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"the chart" campaign game |
phindar
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Post subject: "the chart" campaign game Posted: Fri Sep 29, 2006 1:13 pm |
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Brood Brother |
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Joined: Wed Oct 05, 2005 3:22 pm Posts: 73
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Hopefully someone gets to see this post before my game TODAY.
I will be playing "the chart" mision (read it here). ?With a few modifications: -Orks are the attacker -Orks have a +1 Ld to navigate the chart. -Orks can use a Warlord reroll on top of the free reroll to navigate the chart. -Rokks and Hulks cn start the game immobile and hidden in the asteroid field and can activate at any moment.
vs Chaos Beakies that, on top of their army, have 5 transports and a "drop pod" (ordnance) loaded ship.
Since this is a campaign game, ?the important part of the game is to prevent chaos reinforcements to arrive to a planet (leaving the table).
The game will only be a 1000 pointer which is smaller than the 1500 I am used to.
What kind of army would you take?
First, ?I was thinking a ramship heavy army with lots of ramships going head on to the enemy. But, ?the hidden rokk sounds too good to let go. And, ?I am sure I will need carriers and ordnance.
For once, ?I think I am leaving my hulk out. ? It is too expensive for 1k plus too slow for this game.
So, ?any thoughts?
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CyberShadow
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Post subject: "the chart" campaign game Posted: Fri Sep 29, 2006 2:53 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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Hi. I would certainly leave the Hulk at home. Win or lose, it is not going to be much fun. I also wouldnt put too much faith in Ram Ships. I have bad experience with them. Occassionally they will win a game for you, but other times they can be frustrating and difficult to wield. I like the idea of large numbers of carriers, throwing out Fighta Bomberz.
Good luck.
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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