Note about Dragonship & Shadowhunter in Biel-Tan thread.
Fleet Commander You may choose an Admiral or Fleet Admiral to lead the fleet. Fleets greater than 750 pts must include a Lord to lead it. Fleets of greater than 2000 pts must include a Fleet Admiral.
The Seer Council may only be taken if your fleet includes a Fleet Admiral to lead it.
0-1 Admiral 50 pts Leadership 9, 1 re-roll Fleet Admiral 100 pts Leadership 10, 1 re-roll, +1 boarding A Fleet Admiral may be upgraded to ?Hero? status for +50 pts. A Lord can take extra re-rolls at the following cost: One Extra Fleet Command re-roll 25 pts Two Extra Fleet Command re-rolls 50 pts Three Extra Fleet Command re-rolls 100 pts
0-1 Seer Council (comes with one Foresight power) 100 pts A Seer Council can have extra Farseers at the following cost: One extra Farseer (+1 Foresight power) 50 pts Two extra Farseers (+2 Foresight power) 100 pts
A Seer Council starts with one Foresight Power (FSP) and can gain up to 2 more by adding additional Farseers. A Foresight Power allows any one ship to go onto BFI (automatically) after the dice have been rolled to hit, gaining a 4+ retroactive save against each hit scored (re-roll criticals). The use of this power does not have to be declared before rolls to hit and overrides the Eldar Arrogance special rule. Can only be taken if the fleet has a Fleet Admiral to lead it.
Spiritseer - 25 points You may take one Spiritseer for every 500 points or part thereof. They must me stationed aboard a Ghostship Each Spiritseer has one reroll that may only be used by the Ghostship the Spiritseer is aboard and it's squadron. Also, half of the capital ships (see next point) will be Ghostships so this is a way to provide re-rolls for half of the Iyanden fleet. Hopefully the 500 point limit keeps Ghostships doing nothing occasionally.
Capital Ships Flame of Asuryan [I[if fleet led by Hero[/I] 320 pts + 20 pts for aspect warriors (note, model has a-boats)
Dragonship 260 pts (1 per 2 Wraithships) + 20 pts for aspect warriors, + 10 pts for a-boats, +10 pts for boarding torps.
Wraithship 160 pts + 20 pts for aspect warriors, + 10 pts for a-boats, +10 pts for boarding torps.
Ghostships free fleet must consist of at least 50% of ghostships Ghostships have -1Ld. If one fails a command check it will do nothing in the turn (or following turn in case of BFI) but you may still attempt further command checks for ?living? ships, though not for other Ghostships. Further, Ghostships cannot benefit from command re-rolls, though they can still benefit from Foresight Powers & Spiritseers. May not have Fleet Commanders or Aspect Warriors aboard. Cannot launch boarding actions or H&R attacks and enemies boarding or using H&R against them get a +1 bonus. Attempts to repair criticals are made with half the normal number of dice. Keel weaponry replaced by 4WB@30cmF for Wraithships and 8WB@30cmF for Dragonships.
add: under MSM: Ghostships crippled at 2 hits left add: under MMS: Ghostships ignore ?Fragile?, ?Dying Race? and ?Eldar Arrogance? rules.
Escorts Shadowhunters 40 pts
Ordnance Any capital ship with launch bays may choose to have them launch any mix of Nightwing fighters and Phoenix bombers. Ships with torpedo tubes are armed with Eldar torpedoes. Some Eldar ships have access to Vampire Assault boats or boarding torpedoes.
Attack Rating Due to the fact that they must defend their Craftworld, Craftworld fleets are more constrained in their tactical choices. Consequently they have an Attack Rating of 3.
Reserves Craftworld fleets may take Corsair Eldar ships as reserves at a ratio of 3 Craftworld ships of a single type to 1 Corsair of the same type. If a Hero is included, this ratio becomes 2:1.
edit: * added spiritseer * seer council more expensive * added ghostships MMS/MSM tweak
_________________ Light at the Horizon.
Warp Rift Project Distant Darkness Eldar MMS
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