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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 9:53 pm 
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moredakka wrote:
Any update pics for the skinnerz mech I'd love to see one?

I'm working on him...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 9:55 pm 
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Looking good! :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:01 pm 
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Ah thanks for the pics mate I really like this thing.

Will you be doing a weapons set in the future for these?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:06 pm 
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moredakka wrote:
Ah thanks for the pics mate I really like this thing.

Will you be doing a weapons set in the future for these?

I think to start with he'll come with the following weapons:

- 1x laser cannon arm
- 1x howitzer cannon arm
- 1x close combat arm (rotary saw? giant claw?)

- 1x belly gun
- 1x cargo hatch for the belly (transport variant?)


What other weapons might work for him in a weapons set?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:09 pm 
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Sounds like you already have in mind those weapons I was thinking of. I like the idea of the transport option.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:12 pm 
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Fair enough. I might save the more complex weapon sets for a later Crusher and the Greater Crusher... this one's just a baby! :-p

It's either a Light Crusher, or a Super Trampler. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:13 pm 
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Is the head fixed on this model or will you have variant heads at some time too?

You know so that they don't all look exactly the same. If the head is fixed how about a changeable face mask instead, not essential just something to consider.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:15 pm 
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I look forward to seeing the rest of the family.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:43 pm 
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Boiler / chimney stuff is nice poking up above the head!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Mar 11, 2015 10:52 pm 
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On a completely different subject will we be seeing any of these previously mentioned units during this campaign?

Your possibilities list. :)

Redoubt Unit - a selection of heavy & support weapons?
Leaders - Leaders? :-)
Ultimates Unit - Ultra heavy armour?
Ultimates Leaders - Including King Saullo of Tusculum Nova!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 10:17 am 
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moredakka wrote:
On a completely different subject will we be seeing any of these previously mentioned units during this campaign?

Your possibilities list. :)

Redoubt Unit - a selection of heavy & support weapons?
Leaders - Leaders? :-)
Ultimates Unit - Ultra heavy armour?
Ultimates Leaders - Including King Saullo of Tusculum Nova!

Yes. :-)

I was thinking of restricting King Saullo to being a special edition crowdfunder backer model.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 11:30 am 
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Where's my floating fat man you promised :P

Liking where this Crusher is going. Would be nice if the plates were nit symmetrical. Could you orientate a few vertically and/or even pop out some machinery blocks so its a little more ramshackle? What you've done with the exhaust is perfect, I just want to bring that feel to the rest of it.

Mordoten's work has inspired me to do a scrap heap raider aliens army :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 1:50 pm 
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Where's my floating fat man you promised :P

In the Desert Warriors Specialists Set, perhaps?

Either that, or he could be one of the now traditional late campaign special edition characters?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 1:54 pm 
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moredakka wrote:
Is the head fixed on this model or will you have variant heads at some time too?

You know so that they don't all look exactly the same. If the head is fixed how about a changeable face mask instead, not essential just something to consider.

The head is a separate component.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 4:50 pm 
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Hello all,


this is my first Post on TC. I backed the last Crowdfunding Campaign and am proud Owner of Novan Winter, Cybershadows and Skinnerz Miniatures.

What I would like to see is individual Skinnerz Infantry. It is easy enough to get 6mm Human Infantry from different historic, modern and sci-fi Ranges, but it is much more difficult to find Alien Infantry. Most Ranges are of limited use, either because they represent small or dying Races, which are unlikely to fight a Battle of Attrition, or numerical, but total unfeeling Races, which give little "Feeling" to a Fight et cetera.

The Skinnerz are different. They are numerious and can conduct big Battles. They do not need specific Reasons to start a Fight. But they have Desires and can represent great Antagonists. They are everywere! And they are fun to game.

Therefore I would likle to have much more Skinnerz Infantry, with Assault Rifles and/or Submachine Guns, with Close Combat Weapons and Pistols. It would be great if they would match the existing and planned Human Infantry Ranges from Troublemaker Games. In Soviet Winter Style with Greatcoats, Soviet WW2 Steel Helmets or Russian Fur Caps as Enemies for the Novan Winter Infantry (like Micro Art Studio's "Soviet Goblins" or Kromlech's Ork Conversion Sets). Or in feral Hun or also Arabic Desert Style as Opponents for the planned Range of Desert Infantry.

Regards.


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