
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CaptainSenioris wrote:
Stuff so far looks great!

...now mount him on tracks :p


Yes, do that, but also keep the option of legs for those of us who prefer that, or like to use both.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 5:41 pm 
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Can't help but see Cornholio when I look at these guys :D
edit: you chaps ever get to see Beavis and Butthead over there or was that pretty much a North American thing?

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Last edited by jimmyzimms on Fri Apr 12, 2013 5:58 pm, edited 1 time in total.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 5:51 pm 
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KOVAV wrote:
Yes, do that, but also keep the option of legs for those of us who prefer that, or like to use both.

Agreed, options are cool!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 5:54 pm 
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Nice work on the sculps as said by others chaps with hoods come in very handy ;)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 6:03 pm 
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jimmyzimms wrote:
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Can't help but see Cornholio when I look at these guys :D
edit: you chaps ever get to see Beavis and Butthead over there or was that pretty much a North American thing?

I remember them. :-)
That's pre-clean up tho, I should be able to make the hood flow better for him even with the side-on moulding plane.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 12, 2013 6:41 pm 
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jimmyzimms wrote:
Can't help but see Cornholio when I look at these guys :D


:gah I find myself in a sudden need of 6mm cultist Beavis and Buttheads!

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