Ehm, the jokaero one?
This was copied from this forums:
[That took suprisingly less time that I thought it would. These rules should be more in the vein of the "traditional" Joakero. I'll adapt the fluff for my other list for something else.]
Joakero The Joakero are an enigma of a race. Large, primate-like creatures with orange fur, the Joakero are not a truly intelligent species in the strict sense of the term, but possess a form of extreme intuition that allows them to create highly advanced solutions to problems they face. Unfortunately, this primal savant-ism they exhibit has not been examined in great detail as captured Joakero always are able to escape any sort confinement they are placed in. Joakero spaceships are similarly confounding. They are rarely seen and fit no standardized profile, seemingly built on the immediate needs of the Joakero flying them at the time. They are collectively dubbed ?latticeships,? a reference to the constantly shifting grids, beams, bars, and struts that form the vessels.
Joakero Latticeship 30*X pts Type/Hits: Cruiser/X Speed: 20 cm Turns: 45 Shields: X/3 Armour: 5+ Turrets: X/3
Weapons Prow Weapons Battery(Firepower X, 30 cm, Front/Left/Right) Dorsal Weapons Battery(Firepower X, 45 cm, Front/Left/Right)
Notes Variable Size: Joakero vessels do not come in one standard size or shape, instead they are constantly built and modified to suit the needs of their crews. A Joakero vessel has no set number of hit points. Instead, the number of hits are determined when the Joakero player makes his fleetlist, and this determines the vessel?s points. The vessel?s shields, turrets, and weapons values are determined based on this number and may change during the game. Round turret and shield values up to the next whole number. A Joakero ship may have 3-12 hits, and cannot be crippled.
Leadership and Special Orders: Joakero vessels do not use special orders, but are considered Leadership 10 for all tests requiring a Leadership value. They may not use fleet commander re-rolls.
Changing Functionality: At the beginning of each turn, the Joakero vessel may adopt a new form to best suit its current needs. This change lasts until the beginning of the next turn. The functionalities it may adopt are:
-Aggressive: The Joakero ship may make a ramming attack against one ship it comes in base contact with in its movement phase and double its boarding value -Constructive: Re-roll failed repair rolls for the Latticeship. If you pass a leadership test at the end of your turn, the Latticeship gains +1 hit. -Defensive: Treat the Latticeship as armour 6+. Any attacks that ignore armour must re-roll successful hits. -Destructive: Treat the Latticeship?s 30 cm batteries as lances. -Evasive: The Latticeship has no minimum move and may make an extra turn in its movement. -Expeditive: The Latticeship gains +20 cm to its movement. -Offensive: Re-roll misses from the Latticeship?s weapons batteries
[If someone can think of an -ive word that means "fast," please let me know, Expeditive was all I could find]
In the campaign game we should put a minimun of prestige rating to be able to get one of this, or maybe even get it to appear only in a roll in the "random encounter generator" (i we get to do one!)
_________________ "It would be most ilogical if i let you kick my ass" -Spork, son of Spoon son of Fork
|