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Lar'shi weapon configurations

 Post subject: Lar'shi weapon configurations
PostPosted: Sat Nov 05, 2005 12:33 am 
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Hi!

Back when the ECF list was developed and the idea of the Tau booster was first concocted, I came up with a couple of variants for the Lar'shi which would take advantage of the ship's modular nature and allow it to gradually fill a wider role in the fleet.

Now, it occurs to me that in the centuries since the Lar'shi's first deployment and the developmet of the Kor'or'vesh that a few new variants of the ship would have been put through their paces, perhaps oofering a means of adding to the Qath'fannor...

And naturally enough, I've lost the original Word doc!

So, I'll cook up the same thing again, more or less:


LAR'SHI (HERO) CLASS STARSHIP, SA'CEA CONFIGURATION - 200 points

In the centuries following the initial deployment of the Lar'shi, it has proved itself to be a very useful cruiser, capable of succesfully engaging many starships of a similar dispacement. While it lacks the sheer firepower of the Lunar class its designers were originally inspired by, its launch bay capability provide it with a tactical flexibility lacking from that class. However, it was clear to the Kor'ar'tol of more militarised Septs, such as Sa'cea and Vior'la, that the Ileath'fannor lacked a vessel with the kind of offensive firepower found in rival Imperial battlecruisers.
Taking advantage of the Lar'shi's modular construction, prototypes of a variant eschewing the original Lar'shi's launch bays for additional railgun turrets were created, the reasoning being that the fleet would need a more powerful ship of the line more than another means of deploying Hunter Cadres to a planetary surface - a capability the Ileath'fannor is not lacking.
The resultant vessel proved most useful in fleet engagements and ship-to-ship duels, finding a place in Ileath'fannor formations used to shield colonisation/invasion naval assets. With the advent of the more dedicated Qath'fannor, the Sa'cea variant has found a more permanent niche in the Tau armed forces, as a dangerous opponent to those who challenge the tau'va.


TYPE/HITS  SPEED  TURNS  SHIELDS  ARMOUR  TURRETS
Cruiser/8  20cm  45?  2  5+  3
ARMAMENT  RANGE/SPEED  FIREPOWER/STR  FIRE ARC
Prow Gravitic Launcher  Speed: 20-40cm  6  Front
Prow Railgun Battery  45cm  4  Front/left/right
Port Ion Cannon  30cm  2  Front/left
Starboard Ion Cannon  30cm  2  Front/right
Port Railgun Battery  45cm  4  Front/left
Starboard Railgun Battery  45cm  4  Front/right

Notes: All Lar?shi class vessels are fitted with a prow deflector to raise their frontal armour to 6. This is disabled if the ship  suffers a Prow critical hit.


LAR'SHI (HERO) CLASS STARSHIP, FAL'SHIA CONFIGURATION - 200 points

Prior to the Kor'or'vesh, the problem of finding a suitable replacement for the ageing Gal'Leath proved a taxing one for the Fio of the industrious Sept of Fal'shia. It was postulated that the Lar'shi hull - which was earning a considerable reputation across the Empire - may eventually provide the basis of a new range of starships, filling the viod left by the retirements of the Gal'leath in the interim period before development of a new battleship-sized vessel.
This variant of the Lar'shi is equipped with more Luanch Bays than a standard configuration model, sacrificing a portion of its firepower for the ability to provide additonal support to fleets lacking the presence of a Gal'leath - or in engagements where deployment of one was deemed inappropriate.
With the advent of the Or'es El'leath, the role a Fal'shia variant Lar'shi would play in a significant Tau fleet engagement has diminished, yet the class may still be found in service, mostly in operation in the Fal'shia Sept itself.


TYPE/HITS  SPEED  TURNS  SHIELDS  ARMOUR  TURRETS
Cruiser/8  20cm  45?  2  5+  3
ARMAMENT  RANGE/SPEED  FIREPOWER/STR  FIRE ARC
Prow Gravitic Launcher  Speed: 20-40cm  6  Front
Prow Railgun Battery  45cm  4  Front/left/right
Port Launch Bay  Barracudas: 25cm/Mantas: 20cm  2  -
Starboard Launch Bay  Barracudas: 25cm/Mantas: 20cm  2  -

EDIT: As Shinnentai pointed out, I didn't need to list the Port and Starboard bays individually!

Notes: All Lar?shi class vessels are fitted with a prow deflector to raise their frontal armour to 6. This is disabled if the ship  suffers a Prow critical hit.

(The original idea of the second variant was to mount an experimental Nova Cannon - the new drone ammo modules would suit that idea just fine! - but the idea at the time was that that level of tech was still beyond the Fio's abilities...)


Thoughts?

Gary





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 Post subject: Lar'shi weapon configurations
PostPosted: Sun Nov 06, 2005 7:05 am 
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Sa'cea An interesting little ship, remember there's actual precedent here for the Tau to actually deploy a 'Broadsided' Battlecruiser, A second set of railguns where the LBs are on the T'olku variant, but with L/R fire arcs respectively. It's FP12 Forward, but also possible FP8 on each broadside! I think we could do an article here very nicely roughly on the same basis as the Ork Battleships, where each variant is a 'unique' ship(well, 1/force anyway :cool: )

Fal'shia What a boring ship! ?:p Okay, maybe a little harsh but 'cruiser carriers' strike me as being the obvious use on a Merchant Hull, but an utter waste on a Hero hull! IMO Launchbays are very 'inexpensive' requirements on the actual power output of a ship. All that generator power going to waste!(And before it's said, yes Carriers 'should' be faster in this regards as they're not hulking power into Lances, however, thats a matter for BFG 2.0!) However, from that, it could be a 'unique ship' which was so badly damaged it's only use was to be relegated to an 'all carrier' outfit. In fact, that idea I quite like! Perhaps call it the N'Dras variant?

Other ideas I had, but not on the Hero hull:

Drone Control Ship An odd ship, if ever there was. Based upon the Explorer hull, but with this weapons outfit(all broadside launcbays):

Prow Gravitic Missiles S8 Front
Prow Railguns S6 FLR 45cm
3* Port Gravitic Missiles, S4, Left
3* Starboard Gravitic Missiles, S4, Right
Cost...?
Counts as having an Integrated Tracking System

A hefty ship, I know, but it'd make for a very interesting vessel, perhaps even a famous 'centre of the defences' ship for T'au itself, rarely seen outside the T'au system!

Fluff: Simply, the behemoth carries a simply ridiculous amount of drones assorted into many forms and variations. However, as their propulsion system is akin to that of a Tau Starships(and also to that of the Drone Guided Missiles employed by the Tau in space), with a controlled depressurisation of a storage hold(Launch bay essentially) they can be released in the same manner as a standard form of gravitic missiles.

ShogunTau's Fleet Carrier He always wanted a fleet carrier, so here it is! :D

Explorer Hull
Prow Railguns Fp6 LFR 45cm
Port Grav Hooks S3
Starboard Grav Hooks S3
Dorsal Grav Hooks S3

Fluff? It's simply a massive 'tug' Explorer, probably akin to the Orbital Merchant, in that eventually it is destined to form part of the colony it is settling/fighting for. Also, perhaps, it could be the 'preferred' outfit for an Explorer that is to setup station in an otherwise 'uninhabited' system, eg an All Orbital colony with no actual gorund components(ref: Cloud City). Here there would be less need for the deployment of the Manta, especially when you have Orcas and Dhows which do the job better(fluffwise) when atmospheric entry isn't involved.

Orbital Merchant An older(perhaps badly damaged) Merchant hull destined to be disassembled and put to use in colonisation or construction of Orbitals around a planet, the Orbital Merchant works as a self-destructing hive over time, it's own cargo craft and constructors slowy shredding it and forming a new refurbished Orbital from it's constituents. In times of battle however, these ships are used as an intermediary platform for controlling the launch and oversee of any excess attack craft in the fleet.

Prow Railguns Fp2, Range 45cm, FLR
P+S Launcbays S2

An interesting range of ships if ever there was, no?

Now, I'm sure I have a ton of others lying around in my mind, but when I truly can't think of them offhand. Probably doesn't help that I've had no sleep and it's 6 in the morning...

In fact, I think we could be onto a winner here with these articles, they're feasible, and so long as we 'control' outselves with their useage(good restrictions on them), then I don't see the problem tbh...could easily make it into Fanatic, it's not as if the models would be hard to convert...

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 Post subject: Lar'shi weapon configurations
PostPosted: Sat Nov 19, 2005 10:00 pm 
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Glad you like the Sa'cea!

As regards the Fal'shia, the reasoning behind my creating it is to serve as a replacement carrier for the ageing Gal'leath until the Kor'or'vesh gives the Kor'vattra a new fleet carrier... (Perhaps Fal'shia has started to run out of Gal'leaths at this stage - or are eager to retire the ageing behemoths from front-line service)

The Lar'shi is a studier hull than an Il'fannor would be, plus the Lar'shi's torp salvo and str4 prow railguns would remain. Given the example of the Dictator and Mars in the Imperial Navy, it would seem reasonable for at least some Septs to look at the modular Lar'shi hull as capable of a similar configuration.

If it seems like an awkward compromise, it's supposed to be! Think of it as part of the reason why the Or'es El'leath has been seen as such am important addiion to the Qath'fannor.


Gary

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 Post subject: Lar'shi weapon configurations
PostPosted: Sat Nov 19, 2005 11:28 pm 
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I understand that reasoning, but it'd still be an immense waste of a perfectly good hull's power core. All those Ion Cannons power cells...

I wouldn't be entirely adverse from allowing it to be this:

S8 Missiles(extra space and launch power to combine the salvos)
S2 Launcbays each side
Prow Fp4 45cm FLR Railgun
Upgrade to Torpedo Mantas(proper Manta Missile Destroyers  :p ) at +5pts per launchbay.(Save money if you want, otherwise...)

And with that all assorted, you could have a very decent missile cruiser for ~200pts, a bit like the Missile Gal'leath I proposed, but cheaper, and better!(well it is still widely available, but not especially cost effective, 290pts for a Bork'an Gal'leath with a possible ~S16 Missile output/turn).

Sort of accounts for the aggressiveness that should be associated with the Hero, and allows for the power things to be sorted: it's internal 'movementy' things accomodating the loading and rearming systems for so many ships, and the extra power to the Gravitic Missile Salvo!

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 Post subject: Lar'shi weapon configurations
PostPosted: Sun Nov 20, 2005 12:27 am 
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Strength 8 torps... could work.

Wanna give the two variants a try? (I'll try them out when I get a chance to play BFG again - not an easy thing to arrange for me in Dublin these days...)


Gary

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 Post subject: Lar'shi weapon configurations
PostPosted: Thu Dec 01, 2005 9:46 pm 
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Some images of my Lar'shi variants:









Should be easy to figure out which is which!


Gary





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 Post subject: Lar'shi weapon configurations
PostPosted: Sat Dec 03, 2005 12:11 am 
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Nice!

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 Post subject: Lar'shi weapon configurations
PostPosted: Sat Dec 03, 2005 9:12 pm 
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Glad you like it, I based the fleet colours on the Dal'yth sept colours from the inside cover of the Tau Codex (which I use for my EPic-scale Tau assets), does it work well?


Gary

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 Post subject: Lar'shi weapon configurations
PostPosted: Sat Dec 03, 2005 10:01 pm 
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Largely it works okay, IMO anyway. My only reservation about it is the proliferation of 'red' on the guns. A bit like a 'shoot here' sign on your ship's weakest point. I prefer the little 'white' banding you have on the Ion Cannons. All that said though, looks pretty!

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 Post subject: Lar'shi weapon configurations
PostPosted: Sat Dec 03, 2005 11:07 pm 
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THe thing is, the enemy ships are not exactly going to be able to get a good glimpse at the Tau ship when in combat, given the scale of the game, surely?

And attack craft would need no encouragement to attack a ship's turrets, no matter what colour they were!

Thanks for the positive feedback, though! Can't wait to see how the rest of the Qath'fannor will lokk when they finally show up next week and I can get painting them!


Gary

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 Post subject: Lar'shi weapon configurations
PostPosted: Sun Dec 04, 2005 6:41 am 
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Looks good ! :D

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 Post subject: Lar'shi weapon configurations
PostPosted: Sun Dec 04, 2005 7:03 am 
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Well, I'd mount the Hubble Space Telescope on all my ships if I knew I was fighting these... :p

Seriously, it is all nice, but those red-guns still don't look quite right to me. It just just be me though  :down:

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 Post subject: Lar'shi weapon configurations
PostPosted: Sun Dec 04, 2005 10:18 pm 
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Yeah, it's just you...


Gary

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 Post subject: Lar'shi weapon configurations
PostPosted: Mon Dec 05, 2005 7:13 am 
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They're alien, red guns are good.

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 Post subject: Lar'shi weapon configurations
PostPosted: Thu Dec 08, 2005 1:33 am 
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Indeed!


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