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Blast Markers in BFG - Questions... |
Vitamins
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Post subject: Blast Markers in BFG - Questions... Posted: Sun Oct 10, 2004 5:47 am |
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Brood Brother |
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Joined: Wed Jan 15, 2003 9:13 pm Posts: 81 Location: Orange County, California
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If you have less than 5 cm of movement left and you collide with a blast marker, do you come to a stop? if so does a ship with 5 cm of movement 'stuck' (because you cant remove bms in contact with ships)?
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CyberShadow
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Post subject: Blast Markers in BFG - Questions... Posted: Mon Oct 11, 2004 5:38 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9337 Location: Singapore
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How could you have less than 5cm of movement left (keeping in mind that movement is reduced by 5cm for one or more blast markers - ie movement is never reduced by more than 5cm no matter how many blast markers are involved)?
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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stormseer
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Post subject: Blast Markers in BFG - Questions... Posted: Mon Oct 11, 2004 10:02 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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Perhaps through the 'engines damaged' critical (iirc there is one which reduces movement)...
_________________ www.darkrealmminiatures.com
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Cuban Commissar
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Post subject: Blast Markers in BFG - Questions... Posted: Tue Oct 12, 2004 2:03 am |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2933 Location: Colorado, USA
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There is an the engine critical that reduces speed by ten cm. I guess if yoiu get hit with it twice or once if your a battleship.
I've never encountered that though.
I guess technically you would be stuck, but it would make for a real frustrading game at that point.
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chubbybob
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Post subject: Blast Markers in BFG - Questions... Posted: Tue Oct 12, 2004 1:00 pm |
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Brood Brother |
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Joined: Fri May 16, 2003 10:15 am Posts: 107
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The speed reductions are there alright. Thruster critical reduces speed by 10cms crippling reduces speed by 5cms. If your an emperor BB you just stopped dead. any blast marker or more in contact reduces speed by 5cms. however you do have the option of AAF special order which could give you upto 24cms extra movement so you are never "dead in the water" so to speak.
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Vitamins
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Post subject: Blast Markers in BFG - Questions... Posted: Thu Oct 14, 2004 4:12 am |
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Brood Brother |
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Joined: Wed Jan 15, 2003 9:13 pm Posts: 81 Location: Orange County, California
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what about if you have a speed of 25cm and youre at the 21st cm and you touch a bm. do you stop?
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stormseer
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Post subject: Blast Markers in BFG - Questions... Posted: Thu Oct 14, 2004 5:29 pm |
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Brood Brother |
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Joined: Fri Feb 14, 2003 9:52 pm Posts: 4598 Location: Suffolk, UK.
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I would say Yes. Seeing as the rulebook tells you you reduce speed by -5cms for going through BMs, it doesn't matter if you are at the end of your move, your ship's speed still goes down.
_________________ www.darkrealmminiatures.com
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Vitamins
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Post subject: Blast Markers in BFG - Questions... Posted: Thu Oct 14, 2004 7:38 pm |
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Brood Brother |
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Joined: Wed Jan 15, 2003 9:13 pm Posts: 81 Location: Orange County, California
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thats what i thought... thanks everyone
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[ 8 posts ] |
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