Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 262 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 18  Next

Rogue Trader Fleet Guide & Analysis

 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 20, 2007 10:41 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
So:
Trader's Galleon: cruiser
Merchantmen: medium
Fluyt: small

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 20, 2007 11:18 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands
Yes, that would do it for me. If I'm not mistaking Galleons where quite large somewhat slow cargo vessels that where heavly armed. So that would fit the bill of the RT-cruiser. And I like the name over the more general RT-cruiser. By the way, should al these vessels also count as transports? I think they should at least have some cargo capability, I don't think any Rogue Trader would place expensive cargo aboard a much more vulnerable cargp ship when he has a Galleon.
Small revision for the names:

RT-cruiser ( 8-hit): Trade Galleon
RT-cruiser ( 6-hit): Merchantman
RT-cruiser ( 4-hit): Fluyt

The Trade Galleon should be a pretty impressieve and exotic vessel, so it should have lots of exotic upgrades over a standard cruiser. But it should also cost you more when you lose your Galleon, so perhaps we need a special victory points table for Rogue Traders? But that would add even more special rule, and since we allready have plenty of those I'm not sure about it.
I'll try to think about some more exotic upgrades for our Galleons during my next break, but for now, its back to my Finite Element Methods :(


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 20, 2007 12:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands
About the upgrades:

I think the alien weaponery upgrade should lose the random direction as stated before.
Perhaps a very limited option of a lighting arc on the Galleon? I'm not to sure about this, I don't think Necron tech can be integrated with "imperial"tech.

Some Dark-Age upgrades:

Marco Cannons: Replace Strength 10 weapon batteries with strength 6 Macro cannons. Macro cannons function a heavy gunz with a range of 30 cm. 40 points

Heavy Hull plating: The ship gains 1 hit point and cannot be boarded 35 points

Extra Teleporters: The ship may make 2 additional hit and run attacks @ 20 points ( ? )

Boarding Parties: The ship doubles its boarding value @ 20 points

Grappling Hooks: replace Strength 6 port/starboard batteries with strength 2 grappling hooks. Grappling Hooks hit on a 4+. When both attacks hit, the vessels has succefully grabed its target. It gains a +2 bonus on boarding. Grappling hooks may cause critical hits as normal. 40 points


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 20, 2007 8:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 31, 2005 3:40 pm
Posts: 520
For the smaller ship, i would prefer the name "Lorcha" (i?m a Taipan veteran, you know xD. Also it would be a tribute for those asian mates of us whose history has been ignored for us european-cultured people for centuries). The others are fine for me (uhm, galleons... Kaptinz Franziz Drakez would be glad to haunt them xD).

About making an extra rule for VP, i don?t think it would be a good idea: in the end, you are paying all the exotic customizations with points, so i think it will be enough to balance that (it?s like loosing an imperial dreadnaught: aside from the fact that there are very few, that they tend to be flagships and the like, they cost a lot of points, so they will give your enemy a lot of VP. Maybe you could do some rule for the campaign rules (like losing prestige because you have lost the black pea... i mean, your beautiful ship), but then, is there any special rule for losing the flagship of any other fleet?

_________________
"It would be most ilogical if i let you kick my ass"
-Spork, son of Spoon son of Fork


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 20, 2007 9:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands

(Yuber Okami @ Feb. 20 2007,19:03)
QUOTE
For the smaller ship, i would prefer the name "Lorcha" (i?m a Taipan veteran, you know xD. Also it would be a tribute for those asian mates of us whose history has been ignored for us european-cultured people for centuries). The others are fine for me (uhm, galleons... Kaptinz Franziz Drakez would be glad to haunt them xD).

About making an extra rule for VP, i don?t think it would be a good idea: in the end, you are paying all the exotic customizations with points, so i think it will be enough to balance that (it?s like loosing an imperial dreadnaught: aside from the fact that there are very few, that they tend to be flagships and the like, they cost a lot of points, so they will give your enemy a lot of VP. Maybe you could do some rule for the campaign rules (like losing prestige because you have lost the black pea... i mean, your beautiful ship), but then, is there any special rule for losing the flagship of any other fleet?

Hmm "Lorcha" has a strange sound to it. Sounds somehow orky to me. But perhaps another eastern ship name is appropiate. Since your the taipan veteran ( just to be curious, what is a taipan veteran), can you give us some alternatieves?

What do you think about my other upgrades?

I agree with your view of the special VP table. Otherwise you would pay double for all you nifty exotic upgrades on your Trade galleon






Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Feb 20, 2007 10:42 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
Lorcha, nice, I like it. Remember we are in a far future. Okay, we all (3) agree: no special victory point conditions.

Yes, Piet Heyn will capture the Treasure Fleet again!

I see scenario's dawning at the horizon.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Feb 21, 2007 12:04 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands
okay, lorcha it is!

Do we agree upon the weapon sets for the galleon, merchantman and the lorcha?
if that be the case, that all thats left for the cruisers is the special upgrades table. Which by now is quite extensieve. I say we nail those upgrades and get ready to tackle some escorts!


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Feb 21, 2007 7:39 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jul 13, 2005 9:40 pm
Posts: 2842
Location: Netherlands
I do not like the grappling hooks and its bonus. As if Khorne cultists care that they get entered a little sooner.

Teleporters should be quite expensive. Remember Tau do not have them (yet)and through a willing Rogue Trader they would get that technology
very fast.

Boarding parties: I would say rename it too something like: you hired some notorious veteran pirates.


Just start on the escorts, Yuber had some good ideas.

_________________
Light at the Horizon.

Warp Rift
Project Distant Darkness
Eldar MMS

GothiComp Hall of Fame
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Feb 21, 2007 9:23 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands

(blackhorizon @ Feb. 21 2007,06:39)
QUOTE
Teleporters should be quite expensive. Remember Tau do not have them (yet)and through a willing Rogue Trader they would get that technology
very fast.


Boarding parties: I would say rename it too something


Just start on the escorts, Yuber had some good ideas.

True, but a unupgraded Trade Galleon has the ability to make a teleport attack as well, once its targets shields are down if I'm not mistaken?

how about rename the boarding parties to cutthroat crew?


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Feb 21, 2007 4:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 23, 2007 3:03 pm
Posts: 55
Location: USA
Perhaps something akin to "Kasrkin Bodyguard" for the boarding parties?  Or something like
"Chief of security Varf:  Because of this officer's discipline and higher expectations of those under him your RT ship gains the following bonuses-"

_________________
With the proper vacuum forces you can drain a human body of blood in 7.6 seconds.


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Feb 21, 2007 5:37 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands
About the upgrades:

I think we need to change the Targetting Matrix upgrade. At the moment this stands as no further shifts beyond 45 cm for batteries. However, we have decieded that Rogue Traders don't have acces to 60 cm weaponry. I suggest we change the targetting Matrix upgrade to that of the Imperious.
Targetting Matrix : This gives weapon batteries a left column shift on the Gunnery Table. @15 points

By the way, at the moment I'm scratchbuilding my third Trade Galleon. I already have the standard GW rt-cruiser model, and I've converted an old chaos vessel to a rt-cruiser.
I'm think about giving this ship heavy gunz as its main gun battery ( since I don't have and weapon batteries left, I used imperial lance decks and launchbays as main weapons). I'll post a picture as soon as its finished and painted alonside with my other RT-ships.






Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Feb 21, 2007 10:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 31, 2005 3:40 pm
Posts: 520
What is a Taipan veteran? Well, this is Taipan:



A very old game in which you had to become rich, either by smuggling, trading or piracy (your choice) in the far east. In fact, the lorcha was the smallest ship in the game (and the only one chinese-built, with a hull based on european models and chinese-style sails).

Could we agree with the upgrades? types names? Maybe we should make & post a .doc?

_________________
"It would be most ilogical if i let you kick my ass"
-Spork, son of Spoon son of Fork


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Thu Feb 22, 2007 12:48 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands
Ah, sounds like a fun game ;). I think we need a new .doc with al the ships names/upgrades names and types. Perhaps I can create a .doc tomorow with everything, but for now, I'm off to bed.


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Thu Feb 22, 2007 10:11 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Feb 07, 2007 12:17 pm
Posts: 107
Location: Enschede. Netherlands
Hi there,

I've made a word doc with all the thing we have so far. It has the 3 hulls ( Galleon, Merchanman, Lorcha) and a long list of upgrades. Some need a points cost though. Overall I think we have some pretty nice options here now :D


Top
 Profile Send private message  
 
 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Thu Feb 22, 2007 2:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sun Jul 31, 2005 3:40 pm
Posts: 520
Just one thought:
In the imperial typical upgrades list, put "armoured prow" (6+ prow save). It?s cost value should be fairley easy to calculate

_________________
"It would be most ilogical if i let you kick my ass"
-Spork, son of Spoon son of Fork


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 262 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 18  Next


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net