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Troublemaker Games Crowdfunder #2

 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 4:49 pm 
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People are going to have a whale of a good time with these ;)

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 5:42 pm 
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Just seen the command centre which is neat but I do have an improvement to suggest that I feel would bring it more in line with what I'd use it for and help tie it in with the rest of the Tusculum vehicles currently in production.

Currently those laser cannons look way too flimsy on the side for me; they should be mounted in sponsons, preferably of the same design as those on the side of the churchillians: and I think the cannons would look better if they were 'twin linked' side by side as opposed to vertically; it would lend a beefier look to an already beefy model; I feel the current design just detracts from that.

Lastly; I think a 'bridge' window on the front would really work for this model; would be reminiscent of a more a sand crawler type design!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 5:49 pm 
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I agree that the side cannons would look better paired side by side; They would also look a lot better if they were mounted in a way that allow them to swing down.

I'm not too sure about the gothic ogive structure; I think the model would look just as good or better without them.

I think a little bit of work is still needed to integrate the tracks and the body of the vehicle better; maybe the removal of the gothic arches would help. I'm not too sure.

The model need a bridge window on the front for sure.


Last edited by Athmospheric on Wed Dec 25, 2013 2:48 am, edited 1 time in total.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 5:54 pm 
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Hammer head bridge. Check.

It'll also give this more uniqueness from an existing IP, if one would be so inclined to attempt to draw comparisons.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 6:29 pm 
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I like it! I shall definitely get one - metal is a better medium for those side cannons than resin. Plus, interior detail? Oh yes.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 7:12 pm 
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I like the gothic arches myself.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 9:30 pm 
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Thanks for all the suggestions fellas!

For obvious reasons, I won't be updating the campaign tomorrow, so it looks like there'll only be ~3 days left on the clock by the time I've upgraded the model and added it to the campaign page. Hopefully that'll be enough time for people to pledge!!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 10:28 pm 
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Wow!

Command centre goodness is calling to me already.

I'm inclined to agree with changes that reflect other Novan designs while also distinguishing the model from other potential comparisons.

To that end how about taking the sizeable cannon off the front and having another ramp assembly there. And then on the back where there appears to be a generous space have a Gladstonian style bombard array instead, maybe scaled up or possibly dual for six linked mortars.

I'll add my vote to the bridge possibly integrating a cannon array or two similar to the side ones, especially if the main cannon gets moved.

Finally...

... Merry Christmas all.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Tue Dec 24, 2013 11:11 pm 
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The War Stalkers that are on the campaign, are they sized to match Knights or Warhound Titans? They look more like Knights, but the weapons are more like what a Warhound can equip.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 25, 2013 12:06 am 
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I like the cannon on the front

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 25, 2013 1:04 am 
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Yup. Cannon required

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 25, 2013 10:04 am 
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You are losing funding and days because you are not unlocking stuff on time. Not a big problem since you already have the funding, but bugs me since I would like to see the goals unlocked and ready to be pledged.

If and when you have your 3rd IGG project you better think the stretch goals before starting the project. Great stuff and I want to buy more :P

And yes I know its holidays, but if the goals would have been ready thought over earlier, the holidays wouldnt affect to their unlocking.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 25, 2013 10:15 am 
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Lead-Space wrote:
You are losing funding and days because you are not unlocking stuff on time.
...
And yes I know its holidays, but if the goals would have been ready thought over earlier, the holidays wouldnt affect to their unlocking.

Did not expect such a big response. Was only supposed to be a small interim funder while we get the first set of platics sent out, rather surprised by the positive reaction!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 25, 2013 10:26 am 
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Hehe I thought so :) Im just too eager to spend my money ;)

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 25, 2013 10:28 am 
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Well, the need for what you´re putting out is quite big it seems. I know i will continue buy alot of skinners and cybershadow things because they wotk as great proxies to my 2 main armies...

I´m wishing for a model that could proxy as a Valdor tank...

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