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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Feb 05, 2014 3:01 am 
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This could work, perhaps? (Second-to-last picture is the best.)

http://forkbanger.wordpress.com/tag/googly-eyes/

;D


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Feb 05, 2014 3:55 pm 
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Definitely the way forward!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 6:05 pm 
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Multi-eyes?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 6:40 pm 
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No.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 7:28 pm 
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No eyes!
Howsabout a more elongated head with the 'fleshy' chitin undeneath a smooth or plated 'shell' on the top' kind of like a cross between a Giger xenomorph and a GW bug?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 7:45 pm 
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Not quite there yet.

People interpret eyes as a humanizing element. They connote empathy. I think about the classically "alien" creatures, and most have weird eyes. On B5, the shadows had rows of tiny glowing eyes on their carapaces. The vorlon encounter suits, meanwhile, had a head-like stalk with a single huge camera eye. It was alien but also expressive and somewhat humanizing. Giger's aliens are another example. People tend to anthropomorphize objects and beings they interact with, given even the slightest provocation, like seeing a face in the front end of a car. So I think the goal in horrifying people is either to not give them any visual cues to empathize with, or to give them false cues that disturb them.

Anyway, just a thought.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 7:54 pm 
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Why has everyone got a problem with eyes on these bugs i mean after all the bugs from 40k all have eyes don't they?

If eyes are dropped from the models then they would not fit in with what most people would want to use these for. IMHO

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 8:15 pm 
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Those eyes don't look good.

Perhaps try compound eyes, like them having a sticky out hemispherical eye on each side and close too it'd have a regular pattern of circular bumps (as small and close as possible as casting allows).


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 9:14 pm 
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I like those.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 06, 2014 10:51 pm 
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To be honest this version exposes the real problem for me is not the eyes but the whole shape of the head/mouth - like the biovore its too fat and wide to give the viscous predator look. if i imagine something dinosaury, lizardy or insectiod on that body it looks good but at the moment it looks too cute-ugly... Think it would be worth looking for some realworld predator inspiration/rip off. :)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 07, 2014 12:31 am 
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The "nostrils" and "smiley face" of the jaws do make it hard to feel fearful of them (from the neck forwards).

Rob


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 07, 2014 7:37 am 
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I don't care for the heads or the rear legs. They both convey cute far more than they should. I concur that they should be more giger or potentially more like these.

http://chapterhousestudios.com/index.ph ... uct_id=215


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 07, 2014 8:23 am 
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I like these eyes :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 07, 2014 10:34 am 
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I'm not a huge bug fan, so take my unlikely to buy opinion witha grain of salt, but I like Lotus' suggestion of the somewhat octopoid/cthulhu style heads. Gives a wonderful sense of wrong that a lot of bug type minis just don't achieve.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 07, 2014 11:08 am 
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Those Cthulhu-oid heads are actually a very good spot - might be worth taking them in an deep sea direction just to see if it works. It would certainly be a unique look for a force...


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