Some good things said here.

RexHavoc wrote:
What (at least imo) is more exposure to 6mm gaming in general and less 'models-made-for-epic'.
Perhaps its time to make 6mm more profitable by expanding the 6mm hobby as a whole. A lot of people might not be interested in this- they like epic and the fluff of 40k and dont want to play other games/other type of settings, but if 6mm sci-fi became less 'just epic' and a few odd people playing 'odd obscure games in 6mm' then it could become a hobby on its own and might then have room to expand and grow.
I've been in a couple of different discussions recently, about Starship Troopers in general and the defunct Mongoose/Andy Chambers game in particular. For a while I've thought that the best way to represent spread-out, long-jumping cap troopers from the book, and hordes upon hordes of bugs, was in 6mm. The problem was that few 6mm powered armour minis appealed to me (too crude, or oddly designed) and while GZG have their not-bugs... well, all they have is that one not-bug, multiplied.
'Course, that's even more limited than Epic, 'cus all you have is the Mobile Infantry and the pseudo-arachnids. But anyway.

Bit of a digression, but as I say, it's another possibility I've been thinking about.
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6mm sci-fi is not a loved scale. I put up a picture log on dakkadakka (only stuff I have posted here over the last two years) and thought it might conjure up some more exposure to the new wave of 6mm but have received only 100 views and 1 reply. Yes, im not a fantastic painter, and yes I tend to ramble (see above post for proof!

) but I was surprised at the lack of interest it gained, even If all I was expecting was a few "omg how do paint some thing so small"...
I wonder if part of the problem is relatability? Cranium's already mentioned some points about it, and I might turn this into a ramble myself, but...
I'm sure we've all heard about the greater possibility of 'character' in 28mm sculpts? I agree with Jimmy that the strength of 6mm is big armies, but I also think sci-fi wargaming might hinge on the presence of characters more than historic or even fantasy wargaming; being largely based on stories about just a few protagonists, with big battles only going in the background, whereas historic gaming has more of a focus on those battles in themselves, reading about the events, researching the armies, watching documentaries and even movies. (Even if those M47 Pattons are nothing like Tigers)
40K has some of this with the sheer amount of background that's been built up over decades, Index Astartes articles, Forgeworld campaign books, etc. etc. All of which is good for Epic, IMO, but the 'main' game still follows that sci-fi trend: against the background of titanic, centuries-long, planet-shattering wars and battles, 40K - from the chunky, heroic 28-35mm minis down to the rules and mechanics - is about a few superpowered characters and a couple of handfuls of mundane backup. (Heck, I've even heard of units in LotR - lauded as a better, more tactical ruleset - described as a 'hero delivery system') I think it can be difficult for 40K players, even Apoc players, to draw their focus back a bit from mathammering their badazz MurderClaw Wolf Lords (on Santa sleighs), to more tactical concerns.* I know when I first looked at the E:A book, I was aghast that space marine captains didn't have about 1-2 dozen different bits of wargear to customise and optimise!
*Among other reasons. 'I've already bought hundreds of marines in 28mm!' for one. The tragedy then is that they
have big armies, but without a more appropriate scale or rule system, and an unwillingness to try either! I mean, I've been following some of the discussion about Mantic's latest Warpath kickstarter - opinions I've seen on the big-battle Warpath rules themselves, presenting the possibilities of unit 'hubs' (like those old SST rules or the current Victory Decision rules) or multibased squads/fire teams, have mostly been of the 'wailing and gnashing of teeth' variety.
Sci-fi has another disadvantage compared to historicals, that hits twice, IMO: most of those popular stories about handfuls of protagonists are owned properties, often with specifically designed imagery for film or TV. Again, Epic and it's official minis have the advantage of reams of 40K imagery, in prose, art, and 28mm minis, to back it up, and still has a veneer of... how would you put it... authenticity? Officiality? What have other 6mm sci-fi ranges got?
On one hand of that situation... I mentioned SST. If I want 6mm SST minis with official, defined imagery, from the movies or the animated series (or even an official book-based range), nobody makes those without concessions to the Heinlein estate or Sony. Would that be worth it? In my experience sci-fi wargaming licenses - including that for 28mm SST - don't go well.
There may be 'almost' and 'not' proxies, and I don't need to elaborate on
this forum, but I wonder if that's still a barrier to many people. Personally, it took me a while to get over that for Epic, despite the excellent minis available, and that's partly because I was hooked by Epic before GW fly-tipped it. What about 40K players coming to it now? It's another step removed. Not an insurmountable step, but there it is.
And we know what can happen when 'not' minis skate too close. I don't think it'd be much different for other sci-fi properties - can you imagine how hard The Mouse would come at you for making not-AT-ATs in 6mm?
Cranium brought up the other side of the double-whammy: original 6mm sci-fi. Ranges like Onslaught and Troublemaker, without belittling them (especially when I want to buy a bunch of their stuff) still owe something to a certain gothic, grimdark milieu. What if you move away from that?
Here I'd use the example of Baccus' old 6mm sci-fi range. I still look at it from time to time (when I remember who owns it now) but I can't get engaged by it. There's no 28mm or otherwise larger minis to offer a 'close up' look, no art or written background as far as I can see. Certainly no movies or TV shows.

Not much beyond funny cheese-wedge tanks and generic infantry to make me buy it, and that doesn't grab me. I could say the same of other ranges, to some degree. (And to be honest, with a few exceptions, without any good idea what 6mm infantry looks like in other scales or media, at times I feel like I could be looking at or playing with multicoloured grains of rice.) It might extend to rulesets too - how many play Exodus Wars or Seeds of War compared to Epic?
I hope all that makes some kind of sense.
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...or "lol epic was awesome in the day but now its dead lol"
Pff. Despite all of that guff I just posted, I've had a few rants on Dakka about that kind of attitude. I can understand the concern about a 'dead' game, but I can also understand how that breaks down into a bunch of little concerns that can be gotten over, especially with Epic. Which is why I dislike the dismissive term 'dead game', but anyways.
moredakka wrote:
Onslaught minis should be in store by monday except for the new release models and the re-designed sisters tanks (fewer parts per model)
!