This is a polished version of the rough and ready version 1 of the Black Templar Fleet lists. Please offer suggestions and ideas!
Black Templars
Special Rules
All normal rules for Space Marines apply (from Armada). Additional rules will follow where appropriate.
Attendant vessels A single Strike Cruiser (including variants) may be attached to an attendant vessel (Training vessel) or an attendant squadron of escorts (any escorts available in the fleet list). Attendant vessels are squadroned with the Strike Cruiser, and therefore gain benefits from the Strike Cruiser?s leadership and boarding (in a multiple boarding action you would get +2 for being Space Marine). Attendant Escorts may use the Strike Cruisers unmodified leadership if within 10cm.
Less Than Equal Some ships in the fleet are noted as being ?less than equal?, this means they have normal leadership, so 6-9 Leadership instead of 8-10, a +1 Boarding modifier instead of +2, and boarding torpedoes, but no Space Marine benefit against or for Hit and Run attacks.
Righteous Zeal The fleet uses an additional Subplot (Blood Bond) to the one(s) it is already using, but without an affect on renown (Legacies of War/Blood Bond: If a 'friendly' capital ship is crippled or destroyed all the other 'capital ships' (excluding Forgeships) in the fleet gain +1 Ld in the next turn! (If this is the subplot rolled for randomly, treat the random result as Legacies of War/No Quarter!: Cripple/destroy at least half the points value of the enemy fleet. (+1/-1) In addition to the subplot: Black Templar capital ships (excluding Forgeships), only give the enemy +1 Boarding mod when crippled instead of +2.
Venerable Battle Barges In addition or instead of a normal Battle Barge Black Templars may use one Venerable Battle Barge. Venerable Battle Barges halve their launch bays rounding up and may only launch Thunderhawks, Prow Weapons are replaced with class specific strength Torpedoes Front, and each vessel has had its points value altered for this list (the Torpedo strength and obviously the point values are noted in the Fleet List). Venerable Battle Barges originate from both the Imperial and Chaos Fleet lists. (Note: although technically a Venerable Battle Barge the Eternal Crusader has its own fleet requirements in its rules, and is not contained within the fleet list). ?
Ships of the Black Templars
Battle Barge Variants (Famous Names: Sigismund's Light, *Eternal Crusader*)
Eternal Crusader???.600pts? Character Ship (You need your opponent?s permission to use this ship.) Battleship/14, 20cm speed, 45*Turns, 4 Shields, 6+ Armour, 4 turrets Prow Launch bay, 20cm(TH), 4, N/A Prow Torpedoes, 30cm(Normal, Boarding), 6, Front Dorsal Bombardment Cannons, 30cm, 8, L/F/R Port Weapons Battery, 45cm, 12, Left Starboard Weapons Battery, 45cm, 12, Right Port Launch bay, 20cm(TH), 1, N/A Starboard Launch bay, 20cm(TH), 1, N/A Notes: Can't Come To New Heading, Double Boarding Value, Captained by the 'High Marshal': Ld10, 1 fleet re-roll per turn, Sword Brethren, Terminator Teleport Assault (This is the Marshal of the fleet, you can't have 2!). Fleet requirement: Maybe included in fleets of 2000pts or more. Has an 'attendant' escort squadron of 3-6 escort ships that may use the Battle Barge unmodified leadership if within 15cm. Requires 2 Strike Cruisers to be fielded. You may have another BB in a fleet with the Eternal Crusader (You may use one of the Strike Cruisers allowing the presence of the Eternal Crusader to field this second battle barge).
Forgeship
Forgeship (vengeance model) GC/10, 20cm speed, 45*Turns, 3 Shields, 5+ Armour, 3 turrets Port WB, 60cm, 10, Left Starboard WB, 60cm, 10, Left Port Lb's, *2, N/A (see notes) Starboard Lb's, *2, N/A (see notes) Notes: Can't CTNH, Allows 4 more TH's to be launched by the fleet than normal (2 if crippled, none if destroyed), offers +1 Repair points in a campaign, Gives all ships in the fleet a +1 leadeship bonus to reload, may use it's repair dice in the End Phase on friendly ships within 10cm (if there is a BM's in contact with either ship the repair dice are halved as normal). Famous Names: Heracles
Strike Cruiser Variants Assault Variant??165pts (Suitable for the 8th company of a normal SM chapter) Cruiser/6, 25cm speed, 90*Turns, 1 Shields, 6+ Armour, 2 turrets Prow Launch bay, 20cm(TH), 3, N/A Prow Bombardment Cannon, 30cm, 2, L/F/R Port Weapons Battery, 30cm, 3, Left Starboard Weapons Battery, 30cm, 3, Right Famous Names: Dorn's Sword, Ophidium Gulf
Devastator Variant....160pts (suitable for the 9th company of a normal SM chapter) Cruiser/6, 25cm speed, 90*Turns, 1 Shields, 6+ Armour, 1 turret Prow Torpedoes, 30cm(Normal, Boarding), 6, Front Prow Bombardment Cannon, 30cm, 3, L/F/R Port Weapons Battery, 30cm, 4, Left Starboard Weapons Battery, 30cm, 4, Right (May replace the Weapons Battery broadsides with Str1 lance each side). Famous Names: Holy Hand of Antioch(invented name)
Black Templars Fleet list
0-1 Marshal (Master of the Fleet)...50pts You may purchase the following for your Marshal: 1-3 re-rolls......25pts each Terminator boarding party (Sword Brethren/Honour Guard): Normal SM Terminator boarding party AND +1 Boarding Modifier)...50pts. Terminator Teleport Assault: roll 2D6 when conducting H&R teleport attacks and select which one you wish to count...10pts
Battle Barges (1 per SC): 0-1 Battle Barge...435pts (+1 Shield for +15pts and +1 turret for +10pts) 0-1 Venerable Battle Barge Despoiler Battleship?.410pts (Strength 8 Torpedoes. *representing another class) Emperor Battleship?350pts (Strength 6 Torpedoes) Styx Heavy Cruiser?.310pts (Strength 4 Torpedoes) Mars battle Cruiser?.265pts (Strength 6 Torpedoes) *Oberon Battleship?350pts (Strength 6 Torpedoes) *Apocalypse Battleship?375pts (Strength 10 Torpedoes) *Retribution Battleship?390pts (Strength 10 Torpedoes) *Repulsive?250pts (Strength 6 Torpedoes, +1 Shield and Large Base) (You may purchase the Terminator Teleport Assault for each Battle Barge at a cost of 10pts per ship (no ship can have this upgrade twice). (Ships marked with an '*' may be omitted in a future version)
Forgeships (0-1 in a game over 750pts) 0-1 Forgeship...300pts? *(Less Than Equal)
0-12 Cruisers (1 per 3 Space Marine Escorts) Strike Cruiser....155pts Strike Cruiser Assault variant....165pts Training Vessel (Strike Cruiser)....120pts *(Less Than Equal) (may not have more training ships than the total number of Strike Cruisers and Strike Cruiser variants) Strike Cruiser Devastator variant....155pts (Reserve ship, *may only have one per 3 other cruisers, not including attendants).
0+ Space Marine Escorts Nova...50pts Gladius...45pts Hunter...40pts Firestorm (Rapid Strike Vessel)?45pts Sword (Rapid Strike Vessel)?.40pts Cobra (Rapid Strike Vessel)?35pts
Reserve Escorts *(Less Than Equal) (may not have more Reserve Escorts than SM escorts). Firestorm?.40pts Sword?.35pts Falchion?.35pts Cobra?.30pts Iconoclast?30pts
Ordnance
Thunderhawks All Space Marine capital ships with launch bays have Thunderhawks. Training vessels still have Thunderhawks but as stated before don?t gain +1 for Hit and Run attacks.
Thunderhawk Annihilators Annihilators act as bombers and fighters with a 4+ save vs. ordnance (the same as normal Thunderhawks). Annihilators cost +5pts per bay and may be bought for any Space Marine capital ship with launch bays (excluding Attendant vessels).
Torpedoes All ships have normal and boarding torpedoes.
Barrage Torpedoes Battle Barges, Venerable Battle Barges and Devastator Strike Cruisers may have Barrage special torpedoes as well as these options for +5pts per strength 2 torpedoes. ?
Hope that's useable for playtesting!
If you would like to present fleets made from the above fleet list please do so!
Cheers,
RayB
Edited: Removed Devastator SC's (Strike Cruiser Devastator *variant....160pts (suitable for the 9th company of a normal SM chapter) Str 6 Barrage Torps in the prow instead of the launch bays (may replace the WB broadsides with Str1 lance each side). Removed limitation of Assualt variant SC (used to only be able to have as many Assualt varaints as normal SC's). Added a seperate limitation for the Forgeship from the BB's (it's not a BB afterall!). Gave the Repulsive +1 shield and large base (I merely forgot in the original post!) Restore Devastators SC's as a Reserve choice (one per 3 other cruisers, not including attendants), also added the option for normal and boarding torps (it should have been in there from the start!) Added an '*' statement after VBB's about which VB's might be deleted. Added the Terminator Teleport Assault upgrade as an option for all BB's. Added the Righteous Zeal special rules. Polsihed the fleet list. Cleared up rules and loop holes (eg. 'Less than Equal'). Made Barrage Torps an optional upgrade for certain ships! Edited 'Less than Equal' phrasing, deleted acts like chaos. Changed points for Despolier(420-410), Styx(310-280), Mars(255-265). Added rules for Forgeships: +1 Ld to reload for the fleet, sharing repair dice special rule.
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