Well yerh. As I pointed out its a bit incomplete but its a good start if you want an effective Ork fleet for basic gamez.

It covers 1500pt games of an 8-10 turn basis.
Personly I wouldnt sudjest simply increasing the number of terror ships for a 2000pt-3000pt battle expecialy if it is running more turns.
Ive got some big gripez with the Ork fleet. Mainly the crappiness of the Escortz. Id rather see some strict restrictions on the amount of Kroozers an ork fleet can have countered by some kick arse escorts.
ie... only one Kroozer per 12 escorts or something like that.That would bring the Ork fleet into line with Ork fluff and make it more of a horde fleet as it should be. At the moment the Ork fleet is most effective when played in an ordenance heavy IN fleet style... which just seems wrong to me.
Personly I feel BFG Orkz have very little Orky character, which is a shame as in all the other GW games they have plenty.
food for thought?
http://www.the-waaagh.com/forums....start=0