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"the chart" campaign game http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=7609 |
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Author: | phindar [ Fri Sep 29, 2006 1:13 pm ] |
Post subject: | "the chart" campaign game |
Hopefully someone gets to see this post before my game TODAY. I will be playing "the chart" mision (read it here). ?With a few modifications: -Orks are the attacker -Orks have a +1 Ld to navigate the chart. -Orks can use a Warlord reroll on top of the free reroll to navigate the chart. -Rokks and Hulks cn start the game immobile and hidden in the asteroid field and can activate at any moment. vs Chaos Beakies that, on top of their army, have 5 transports and a "drop pod" (ordnance) loaded ship. Since this is a campaign game, ?the important part of the game is to prevent chaos reinforcements to arrive to a planet (leaving the table). The game will only be a 1000 pointer which is smaller than the 1500 I am used to. What kind of army would you take? First, ?I was thinking a ramship heavy army with lots of ramships going head on to the enemy. But, ?the hidden rokk sounds too good to let go. And, ?I am sure I will need carriers and ordnance. For once, ?I think I am leaving my hulk out. ? It is too expensive for 1k plus too slow for this game. So, ?any thoughts? |
Author: | CyberShadow [ Fri Sep 29, 2006 2:53 pm ] |
Post subject: | "the chart" campaign game |
Hi. I would certainly leave the Hulk at home. Win or lose, it is not going to be much fun. I also wouldnt put too much faith in Ram Ships. I have bad experience with them. Occassionally they will win a game for you, but other times they can be frustrating and difficult to wield. I like the idea of large numbers of carriers, throwing out Fighta Bomberz. Good luck. |
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