Tactical Command
http://www.tacticalwargames.net/taccmd/

ELDAR MMS anti-ordnance options
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=9418
Page 1 of 1

Author:  blackhorizon [ Thu May 10, 2007 6:53 am ]
Post subject:  ELDAR MMS anti-ordnance options

ELDAR MMS ANTI-ORDNANCE OPTIONS.

Option A) Keep them as they are in version 1.5:
? Turrets hit on a 4+
? Re-roll failed turret fire
? Holofield offers a 5+ save against successful ordnance attacks

Option B)
? Turrets hit on a 4+
? Re-roll failed turret fire

Option C)
? Turrets hit on a 4+
? Holofield offers a 5+ save against successful ordnance attacks

Option D)
? Turrets get +1 to hit ordnance (in effect they mostly hit on a 3+)
? Holofield offers a 5+ save against successful ordnance attacks

Option E)
? Turrets hit on a 4+
? All vessels gain +1 turret
? Holofield offers a 5+ save against successful ordnance attacks

Option F)
? Turrets hit on a 4+
? All vessels gain +1 turret


Since this is a Word doc you can fill in your own variants

Option G)
? ..
? ..
? ..

Option H)
? ..
? ..
? ..

Author:  Mark_Logue [ Thu May 10, 2007 10:26 am ]
Post subject:  ELDAR MMS anti-ordnance options

I would lean towards B or C tentatively at the moment but until Kim gets less busy with uni and we get a decent chance to play some games with it I won't put in a vote yet.

I don't really like the idea of making three saves against ordenance.  And my preference on a mechanics wise basis is C because you do your normal turret shot and normal holofeild save so it isn't too confusing.

Author:  Xavi [ Thu May 10, 2007 4:00 pm ]
Post subject:  ELDAR MMS anti-ordnance options

E sounds sensible.

Best,

Xavi

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/