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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Aug 02, 2013 7:04 pm 
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Well do these have to be too realistic :p for me it's all about looks.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Aug 02, 2013 7:12 pm 
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You should have multiple wing options to allow variations using the same body - swept back / straight / forward / X-wing / biplane... :D


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Aug 02, 2013 7:24 pm 
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Bi-plane! HA! :D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Aug 02, 2013 10:13 pm 
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Promising start! A bit more chunky, crude and ramshackle would be in order. Maybe considerably smaller wingspan too. Maybe an open cockpit with just a blocky windscreen?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Aug 03, 2013 8:27 am 
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Awesome!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Aug 05, 2013 11:44 am 
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Modified based on feedback - more square-ish cockpit, moved the cockpit & wings forward for a semblance of aerodynamic balance.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Aug 05, 2013 11:55 am 
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Its looking good man, can't wait to see this completed.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Aug 05, 2013 12:02 pm 
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Looking good - I hope the fuselage gets as many rivetz as the wings!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Aug 05, 2013 12:32 pm 
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Liking that fighter!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Aug 06, 2013 7:59 am 
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Like it! More riveting and then underslung weaponry?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Aug 06, 2013 9:37 am 
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Nitpick wrote:
Like it! More riveting and then underslung weaponry?

Yup. I was thinking a pair of under-wing cannons, and rockets.

Also it needs a jet engine exhaust nozzle at the back, currently it's just a flat ovoid. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Aug 06, 2013 9:48 am 
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Evil and Chaos wrote:
Sprues.

Top to bottom:

- Heavy Support Cyborgs (2x Turtleneck, 2x Turboneck)
- Leaders (4x Leaders & 2x Alteration Cannons)
- Heavy Weapons & Menial Cyborgs (1x Slug Cannon, 1x Quad Blaster, 1x Quad Mortar, 3x Menial Cyborgs)
- Infantry (4x Riflemen, 1x Heavy Weapon)

I was thinking of selling them in sets containing:

- 1x Leaders Sprue
- 10x Infantry Sprues
- 2x Heavy Support Cyborgs Sprues
- 2x Heavy Weapons & Menial Cyborgs Sprues

Sounds like a good mix?



Are these for sale because I don't see them on the website. ...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Aug 06, 2013 9:54 am 
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I'd like to see a smaller more machinegun looking weapon on the gunners turret. At the moment it looks to me like a large calibre slow firing cannon less suited to defensive fire.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Aug 06, 2013 10:07 am 
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Quote:
Are these for sale because I don't see them on the website. ...

Not yet, I couldn't afford to get them moulded yet because my plastics project turned out a bit more expensive than anticipated.

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