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Warp Rift 24

 Post subject: Warp Rift 24
PostPosted: Tue Jun 16, 2009 12:56 pm 
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Welcome to another issue of Warp Rift, this one being issue 24.

We have the usual high-quality mix of reading to interest BFG gamers of all levels. Kicking off is an article on the Necron fleet, perhaps the most discussed fleet in the game, and one which attracts strong opinions from all perspectives. We also have a series of rules additions for your games, harvested from a variation on the standard BFG rules. While this variant is not yet ready for public viewing, some of these suggestions should give you a taste of what is in store, and in addition take your regular BFG games in new directions. Heavy Escorts are another topic in the game which has been debated and discussed heavily, and Warp Rift gives you some suggestions for rules to add to your games to represent these vessels. Following this, we have a selection of miniature photos from the Imperial battle groups and some feedback from the High Admiralty on the use of torpedoes in the game. More new rules suggestions then give an outline of how to add simultaneous movement into your games, followed by chapter ten of the Tyranid War epic fiction. Closing off this issue, we have a new scenario for you to try out in your games pitting the fleets of the Tau against the might of the Imperium (is it really?), counters for Tau fleets, Space Wolves, Dark Eldar and Craftworld Eldar to represent attack craft, torpedoes and mines, and a stunning image of an Imperial cruiser unleashing a full broadside against Chaos Raiders.

So, we hope that you enjoy this latest issue. The only thing left is to ask for your continued submissions for this publication. It is entirely produced by the BFG community, and relies heavily on submissions from the players. You guys are what we all like to read about, normal gamers with normal games and some of your own thoughts and rules. In addition, the 2009 BFG Painting Competition thunders on, so if you have a vessel that you painted over the last twelve months and are particularly proud of, please do submit it into the competition. Guidelines for how to do this are in Warp Rift. Thanks for all of your support, and see you all next issue.

download Warp Rift 24 here:

http://www.epic40k.co.uk/bfgmag/index.html

or as a direct link:

http://www.epic40k.co.uk/bfgmag/warprift24.pdf

best regards,
Horizon

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 Post subject: Warp Rift 24
PostPosted: Tue Jun 16, 2009 10:12 pm 
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The art on the rear cover is stunning! Who is it by, and when can we see more?!  :)

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 Post subject: Warp Rift 24
PostPosted: Tue Jun 16, 2009 10:23 pm 
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Thanks BH, it's always a pleasure getting a new Warp Rift, even if I don't play the game it's great reading.

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 Post subject: Warp Rift 24
PostPosted: Wed Jun 17, 2009 4:16 am 
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Quote: (stormseer @ 16 Jun. 2009, 23:12 )

The art on the rear cover is stunning! Who is it by, and when can we see more?!  :)

Check editorial, has deviantart link.  :)

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http://www.tacticalwargames.net/taccmd/viewtopic.php?f=38&t=19176


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 Post subject: Warp Rift 24
PostPosted: Wed Jun 17, 2009 1:02 pm 
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Nice work as usual.  I am looking forward to having a read.

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 Post subject: Warp Rift 24
PostPosted: Wed Jun 17, 2009 7:42 pm 
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Quote: (blackhorizon @ 17 Jun. 2009, 04:16 )

Quote: (stormseer @ 16 Jun. 2009, 23:12 )

The art on the rear cover is stunning! Who is it by, and when can we see more?!  :)

Check editorial, has deviantart link.  :)

Nice one.... I wasn't looking hard enough.  :;):
Should have been the cover imo.

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