rasputindarksyde wrote:
well thank you for your fast response.
I have at the momment 4 stike cruisers, 1 battlebarge, 5 novas, 5 gladius, and 6 hunters.
My last list was 3x 2 stike cruisers and 4 gladius in a formation. I proxed it. I played against nids and they had 2 hive ships a couple of cruisers and 2 big squads of escorts, ones with lances and then one with batteries. I was doing ok until in got to close to the hive ships. when they brought 24 lances to bare on 2 of my squads. Needless to say that I didnt fare to well after that. I am unsure why the nids have so much firepower, it pretty dumb if you ask me. I can useally out maneuver them, but there fire power is just to much to deal with.
We are also having a tough time figureing out the turn order how does that work?
well thanks again.
Twenty Four Bio-Plasma Spines!? You must have come in awfully close, as those are some of the shortest weapons in existence I believe. That's probably the reason they have so many of them, as 15cm's of range isn't much, especially when 30cm is a more common reach. And on the slow Hive Ships, you should be more than able to keep out of the reach of those with Strike Cruisers. You also might want to take a peek through the FAQs as well to make sure things are going by the correct rules.
As for turn order. One person issues special orders, then moves all ships, then shoots all of his ships, then moves and resolves all of his ordnance, after which the other player moves and resolves their ordnance, and then both players go through the end phase, with the player who's turn it is removes blast markers. And then the turns switch and it happens all over again.