Quote: (alansa @ 31 Mar. 2009, 12:40 )
Take some tips from EA
Alternate Activations
To my mind this would be a MASSIVE improvement.
Additionally
Convert published scenarios to use goals instead of VP if possible. (VPs for tie-breaker only)
boarding actions.
+1 to boarding actions if enemy is on brace, in addition to the +1 you get for enemy on special orders.
if you lose a boarding action but are not destroyed, you automatically go on brace.
+1 for each friendly ship or squadron, not crippled or on brace, within 15cm of ship you're boarding.
These three are to encourage boarding actions and increase preparation and maneuver tactics.
Also, Crossfire?
Not sure the +1 for Brace makes sense to be honest. When a ship is braced all its bulkheads are sealed tight, emergency force fields re-routed to secure volitile sections of the ship, blast doors are closed and security lock out procedures are in place.
Gaining control of the ship or even launching a critical attack in such an event is unlikely. Force fields will interupt with transports. Sealed bulkheads, Blast doors may split up Assault teams.
If Anything to stick with the mechanic of what brace for impact is all about i'd say give a +1 to defending a boarding action (Thus cancelling out the Mod for being on special orders... which to be frank i don't understand with boarding)
In fact a whole re work of boarding actions, Hit and Run attacks need to be done in my humble opinion. Its stupid that a single assault team can blow up an escort so easily!!... A Cobra is the size of the Sovereign from Star Trek apparently. Thats 700m long and a ship that size is going not going to be the most helpless of vessels is it.
I donno maybe im wrong but it feels like boarding was a "last minute extra" as oppossed to a well thought out and play tested mechanic.