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ELDAR MMS anti-ordnance options
Option A) 100%  100%  [ 1 ]
Option B) 0%  0%  [ 0 ]
Option C) 0%  0%  [ 0 ]
Option D) 0%  0%  [ 0 ]
Option E) 0%  0%  [ 0 ]
Option F) 0%  0%  [ 0 ]
Option G) other 0%  0%  [ 0 ]
Total votes : 1

ELDAR MMS anti-ordnance options

 Post subject: ELDAR MMS anti-ordnance options
PostPosted: Thu May 10, 2007 6:53 am 
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ELDAR MMS ANTI-ORDNANCE OPTIONS.

Option A) Keep them as they are in version 1.5:
? Turrets hit on a 4+
? Re-roll failed turret fire
? Holofield offers a 5+ save against successful ordnance attacks

Option B)
? Turrets hit on a 4+
? Re-roll failed turret fire

Option C)
? Turrets hit on a 4+
? Holofield offers a 5+ save against successful ordnance attacks

Option D)
? Turrets get +1 to hit ordnance (in effect they mostly hit on a 3+)
? Holofield offers a 5+ save against successful ordnance attacks

Option E)
? Turrets hit on a 4+
? All vessels gain +1 turret
? Holofield offers a 5+ save against successful ordnance attacks

Option F)
? Turrets hit on a 4+
? All vessels gain +1 turret


Since this is a Word doc you can fill in your own variants

Option G)
? ..
? ..
? ..

Option H)
? ..
? ..
? ..

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 Post subject: ELDAR MMS anti-ordnance options
PostPosted: Thu May 10, 2007 10:26 am 
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I would lean towards B or C tentatively at the moment but until Kim gets less busy with uni and we get a decent chance to play some games with it I won't put in a vote yet.

I don't really like the idea of making three saves against ordenance.  And my preference on a mechanics wise basis is C because you do your normal turret shot and normal holofeild save so it isn't too confusing.

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 Post subject: ELDAR MMS anti-ordnance options
PostPosted: Thu May 10, 2007 4:00 pm 
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E sounds sensible.

Best,

Xavi

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