Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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This list was posted on the Battlefleet Gothic forum, on the Specialist Games web site. It is reproduced here for reference. Thanks, and I hope that this is helpful.
Link to pdf for markers - http://www.games-workshop.de/warhamm....ex.shtm
Armada Errata
Page 2 The contents listing is missing for all material on pages 49- 58.
Page22 Space Marine Battlebarge should have a box saying 'A Space Marine Battlebarge may not use 'Come to New Heading'special orders.'
Page27 Under 'Battleships', the Apocalypse class battleship should have a points value of 365, not 375.
Page28 Under 'Battleships', the Apocalypse class battleship should have a points value of 365, not 375.
Page 28 Under 'Battlecruisers and Grand Cruisers', the Avenger class grand cruiser should have a points value of 220, not 200.
Page56 Dark Eldar Torture Class Cruiser should have a points value of 210, not 130.
Page58 Under 'Capital Ship' the paragraph beginning 'Torture class cruisers may replace their Prow Torpedo Tubes with one of the following...'should be replaced with In addition, Torture Class cruisers may have one of the following additional weapons systems at the point costs shown.'
Page65 In the notes, torpedo bomberz should say +80pts, not+30pts.
Page66 In the notes, torpedo bomberz should say +40pts, not +30pts.
Page67 In the notes, torpedo bomberz should say +40pts, not +30pts.
Page68 In the notes, torpedo bomberz should say +40pts, not +30pts.
Page76 The Scythes' portal in the ship statistics should be 'all around', not left/front/right.
Page84 Second column, second paragraph, line reading 'If both attacks...' should say 'If any two or more attacks...'
Page87 The box titled'ONE PROW WEAPON' needs another line added to show Torpedoes 15cm, strength 6, Front.
Page87 In teh box titled 'ONE THORAX WEAPON', the Launch Bays should say left/right* in the end column, not just '-'.
Page91 Under 'Capital Ships', in the entry for Tyranid cruisers, teh paragraph reading 'One Prow Weapon' needs another line added whichj should read 'Pyro-acid Battery, +20pts.'
Page160 Under Q-ships, change shields to 2.
Extra bits (not Armada, just currentlt not in the FAQ)
What the Nova Cannon hits on using the Nova Cannon ER Small base 1 or 2 - D6 hits 3 or 4 - 1 hit 5 or 6 - miss Large base 1 to 3 - D6 hits 4 or 5 - 1 hit 6 - miss
Please Note - Points Formulas are Unofficial and always will be.
Link to the Smotherman Points Formula http://www.portmaw.com/docs/smotherman_formula.pdf
Link to the Arakaki Points Formula http://members.lycos.co.uk/beachy97/bfg/cruiseri.htm
Eldar Refits
Engine Refits
1. Celestial Dragon Engine Ship may turn up to 90 degrees at the end of its first move (as well as 180 degrees at the start), but does not get to turn during its ordnance phase move.
2. Polarisation Field Ship does not take hits from blast markers
3. Drunken Weave Ship gains a permanent 6+ BFI save. This does NOT increase to 4+ when on BFI orders.
4. Phoenix Sails Ship gains +5cm movement in all speed bands.
5. Moon Gossamer Rigging Ship may forego its 180-degree turn to instead make a single 45-degree turn during any point along its movement that phase
6. Stream Flow Enhancers If ship is facing the sun, it moves as if facing away from the sun. However, if the ship is facing away from the sun, it only counts as being side-on to the sun.
Ship Refit
1. Crystal Web In the end phase, roll 1d6 per point of damage taken. If any 6's are rolled, regain 1 damage point.
2. Bonesinger Ship only takes criticals on a 5+ instead of 4+
3. Mask of the Laughing God Ship can go on special orders without enemy vessels getting +1Ld.
4. Gestalt Spirit Stone Ignore all negative penalties to Ld (BM, MoS, crippled, rad burst etc)
5. Netherfield Ship now counts as an escort on the gunnery table.
6. Structural Purity Ship gains +1 to its damage capacity. (escorts: roll again)
Weapons Refit
1. Talons Enemy ships are -2 to board this ship.
2. Distortion Charges Ship gains an aft-facing ordnance weapon that moves like an orbital mine but is treated like an Eldar torpedo otherwise. If it hits a ship, place a warp rift where it detonates. It closes on a 6+ at the beginning of the Eldar player's turn (check each turn). Only useable once per game.
3. Rune Assisted Targeting Nodes Ships pulsars may reroll their first miss per turn.
4. Gravitic acceleration Launchers Ordnance launched from this ship gains +10cm movement. It's unclear whether this is permanent or just the turn they are launched
5. Anomaly Classification Stones Ship does not suffer a right-shift to WB for shooting through blast markers. Reroll if ship has no WB
6. Enhanced Crystal Focusing Add +10cm to the range of pulsars and WB.
Crew Table
1. Expert Gunnery Roll 3d6 for Ld when attempting lockon. Choose the lowest 2 dice.
2. Warlock Ship may attempt to go on special orders even after a command check has failed that turn.
3. Excellent Pilots Bombers launched by this vessel gain a 4+ resilient save. Fighters launched by this vessel always move first, irrespective of whose ordnance phase they are in. reroll this skill if ship has no attack craft
4. Battle Stance You may reroll the dice in a boarding action.
5. Disciplined Crew You may roll 3d6 and choose the lowest 2 dice on all leadership or special order checks for this ship.
6. Elite Crew Once per battle, this ship may automatically pass a Ld or special order check. it's unclear whether this ability may be used after a check is failed
Common Abreviations (from 13th) This is a Guide to Abbreviations for Battle Fleet Gothic. This is here to help new comers with the Abbreviations for Battle Fleet Gothic. Some of the Abbreviations are not Battle Fleet Gothic related but are often used on these boards.
Here is a list of the ones I can think of off the top of my head:
BFG: Battle Fleet Gothic. BB: Battle Ship. CV: Carrier CVE: Escort Carrier CA: Heavy Cruiser CL: Light Cruiser. DD: Destroyer. BC: Battle Cruiser. Imp: Imperial. E:A Epic Armageddon. E40k: Epic 40,000. SH: Space Hulk. WB: Weapons Battery. Str: Strength. AAF: All Ahead Full. BFI: Brace For Inpact. BA: Boarding Action. CWE: CraftWorld Eldar. EC: Corsair Eldar. DE: Dark Eldar. IN: Imperial Navy. SM: Space Marine. SC: Strike Cruiser. BBB: Big Blue Book(The Battle Fleet Gothic rulebook.). WH40k: Warhammer 40,000. 40k: Warrhammer 40,000. SG: Specialist Games. FW: Forge World. GW: Games Workshop. WHFB: Warhammer Fantasy Battle. D6: 6 Sided Dice. FM: Fanatic Magazine. 'Crons: Necrons. Mod: Moderator(). Nids: Tyranids CTNH: Come To New Heading SO: Special Order RO: Reload Ordnance CE: Craftworld Eldar RT: Rogue Trader RTT: Rogue Trader Tournament
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