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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 5:32 pm 
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The cloak version is very good!!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 7:15 pm 
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Very nice E&C I like them.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 7:17 pm 
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Yep cloaks look great, not too fussed one way or the other about knee pads...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 8:06 pm 
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Yes! AWESOME! Now I just need to GS some crysknives on them! ;D

Can go either way on knee pads but I'm going to suggest not since those are on the royal marines already.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 8:44 pm 
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Excellent minis!! No knee pads though :) Great work, loving all these new models.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 8:48 pm 
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I prefer without kneepads.

At this scale it won't be obvious that they're kneepads and not just big knees.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 9:39 pm 
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Gimme one crouching using an RPG or missile launcher of some sort and I'll buy lots.

Well, I'll buy lots anyway, I just want an RPG dude. :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 9:49 pm 
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Gimme one crouching using an RPG or missile launcher of some sort and I'll buy lots.

Specialists set, with Leaders & Weapons Troopers?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 9:54 pm 
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Yep, that'll do it.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 18, 2015 10:33 pm 
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I would like to give you a bunch of ideas for your desert troopers, but I'm quite biased toward a Tallarn Desert Raider list right now, and what I need would want probably wouldn't fit in your version of your faction of miniatures.

Things like lizard-mount riders, and crew-served weapons (such as heavy mortars and multi-barreled anti-infantry guns), and 4 wheel heavy dune buggies (plus some 6 wheeled versions) and fast versions of battle tanks, as well as elite scouts with missile launchers and walkers armed with artillery-like missile pods and other stuff.

But I'm just saying....

:D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 19, 2015 12:02 am 
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Buggies are already planned I believe.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 19, 2015 12:25 am 
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moredakka wrote:
Buggies are already planned I believe.


;D I know, I added that for completeness.

Thanks!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 19, 2015 6:41 am 
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Evil and Chaos wrote:
Markconz wrote:
I do think the buzzsaw is an absolutely essential tool for any self respecting skinner.

Though I wonder if it is just a touch big for the model, even for a Skinner?!?

How does this look?
Attachment:
animate.gif


Hmm perhaps still a touch too big to my eyes from what i can see, maybe about 15- 20% too much, though I realise this is personal preference. Just looks a bit more like physics of a 40k model than an epic one to me having it that big.

Though the German deathcavator might throw all that out the window... ;D
https://www.youtube.com/watch?v=oWlcqdPJEPg

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 19, 2015 7:00 am 
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Markconz wrote:
Though the German deathcavator might throw all that out the window... ;D
https://www.youtube.com/watch?v=oWlcqdPJEPg


Brought to you, of course, by the guys that made the Schwerer Gustav and Dora during WWII...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 19, 2015 9:35 am 
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Love the cloaks with kneepads keep them !!! Ok so I am going to buy a lot two !! Wait for the specialists and squad leaders. For the transport I was thinking more about a normal APC that lack in your minis :)


Last edited by Orar on Thu Mar 19, 2015 5:01 pm, edited 1 time in total.

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