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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 5:06 pm 
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I think I can supply the Leviathan Stalker with a choice of 3 weapons for the arms, and 3 weapons for the shoulders.

Currently sculpted weapons:

Arms:
Single Barrel Macro Laser
Triple Barrel Laser Cannon
Siege Howitzer

Shoulders:
Twin Rotary Cannon
Twin Flame Thrower
Heavy Missile
Twin Barrel Laser Cannon (already available with the Ordinance Conveyor)
Siege Howitzer (already available with the Ordinance Conveyor)
Rocket Launcher (already available with the Ordinance Conveyor)
Twin Plasmic Cannon (already available with the Ordinance Conveyor)


Which weapons should come with the Leviathan Stalker?
Any suggestions for anything else to sculpt?

Weapons packs will also be available.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 5:23 pm 
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Some type of weapon head, some shoulder mounted quad AA and perhaps a wrecking ball?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 5:23 pm 
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My original concept rendered by E&C looked a bit weird from the side and back. I like the last version E&C posted of the shoulder armour with a slight bend towards the back. It still looks "open" around the upper arm shoulder area. Maybe add some armour plating to the upper arm like the example below.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 5:40 pm 
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yeah the arms look spindly. the addition of the armour plate solves that elegantly

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 5:51 pm 
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wraeththu wrote:
My original concept rendered by E&C looked a bit weird from the side and back. I like the last version E&C posted of the shoulder armour with a slight bend towards the back. It still looks "open" around the upper arm shoulder area. Maybe add some armour plating to the upper arm like the example below.

Yeah sometimes bringing a 2d shape into 3d results in something awkward when you're trying to match it to an existing chassis shape.

The arm armour is perfect, and I'll get that added, thankyou.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 6:29 pm 
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Evil and Chaos wrote:
Moredakka: More like this?



Like this one and the last one posted so i can live with either. :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 6:32 pm 
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Needs a close combat option too.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 6:33 pm 
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Evil and Chaos wrote:
Armoured Infantry Concept. Any interest?



Magazine for the gun and a bigger back pack please.

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Last edited by moredakka on Tue Apr 29, 2014 6:38 pm, edited 1 time in total.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 6:36 pm 
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How tall will the walker be to the top of the model, not counting shoulder mounted weapons. Somewhere around 4.75 inches - 5.25 inches tall?

-A


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 6:37 pm 
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Evil and Chaos wrote:
And yet another concept.

I'd really like to get this locked off and start the crowdfunder in the next few days. :-)



Like this head but would it be possible to sort of stretch it forward a bit if you know what i mean. Make the cockpit a bit roomier for the crew.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 6:40 pm 
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Evil and Chaos wrote:
I think I can supply the Leviathan Stalker with a choice of 3 weapons for the arms, and 3 weapons for the shoulders.

Currently sculpted weapons:

Arms:
Single Barrel Macro Laser
Triple Barrel Laser Cannon
Siege Howitzer

Shoulders:
Twin Rotary Cannon
Twin Flame Thrower
Heavy Missile
Twin Barrel Laser Cannon (already available with the Ordinance Conveyor)
Siege Howitzer (already available with the Ordinance Conveyor)
Rocket Launcher (already available with the Ordinance Conveyor)
Twin Plasmic Cannon (already available with the Ordinance Conveyor)


Which weapons should come with the Leviathan Stalker?
Any suggestions for anything else to sculpt?

Weapons packs will also be available.


All the ones not currently in production for other models. :)

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Link, http://vanguardminiatures.co.uk/

Stockist of:

Vanguard Miniatures
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Onslaught Miniatures
Pyrkol Gaming Markers
Gregster's Lab
Microworld Games
Troublemaker Games


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 7:19 pm 
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Evil and Chaos wrote:
Armoured Infantry Concept. Any interest?


I like the infantry overall. A few variations in the helmet of the warriors would be lovely. The backpack area looks small. The circle bits seem a bit odd. I am not sure if they are part of the back armour or the backpack. But in the end I can't say I would back the DiD3 for the infantry, maybe if there were Heavy Weapon variations. My interest is more in the big walker.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 8:25 pm 
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Yes that shoulder option looks great, especially with the arm armour. Any chance of seeing it in the full height back view (the one i photoshoped) ?

As said above, infantry look like they need bigger backpacks.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 29, 2014 8:27 pm 
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Yes that shoulder option looks great, especially with the arm armour. Any chance of seeing it in the full height back view (the one i photoshoped) ?

As said above, infantry look like they need bigger backpacks.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 30, 2014 2:56 am 
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like the troops...like the big thing...like it all!!!!!

I do like the bettle look to the walker more than flat....but either or is good with me :)


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