Tactical Command http://www.tacticalwargames.net/taccmd/ |
|
ELDAR MMS anti-ordnance options http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=9418 |
Page 1 of 1 |
Author: | blackhorizon [ Thu May 10, 2007 6:53 am ] |
Post subject: | ELDAR MMS anti-ordnance options |
ELDAR MMS ANTI-ORDNANCE OPTIONS. Option A) Keep them as they are in version 1.5: ? Turrets hit on a 4+ ? Re-roll failed turret fire ? Holofield offers a 5+ save against successful ordnance attacks Option B) ? Turrets hit on a 4+ ? Re-roll failed turret fire Option C) ? Turrets hit on a 4+ ? Holofield offers a 5+ save against successful ordnance attacks Option D) ? Turrets get +1 to hit ordnance (in effect they mostly hit on a 3+) ? Holofield offers a 5+ save against successful ordnance attacks Option E) ? Turrets hit on a 4+ ? All vessels gain +1 turret ? Holofield offers a 5+ save against successful ordnance attacks Option F) ? Turrets hit on a 4+ ? All vessels gain +1 turret Since this is a Word doc you can fill in your own variants Option G) ? .. ? .. ? .. Option H) ? .. ? .. ? .. |
Author: | Mark_Logue [ Thu May 10, 2007 10:26 am ] |
Post subject: | ELDAR MMS anti-ordnance options |
I would lean towards B or C tentatively at the moment but until Kim gets less busy with uni and we get a decent chance to play some games with it I won't put in a vote yet. I don't really like the idea of making three saves against ordenance. And my preference on a mechanics wise basis is C because you do your normal turret shot and normal holofeild save so it isn't too confusing. |
Author: | Xavi [ Thu May 10, 2007 4:00 pm ] |
Post subject: | ELDAR MMS anti-ordnance options |
E sounds sensible. Best, Xavi |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |