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Ork starter fleet... http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=1583 |
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Author: | Relativity [ Fri Nov 21, 2003 3:02 pm ] |
Post subject: | Ork starter fleet... |
Hi all! Well, a couple of weeks i bought some used ork ships from a friend. I was thinking of starting to play with them. But what from i have heard are orks only good at small pts battles. Like 1000 pts and below. But i will try them anyway. This is what i got: 2 Terror Ships 6 Onslaughts 6 Ravagers 8 Brutes Thats about 1000 pts. When expanding to 2000 pts i was thinking about adding this to the pile: 1 Dethdela 2 Kill Kroozers 5 Savages 4 Brutes more Thats 2000 pts... What do you guys think? Any advice for a starting ork captain warlord...? Thanks! |
Author: | Guardian [ Fri Nov 21, 2003 5:27 pm ] |
Post subject: | Ork starter fleet... |
Hi I know near to nothing about the orks (being an Imperal player) but from what i can see it looks pretty good. One thing i do know Brute's rock it's painful when you get hit by them ![]() From what i've heard if your orks you should really get a space hulk as there the best use of points when it comes to orks. Hulks with roks in high orbit if used correctly can dominate a game ![]() |
Author: | Shadow Hunter [ Mon Nov 24, 2003 9:50 am ] |
Post subject: | Ork starter fleet... |
Huzzah, Another Ork BFG player!! ![]() That looks fine for a starting fleet. I'll give some advice from what I've learned so far. I'm not an expert, but I have had great success, and won our games club local tourny at 1500pts. I did use a Hammer class BC, which are awesome. The deathdela is a vrey similar ship, only even better!!! Terrors are good ships, able to cope with any kind of role. Unlike other races carriers, you can actually do a lot of damage with these. Always launch as many assault boats as possible. They will help win your games. Use the assault boats to take out Escorts. Ignore the cruisers, you can deal with them later. Your Escorts can then mop up any survivers, and then help out your kruizers. With your Ravagers,only launch their torps either when you are guaranteed a hit (i.e. point blank) or really need to split the enemy up. They are hard to reload, so dont waste that initial salvo. I find squads of 3 Onslaughts and 2 Ravagers very effective. You get 7+3D6 firepower (very high usually) and 2D6 torps. Which, on average, is a salvo of 7. Enough to hurt the toughest of ships. If against weaker side armour, they really cause a mess. The best tactic I have found with Orks, is to get up close and personal. Just like in 40K, they are best at close quarters. I try to board and initiate teleport attacks at every possible opportunity. As yet I have not lost a boarding action, and you should be unlikely to. With a Warboss on your terror ship, you have a boarding value of 20 already. And remember the +1 mod for being an Ork etc. Ramming is a very successful tactic for Orks too with their frontal armour of 6 and 10 hits. And if you do fail, its hilarious. Thats the good thing about ORks, if you lose, you just laugh it off. I have a thread here of Orks V Imperial you can have a look at too. And in the Library section on the front page, I wrote a little article on the Orks for the De'aynes section. |
Author: | Shadow Hunter [ Tue Nov 25, 2003 11:20 am ] |
Post subject: | Ork starter fleet... |
Here's the Ork thing I was on about, http://www.epic40k.co.uk/force/deaynes/orks.html |
Author: | Relativity [ Tue Nov 25, 2003 6:20 pm ] |
Post subject: | Ork starter fleet... |
Thanks for the info! Ok, well i thought to use the ravagers for a suprise splitting of his forces. Then take out his escorts with assault boats. I have been to that site and read the orkinfo... Very good. |
Author: | Shadow Hunter [ Wed Nov 26, 2003 9:33 am ] |
Post subject: | Ork starter fleet... |
That info is on this site. Its the off main page for this place, in the battlegroup section I think. There are other good articles around too. If you have any other questions, I'll do my best to answer them. ![]() |
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