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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 1:41 am 
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Not a fan of the eyes, but other than that the bugs look fantastic.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 3:03 am 
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Markconz wrote:
Nice. I'm not convinced by the large eyes though, you risk neoteny and associated cuteness, plus the scale problems...
Biggest eyes probably shouldn't be any bigger than a human head I think, largest eye ever recorded is 264mm.
http://www.ucmp.berkeley.edu/people/mot ... /eyes.html

I realise they are aliens, but physics still tends to constrain physiology in certain ways, and sense of scale and plausibility is strongly affected by details like this I think.


Agreed on the cuteness issue, but you could get pretty large compound eyes, couldn't you?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 3:23 am 
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carlisimo109 wrote:
Markconz wrote:
Nice. I'm not convinced by the large eyes though, you risk neoteny and associated cuteness, plus the scale problems...
Biggest eyes probably shouldn't be any bigger than a human head I think, largest eye ever recorded is 264mm.
http://www.ucmp.berkeley.edu/people/mot ... /eyes.html

I realise they are aliens, but physics still tends to constrain physiology in certain ways, and sense of scale and plausibility is strongly affected by details like this I think.


Agreed on the cuteness issue, but you could get pretty large compound eyes, couldn't you?


Why would these be bigger? They only look big on arthropods because those are so small.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 6:12 am 
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Have to agree the huge eyes are a bit of... dare I say it, an eye sore. ;D

Perhaps have two pairs of smaller eyes? Then again maybe just one pair of smaller eyes.

On another note, I like the biological cannons. However I feel they could be slightly larger/longer. I honestly hardly noticed them at first glance. Looks great otherwise.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 10:30 am 
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Evil and Chaos wrote:
Weapons I'm considering including:

Arm Weapons:
- Macro Cannon
- Death Ray
- Triple Laser Cannon
- Triple Plasmic Weapon (not yet sculpted)

Shoulder Weapons:
- Twin Rotary Cannon
- Large Missile
- Large Flame Thrower
- Twin Laser Cannon

Thoughts?


Will the arm weapons fit the shoulder weapons points and vice versa? I.e. can you put any weapon in any mounting point?

Matt


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 10:33 am 
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Yeah, hate the eyes.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 10:45 pm 
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Markconz wrote:
Why would these be bigger? They only look big on arthropods because those are so small.


I was thinking more of the largest trilobites, at 720mm in length. I assume their eyes were reasonably large... can't say I actually know.

Google did find me a book that said that blowflies, which have relatively large eyes, dedicate 10% of their metabolic to those eyes. That limits how much larger they could get. On the other hand, it also says that compound eyes, compared to camera eyes, "are usually large relative to body size."

http://books.google.com/books?id=_9o2OK ... es&f=false

But if we start looking at physical constraints on large killer bugs, none of it really works...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 10:52 pm 
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I could try out a different eye configuration or two.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 10:58 pm 
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how about clusters of small eyes? more arachnid? (of course the fact I re-read Starship Troopers last week might be influencing me)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Jan 31, 2014 11:15 pm 
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Ooooo, I like the clusters of small eyes option! My biggest issue was the perspective thing - looking like the wrong scale to me. Failing a change in the sculpt, I was going to model small new eyes in front of the sculpted ones and paint the sculpted ones to be external ear tympanic membranes or bone/exoskeletal plates.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 01, 2014 7:49 am 
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I dig the eyes actually


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 01, 2014 10:43 am 
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The problem with "bug-eyed monster" is that in practice they tend to be disney eyes. I'd love to see some alternatives.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 01, 2014 1:37 pm 
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I don't dislike the big eyes on the render, but at scale think they might destroy the sense of scale. The no eyes idea is my favourite - always made the gieger (sp?) alien extra scary to me !


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Feb 01, 2014 1:48 pm 
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I'll try a few variant heads on Monday. :)

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