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The Demiurg http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=6594 |
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Author: | Xisor [ Sat Feb 18, 2006 2:54 am ] |
Post subject: | The Demiurg |
And they say the Demiurg Commerce Vessels are majestic and gargantuan sights to behold... Well. You'd better enjoy this. The only things really missing are the ideas concerning the Keep class station and a few other tidbits. Hopefully not much though! I'm very pleased with this. Digest at your leisure. Xisor. Tired. |
Author: | Raysokuk [ Sun Feb 19, 2006 2:31 pm ] |
Post subject: | The Demiurg |
At a first glance (i'll get round to reading it properly tonight): (Brother hoods) Are the points for brother hoods in addition to paying +10% for a refit? Also, they automatically get one (a free refit!?) **What if you could combine this with rerolls?: For every brotherhood you may buy a refit or a reroll (1 per 500pts)! Brotherhoods should always come with the ships automatically! (Cutting beam max) Are the cutting beams supposed to be limited on the Stronghold and Garrison? (There's a typo in Armada that can be read either way). (Citadel) Shouldn't this be 12 hits? Due to automation? (+2 hits over the Stronghold) (Garrison) Where did the broadside lances come from? Also where is the single dorsal launch bay? (Repair points) Shouldn't the Stronghold and Citadel offer repair points instead of having a pirate base? (Rerolls/Renown) There are just too many rerolls!!! It should be 0,1,2,3,4,5! (Typo) the points for the Stronghold and Citadel are wrong in the fleet list. (Refits) S 1: is this instaed of the normal +1 to Ld? S 4: There should be a down side, perhaps only +1 hit? S 6: This should not affect boarding! D 5: Just suck the Bm's up, or dicount them. Also don't put 'as apposed to 4+' as this could be interpreted as only recieving 5+ saves against hits on the hull when BFI'd. More later, cheers, RayB |
Author: | Xisor [ Mon Feb 20, 2006 7:49 pm ] |
Post subject: | The Demiurg |
(Brother hoods) Are the points for brother hoods in addition to paying +10% for a refit? Also, they automatically get one (a free refit!?) |
Author: | Raysokuk [ Tue Feb 21, 2006 1:11 am ] |
Post subject: | The Demiurg |
Damn it! The internet just swallowed my last post! (Try again!) (Brother hoods, free refit!) There should not be free anything! (this is a GW game! ![]() (Brother hoods, rerolls) I think it'd be pretty neat to have a choice between refiting your ship and buying a reroll, it add a nice 'natural' limitaion on both! (Cutting beam max) There should be different values for the max: 8 for the Bastion, 10 for the Garrison, 12 for the Stronghold, 14 for the Citadel! (Citadel and Stronghold hits) Teh stronghold stioll had 10 hits in the document (and still should!). The Citadel should only have 12 hits (to be 2 above the Stronghold). If anything should change it should be the Bastion and Garrison going down to 6 hits! (Garison weapons) This ship needs a single launch bay to make it viable in the fluff as a minning ship! Having broadside lances makes this ship too powerful compared to the Bastion! (Raider Repair points bonus) I think its pretty cool to have the raider bonus tied in with the factory ships! The Keep would be somthing really special, like a Ramelies! (Rerolls and renown) So are you going to change the rerolls/renown as I've suggested? I'll write more later, as i don't want to make this post too long and cluttered! Cheers, RayB |
Author: | Nerroth [ Tue Feb 21, 2006 2:37 am ] |
Post subject: | The Demiurg |
Hey, don't forget your good buddy Nerrith for helping out with the Epic and BFG ideas! Oh, and try PrimoPDF for making that file a little more web-readable! Gary |
Author: | Xisor [ Tue Feb 21, 2006 9:41 pm ] |
Post subject: | The Demiurg |
Who the pissin' hell is Nerrith? ? ![]() Only kidding! I used that pdf-maker, and WOW! It's fantastically useful. The article looks professional now! Also, I made a few modifications. (Brother hoods, free refit!) There should not be free anything! (this is a GW game! ?Brother hoods should just allow refits to be taken and then the refits bought if desired (10% pts cost if random, specific refit costs if chosen!) |
Author: | Nerroth [ Wed Feb 22, 2006 12:10 am ] |
Post subject: | The Demiurg |
Try these guys... Gary |
Author: | Xisor [ Thu Feb 23, 2006 6:09 pm ] |
Post subject: | The Demiurg |
About bloody time, if you'll excuse me ![]() http://www.savefile.com/files/3895178 Version 3.3 Incorporated a fair few things, including a bit better formatting. Still to work on the defenses, but there's a bit of expansion on the Inquisitor Article. Whatcha think? Xisor |
Author: | blackhorizon [ Thu Feb 23, 2006 9:43 pm ] |
Post subject: | The Demiurg |
Whoa! Cool work Xisor! Very nice. You should however make better stat boxes (for bfg). If you want I can send you the ones I used for the Eldar rules. |
Author: | Xisor [ Thu Feb 23, 2006 10:09 pm ] |
Post subject: | The Demiurg |
My problem is I don't have Microsoft Word here at Uni on my laptop, but it'd be grand if you could send them, I can have the lot of them sorted for Saturday as I'm heading home(where I do have Word) for my Dad's birthday. Thanks for liking it ![]() Xisor |
Author: | Xisor [ Mon Feb 27, 2006 8:34 pm ] |
Post subject: | The Demiurg |
The Demiurg v3.4 Enjoy. New things added(that I recall): - Facilitation and Augmentation Widgets - Black Horizon's Excellent Readable-o-matic Stat Boxes - New piece fo writing: 'The Archive' - Widely corrected and ammended stats - Brotherhoods have now been made random(but you're allowed to choose which table) A few other things intersperesed among it, I'm confident that it's now a very readable document(touch wood!). Xisor |
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