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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Aug 06, 2014 6:04 pm 
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Maybe if it were more quadrapedal?
Like, beefier front limbs?

Oh, and a dew claw, for some "evolution gone wrong" emphasis?

I'm sure he will add more muscle definition once the broad strokes are locked down.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Aug 07, 2014 4:49 pm 
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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Aug 08, 2014 6:09 pm 
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Evil and Chaos wrote:
Maybe if it were more quadrapedal?
Like, beefier front limbs?

Oh, and a dew claw, for some "evolution gone wrong" emphasis?

I'm sure he will add more muscle definition once the broad strokes are locked down.


I dunno if we're quite on the same wavelength, but I was thinking less definition, in a way. To clarify my last post, it's got large, flat, basic carapace plates (necessarily, for something that'll be just taller than a 6mm human?) and a lot of subtle 'ripples' on the fleshy parts. I'd prefer it all smoothed over a bit, meself.

But, fair enough if it's only a WIP, and early days. Though I'm booted into hypercritic mode to say that I'm not feeling the broad strokes either, at this point. The typical Grandma Wendy... 'life eater' look with a big gun on the back didn't fly with other posters here, but I don't know if falling back on the faction's general look is doing it many favours either. The long, gradient, row of plates along a relatively streamlined body with a long, tapering tail, kind of look. Especially squeezed into an almost-scorpion pose and with a big plasma-bug blaster-bulb awkwardly balanced on the end of the tapering tail.

And thinking about rippled flesh, streamlining, and plates, something's clicked. I think it suffers from something that some fantasy dragon designs suffer from, that I've noticed: It's got a fairly formless body (if I'm being ungenerous: a sock) with some legs glued on the sides and a row of roof tiles glued on the back. No real ribcage or pelvis (or thorax or abdomen) for the limbs and parts to anchor to. In my experience, I don't think adding more superficial detail to the surface will improve or disguise the general structure.

Sorry if I'm coming across too harsh, but I'm not much into the 'if you can't say anything nice say nothing' attitude - with regards to miniature design anyway - and I feel I have to speak up, especially if it's being shown off for commentary before production, rather than a personal hobby project or even something for the mild applause of TacComm members. I'd like to buy 6mm bugs to proxy one of Wendy's armies, but I'd want them to be something I'd like to buy anyway.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Aug 13, 2014 7:40 pm 
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For the artillary bug, I think it needs a longer tail; something that looks like it can coil and whip. I do like the heavy plates and mean face.

I could never buy into GW's sphincters-of-steel launchers when they did their stab at the killer bug genre. There is only so much range you can achieve from bio weapons with that before I wince. (Remember the Starship Troopers movie with bugs launching blasts from their backsides into space? The audience in my theater broke up laughing rather than being awed.)

Add a whip-like motion, however, and my suspension of disbelief lets you get projectiles out to some serious distance.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Aug 14, 2014 10:26 am 
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what about a gonzilla style bug instead, a version with a gout of bug-vomit flame modelled coming out of its mouth?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Aug 25, 2014 11:54 pm 
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S'Cipio wrote:
(Remember the Starship Troopers movie with bugs launching blasts from their backsides into space? The audience in my theater broke up laughing rather than being awed.)


Well, it was a satire. It was trying to poke fun at a lot of things, so I thought we were supposed to laugh at it.

As to the concept. I think the last couple have been fairly good, but then I've never been very invested in the 'alien bug creature' range. We may be at a point of "too many cooks" right now, since the fine detail isn't there yet. Until I see that I don't know if it is easy to critique properly.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Aug 27, 2014 12:52 pm 
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Hey Ben, been a while.

Those buggy/APCs are looking mighty interesting. Are these going to be another indiegogo (not read the whole thread yet, as there is rather a lot of it)? They might work out as replacement warwagons for some Orks (I prefer the sleeker design of the early Ork range, rather than the newer scrap metal look).

Do you have a rough time frame on when they might be in casting?

Cheers
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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Aug 27, 2014 1:07 pm 
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They won't be going into the production queue until after we've delivered Crowdfunder #3 (and Crowdfunder #1 plastics, we expect to have them out for dispatch in the same time frame now).

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Aug 27, 2014 1:40 pm 
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Ok, cool. Will keep an eye out then.

Appreciate the issues with the plastics are priority one right now, hope it all works out ok.

Might have to order some of the existing stuff to keep me amused in the interim.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Sep 06, 2014 7:51 pm 
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jimmyzimms wrote:
malika2 wrote:
Speaking of Ork airships, found a fan conversion which ended up becoming official artwork...

http://www.dakkadakka.com/dakkaforum/po ... ge#7019684



interesting thread. Evidently a suspiciously similar vehicle ended up in the official artwork, not his scratch build becoming official. Enough that he sent a letter to GW

The idea of Novan Elites on quad runners is genius. It itches a huge scratch for people but is also very distinct design from you know who.


Not to derail the thread but it's nice to note that GW evidently owned up to making a boo boo with not "fact-checking" their freelancers work. A mutually beneficial agreement has been reached. Details=> http://www.dakkadakka.com/dakkaforum/po ... 26770.page For once, good on them.

Back on topic: anything new with the Space Jihadis and when's the next stuff to hit the TMG store?

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Yes. The floating fat man will be known as Baron Zimms.

Where's my floating fat man, btw? ;)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Sep 06, 2014 11:44 pm 
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Random, but there was an interesting moment when certain designers at GW HQ were...ahem...stunned, by a Necron Monolith lookalike model that some friends and I used in a display game there roughly a year before Necrons officially came out. We saw the prototypes they had and the resemblance was uncanny.

I'll stop thread-jacking now. Carry on.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Sep 07, 2014 8:39 am 
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Doomkitten wrote:
Random, but there was an interesting moment when certain designers at GW HQ were...ahem...stunned, by a Necron Monolith lookalike model that some friends and I used in a display game there roughly a year before Necrons officially came out. We saw the prototypes they had and the resemblance was uncanny.

I'll stop thread-jacking now. Carry on.


:nopics

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Sep 25, 2014 6:36 pm 
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Random thought:

When we finally get our plastics out, we could do a starter game set?

Contents could be something like:
- Some of our plastic infantry & IFV's sprues.
- Some of our plastic buildings sprues.
- A few metal sprues of Laders for each faction
- A metal Supreme Commander for each faction.
- Enough plastic bases for all the infantry.
- A few metal tanks (Eg: 3x Churchillians for the Novans, and a Beast Transport for the Skinnerz)
- A printed DiD rulebook

Any ideas for something else people would like to see in a Starter Set?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Sep 25, 2014 6:42 pm 
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A couple of aircraft?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Sep 25, 2014 8:16 pm 
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A human artillery formation (using the plastic vehicle) could be good as well as the tanks. Maybe an alien biker formation too. Slightly higher unit numbers / set cost to showcase a wider range of unit types and tactics.

Good background and art is vital to getting a good feel for the game, promotional materiel and inspiring people


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