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Impressions on the Tau

 Post subject: Impressions on the Tau
PostPosted: Sun Nov 23, 2003 2:04 am 
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Hello there!

Today I went to a local store today and I was positively surprised to
see a tau fleet in action. It was a 1500 point engagement. The Tau
fleet had 2 explorers, 2 merchants, all the orcas those can carry (10
in 3 squadrons of 3,3,4, IIRC) and 2 Heroes (one being the WB
version) as well as 2 messengers. In fact it was a proxied list since
the dude hadn't bought the fleet but they were testing it to see if
he would go for it or not.

The imps had a mars, 2 lunars, 1 gothic, 1 dictator, 3 swords, 3
firestorms and 4 cobras

The fleet did quite well against an imperial fleet, out-ordenancing
it and outgunning it at medium range. The combo of 45 range WB with
squadroned ships (hero+hero, merchant+merchant) proved to pack quite
more firepower than what the opponent was expecting and those ships
(the merchants and the explorers) did deal quite some significant
hits on the imperial fleet, even if it was the orcas and the Heroes
the ones carrying the heavy toll of the battle.

The 45/12 and 45/8 pack of the slower ships proved to be something
more than expected there, trashing enemy swords and firestorms quite
more easily than expected. In fact I myself was really surprised with
that.

The 6 hits of the Merchant seem to help a little bit, basically by
keeping the vessel uncripled for a longer time. The problem remains
having only one shield in the ships (except the hero) more than the
hit points, though. The Merchants went down with relative ease but as
could be seen quite easily they were carrying a "SHOT ME!" neon
signal over them while the heroes and orcas where going around
saying "I am not here... don't pay atention to me...." just before
attacking on a specific point with quite some power aided with
massive aircraft waves.

In fact the merchants were *specifically* designed to draw fire in
the overall plan as the dude playing them told me after the game. He
was bragging all the time on how much better and unbeatable they were
now that they had 6 HP and the imperial dude did bite the trap and
concentrated fire on them.

The messengers worked wonders as well helping the defensive and
assault groups (one in each group). Even if they were aimed and
destroyed easily once the opponent realized how effective thy were
turning the enemy batteries.

Nevertheless the final result was that the imperium won the game,
basically due to the squadroned lunars (and to some extent, the
gothic) doing an astonishing work while the rest of the fleet had a
hard time dealing with enemy ordenance and assaults. In any case it
took more effort for them to do so than they thought it was possible.
I think none of the players was very experienced in any case since
they made some mistakes that even me, a newie as I am, could spot and
they made some rules mistakes as well that none of us noticed until
the game was over.

OVERALL:
The extra hit points for the merchant seem to work ok, and make for a
nice vessel in the Tau armoury. The Merchants definitively are not a
match for an enemy ship of the line but now pack enough staying power
to stop the enemy advance instead of being taken out of action in a
single attack by the opposing fleet. That forces the opponent to
spend more resources taking the gits down and so the impact that the
merchants now have in the fleet is significant. They go down, but
earn time for the rest of the fleet to operate efficiently.

Good improvement I would say.

Personal opinion of the tau fleet after this game.
The fleet is ok. In fact it is better than what I expected after
reading some posts about them in several forums. A nowadays fleet I
would say, with loads of ordenance and a fair number of missiles
(even if less than the imps, but those being cruiser missiles it
doesn't matter much). Good/very good ship of the line in the form of
the Hero and a good dedicated carrier in the Explorer. The merchant
is basically a firepower soaker, but this is what it is there for. A
fair and good fleet overall for the people that likes ordenance and
slow moving fleets, even if I still dread the models of anything
bigger than an escort. In the nands of a vetera they can do quite better than
they did in this game as well IMO


Health and a lot of sixes,

Xavi

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 Post subject: Impressions on the Tau
PostPosted: Sun Nov 23, 2003 2:00 pm 
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I have a extreme hate for anything Tau  :angry:

I just don't see how anything that slow and that weak could even be thought up i hate the Merchant i think their absolute waste of points i mean they can be crippled in one firing phase easily and destroyed if the person roles lucky.

The explorer is a good ship though still not powerful enougth thougth i mean it is no match for it's equivelent in any race.

The hero i'll admit is a ok ship it still painfully average it's the overlapping fire arcs that are the problem fair enougth it has quite stunning frontal damage capabilaties but all you need to do is get along side it and you have it easily outmatched

What i think lets a tau fleet down is it is to slow and it doesn't have toughness to make up for it i'll admit thougth it's missle are good but they don't nearly make up what the tau fleet needs you just need enougth fighters and you have effectivly neutrilised the Tau threat as a whole

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 Post subject: Impressions on the Tau
PostPosted: Sun Nov 23, 2003 2:47 pm 
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Err.... man, have you read my post? I don't have that impression. lol. Well, to replty to your raised points I would say that I tended to agree with you until I saw them in action and analized the list a little bit. Let's go ship by ship, ok? :)

1) EXPLORER: Awfully slow and with only one shield. On the other hand it is a carrier, so being slow is in fact an ADVANTAGE for it since you want to be kept behind while throwing ordenance at the enemy, specially since you only have one shield and a low firepower. "Worse than any equivalent": if you state an EMperor here you are right, but it only costs 230 points so its equivalent is a dictator or Exorcist here, not n eperor. 12 hit points and 8 launch bays makes for a dedicated carrier. Don't expect it to engage in a firefight and come up as the winner but you shouldn't expect the USS enterprise to do that as well. it is a dedicated carrier, whose mission is to throw loads of ordenance on the enemy, bot to act as a snipper or artillery barrage. At 230 points for 12 hit points it is quite endurable as well. A good ship I would say. Can also carry 3 orcas around, that are definitively a good escort

2) MERCHANT: they were testing the 6 hit points version. It seems way more reliable than the 4 points one. This is not a warship but something you place around to annoy a little bit with a combined front firepower of 12 and a combined side forepower of 8 if you squadron 2 of them. Not astonishing but not bad for its cost. Its main use is to deploy a 4 strong orca squadron though and to add cannon fodder to the fleet. They will die but will earn time for the rest of the fleet since they are absorving fire that would be aiming at your more important explorers, orcas or heroes otherwise

3) HERO: a fair ship of the line. Good stat line for its cost. Not much more to add. A pair of them squadroned are a powerful force

4) ORCA: Fair lance escort

5) EXPLORER: a little bit unmenoeuverable, but still ok. It is like a mix of cobra and falchion. I don't favour it

6) MESSENGER: Seen it operating with heroes and ...merchants, yup, merchants :) Did quite a fiar job in both cases until the enemy got annoyed of the no column shift when he was being shot at 40 cm and trashed them down. Fair trade in general since he had to come near to do so and the Hero lances hit the swords doing so in the head in the battle that I witnessed

- The main firepower strength of the tau lies in their front fire arc. Being slow is an ADVANTAGE when you operate under that premise, not a problem.

- The Tau are an ordenance fleet. Do not exp?ct them to engage in a firefight with merchants and explorers and win. The heroes are ok here but enemy heavy cruisers and higher beat them here. They are a ship of the line and not much more.Don't expect a hero to go hear to head with a vengeance or repulsive and win the engagement :) This is not their mission. The fleet is slow, yup, but is far away from being poo. I still have to see them in action more times but looking at how they performed and what they are in the list they are not that bad. if you don't like them don't play them but they are not bad (Have said that like 7 times in this paragraph...)

- I simply hate the models above those of the escorts. To me the modular look looks horrible intead of appealing. I still prefer mky chaos (and now imperial) cruisers when it comes to the looks, heh.

Health and a lot of sixes,

Xavi

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 Post subject: Impressions on the Tau
PostPosted: Sun Nov 23, 2003 7:53 pm 
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Quote (Guardian @ 23 2003 Nov.,13:00)
I have a extreme hate for anything Tau ?:angry:

I just don't see how anything that slow and that weak could even be thought up i hate the Merchant i think their absolute waste of points i mean they can be crippled in one firing phase easily and destroyed if the person roles lucky.

The explorer is a good ship though still not powerful enougth thougth i mean it is no match for it's equivelent in any race.

The hero i'll admit is a ok ship it still painfully average it's the overlapping fire arcs that are the problem fair enougth it has quite stunning frontal damage capabilaties but all you need to do is get along side it and you have it easily outmatched

What i think lets a tau fleet down is it is to slow and it doesn't have toughness to make up for it i'll admit thougth it's missle are good but they don't nearly make up what the tau fleet needs you just need enougth fighters and you have effectivly neutrilised the Tau threat as a whole

1) Its only escorts that are really slow. The cruisers are the same speed as Imperial Navy + Ork cruisers, which are average speed IMO.

2) The BFG dev team have said they are trialling and adjusted version of the merchant with 6 hits costing 120pts, which should make it much more useful.

3) True the explorer isn't as tough as other races battleships, but then other races don't have battleships that only cost 230 points, with no limit on how many you can take.

The hero is an excellent ship for its points cost, which is why they are limited in how many you can take. Having 4FP, 2 lances, + 6 missles all on the front + 2 launch bays is very useful. The overlapping fire arcs are a bonus not a weakness. Rather than just having side facing weapons, the can bring them all to bear in the frontal arc.

Sure you can get along side them to avoid their weapons, but if you do that you will be firing at the Tau ships abeam and not do much damage, so I don't think thats a particularly effective tactic.

IMO the Tau fleet is fairly well balanced, I quite like it. The only thing I don't like is the price tag on the cruiser models :p


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