Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 2175 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 145  Next

Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 8:32 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20871
Location: Harrogate, Yorkshire
Quote:
Can there be more stuf in between the tracks?

There can be. I kinda like the aesthetic of there being no real hull to the vehicle however, just tracks and a raised platform. Lends a look of poor armour.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 8:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20871
Location: Harrogate, Yorkshire
Triple Laser Cannon


Attachments:
triplelaser.jpg
triplelaser.jpg [ 154.88 KiB | Viewed 1248 times ]

_________________
Currently doing a plastic scenery kickstarter
Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:11 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9210
Location: Manalapan, FL
Evil and Chaos wrote:
Quote:
Can there be more stuf in between the tracks?

There can be. I kinda like the aesthetic of there being no real hull to the vehicle however, just tracks and a raised platform. Lends a look of poor armour.


I like it. It looks to me that the whole middle part is on hydraulics and lifts up when in shooty mode. In driving mode drops down to lower the center of gravity. Now the awesome thing would be if you can model them both ways.

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:13 pm 
Brood Brother
Brood Brother

Joined: Wed Sep 23, 2009 5:06 am
Posts: 740
Location: San Francisco, CA
The structural engineer in me says that the platform will fall forward, tearing away from the tracks at the rear connection points. But hey, I don't know a damn thing about plasteel!

It looks really good. I think if I had a few, I'd try to depress the tower so it started below the outside perimeter of the platform instead of being on a raised platform over the main platform, and I'd put a little bridge (in the naval sense) where that little front turret is. But that's just me! I am encumbered by years of working with real-world physics and mediocre real-world materials. So don't mind me thinking out loud. Whatever the details turn out to be, I'm really excited about the model.

And I can't look at that turret without thinking how good it would look in a fortress built into the side of a hive. The Maginot Hive. This being 40k, of course it'd be attacked directly!


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20871
Location: Harrogate, Yorkshire
Quote:
real-world physics and mediocre real-world materials.

Can we build 80 metre giant walking robots that don't shatter under their own stress transfers the first time they try and take a step? :)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:29 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9210
Location: Manalapan, FL
One word: Thunderhawk ;)

And that was the end of that conversation about realism :D

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 08, 2008 1:47 pm
Posts: 1736
Location: Wiltshire, UK
Evil and Chaos wrote:
Quote:
real-world physics and mediocre real-world materials.

Can we build 80 metre giant walking robots that don't shatter under their own stress transfers the first time they try and take a step? :)



The irony being that the Orks (of all races) actually have the sense to mount some of their w/e on tracks...


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 9:54 pm 
Brood Brother
Brood Brother

Joined: Wed Sep 23, 2009 5:06 am
Posts: 740
Location: San Francisco, CA
Yeah, I know it’s silly, but here’s the thing: it’s really easy for me to imagine future materials that have tremendous axial and shear capacity. Anything inherently balanced could therefore, in theory, work. Titans would just be scaled-up human skeletons. If this model’s turret had enough rear mass for me to imagine giant counterweights in there, then I’d be comfortable with it.

I have a harder time accepting bending stresses in static conditions. Any engineer would try to design them out, even if it meant adding overall weight (in the form of counterweights).

As for Thunderhawks, I just imagine that they fly under pure, unbridled, ridiculous amounts of thrust. Their engines are mounted low enough that they might actually be balanced enough to fly straight. Stormravens aren’t, and are stupid, but they clearly have thrusters near the front of the fuselage which could be on 100% of the time to maintain that balance.


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 10:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20871
Location: Harrogate, Yorkshire
Thrres probably an ultra-dense counterweight inside the platform rig. Mobile to ajust balance perfectly on the move. :)

Real world aircraft carriers have been known to use such active stablisation systems

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 10:04 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Dec 25, 2011 1:30 am
Posts: 777
Location: Ireland
A space wizard did it.

_________________
Epic 40,000 (3rd Ed.) & 6mm Fantasy Blog, tutorials and resources

My 6mm Sci-fi and skirmish TactComms Plog: Vermin!/Orks!/Micro-munda!


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 10:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Sep 07, 2012 8:59 am
Posts: 1240
Location: London
RexHavoc wrote:
A space wizard did it.


What he said! :D

In the grim dark of the future there is no physics.

_________________
Image


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 11:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9210
Location: Manalapan, FL
Ok MrGonzo wins at the funny. Lets get back on topic. What you got next for us to salivate over? :)

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 11:33 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Jul 26, 2010 9:14 am
Posts: 1065
Location: Edinburgh
I don't know if I like the amount of rivets seems a bit OTT, could just be personal preference.


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 06, 2013 11:55 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Sep 07, 2012 8:59 am
Posts: 1240
Location: London
On a serious note, imho the gun looks oversized.
Maybe just one barrel and sitting a bit lower?

But that is being picky on a high level.

_________________
Image


Top
 Profile Send private message  
 
 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 07, 2013 9:55 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20871
Location: Harrogate, Yorkshire
jimmyzimms wrote:
Ok MrGonzo wins at the funny. Lets get back on topic. What you got next for us to salivate over? :)

An ultra-heavy cannon.


Attachments:
cannon.jpg
cannon.jpg [ 139.75 KiB | Viewed 1114 times ]

_________________
Currently doing a plastic scenery kickstarter
Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2175 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 145  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net