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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 12:25 pm 
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Short Bearded One wrote:
So whatever happened to the robed tech guys?
I signed up just to say how much I liked them.

I have the master models sitting on my desk right now.

Funding is a little tight at the moment because I've prioritised towards another project right now - http://www.indiegogo.com/projects/6mm-scale-armies

So I'm waiting until I have a spare £500 to create the moulds and get them into production.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 1:33 pm 
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Well I'm not overly keen on anything on the Indigogo project. unless you were to make them a stretch goal in metal?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 1:42 pm 
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unless you were to make them a stretch goal in metal?

That's a possibility. It would help get them into production sooner.
Keep yer eye on it I suggest. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 2:21 pm 
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As much as I like the robed guys they don't really fit the human soldiers aesthetic with the Indiegogo ones. Maybe as a different allied faction in future?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 2:22 pm 
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Humans are plenty diverse here on Earth, I'm sure there's room for a few factions in a scifi game. :-)

Speaking of which... maybe a rules system would be a not-disawesome thing to develop...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 9:08 pm 
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I think the robed tech guys would be a considerable success as a stretch goal. To my knowledge, no one else does something similar to those robed tech guys, whereas, (as beautiful as your tanks are) if someone wants 6mm science fictions tanks there are plenty on the market, similarly with the (to a lesser degree) 6mm science fiction infantry.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 9:20 pm 
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I have been keeping an eye on it, just waiting to see if anything crops up I'd really like before pledging. I'm a bit wiped out by KS at the moment.

Are there some comparison shots against a human sized figure somewhere of the Churchillians?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Jun 01, 2013 11:11 pm 
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GlynG wrote:
As much as I like the robed guys they don't really fit the human soldiers aesthetic with the Indiegogo ones. Maybe as a different allied faction in future?


+1. Regular infantry in IFV first, tech cult later. Regulars need basic stuff before you go for robed dudes. You have to decide on an order of appearance.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 7:48 am 
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Well seems as the Tech-Cult are ready to go, I would have thought they'd stand as a good example of what can be done? That and they'd definitely sell.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 8:24 am 
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Regulars need basic stuff before you go for robed dudes.

If the robed dudes are popular enough, then they subsidize the addition of extra infantry poses on the plastic sprue...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 9:14 am 
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Robed guys yes please i think they will be a major boost to the plastics fund.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 2:39 pm 
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As someone brimming with unpainted human troopers and no current interest in muscly aliens i would however like to help funding TMG 6mm by buying other stuff - large cyborgs especially...

If these are ready to go already and won't divert you from work on the plastic i'd say go for it !

Is it possible to see a photo of the masters ?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 6:47 pm 
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Evil and Chaos wrote:
Short Bearded One wrote:
So whatever happened to the robed tech guys?
I signed up just to say how much I liked them.

I have the master models sitting on my desk right now.

Funding is a little tight at the moment because I've prioritised towards another project right now - http://www.indiegogo.com/projects/6mm-scale-armies

So I'm waiting until I have a spare £500 to create the moulds and get them into production.


Why not kill two birds with one stone and have the robed tech guys as a stretch goal with your kickstarter? £500 for more variety of troops is exactly what people want.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 6:55 pm 
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Seriously considering it as a goal for £5000. That'd leave a little to the side for putting towards plastic upgrades.
Another option is AA upgrades for the plastic vehicles.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 7:01 pm 
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I'm not sure how much you can extrapolate from just me, but I'm currently down for the alien part of two boxes - that's all I need for basic infantry and tranports. Two things could make me pledge for more boxes: 1) More troop types so I'd want more boxes for more grunts (and specialists), and 2) Addons that I'd want more vehicles for (AA guns, flamers and such).


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